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author | Strangerke | 2012-05-21 23:53:13 +0200 |
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committer | Strangerke | 2012-05-21 23:54:32 +0200 |
commit | 94d3c8ebb29699a6c7a76c08986b984523761d63 (patch) | |
tree | bbcbb59e39a95b76a65cbd44bfd382f4a82e74e3 /engines/tony/tony.cpp | |
parent | 6856fa2447195e8a65f6d5c7efa73543668d85b0 (diff) | |
download | scummvm-rg350-94d3c8ebb29699a6c7a76c08986b984523761d63.tar.gz scummvm-rg350-94d3c8ebb29699a6c7a76c08986b984523761d63.tar.bz2 scummvm-rg350-94d3c8ebb29699a6c7a76c08986b984523761d63.zip |
TONY: Some more code formatting
Diffstat (limited to 'engines/tony/tony.cpp')
-rw-r--r-- | engines/tony/tony.cpp | 75 |
1 files changed, 35 insertions, 40 deletions
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp index e5988e7c9b..e5c30ffcec 100644 --- a/engines/tony/tony.cpp +++ b/engines/tony/tony.cpp @@ -36,8 +36,8 @@ namespace Tony { TonyEngine *_vm; -TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst), - _gameDescription(gameDesc), _randomSource("tony") { +TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst), + _gameDescription(gameDesc), _randomSource("tony") { _vm = this; _loadSlotNumber = -1; @@ -90,7 +90,7 @@ Common::ErrorCode TonyEngine::Init() { m_bDrawLocation = true; m_startTime = g_system->getMillis(); - // Init static class fields + // Init static class fields RMText::InitStatics(); RMTony::InitStatics(); @@ -174,7 +174,7 @@ void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, in if (nChannel < 4) if (GLOBALS.flipflop) nChannel = nChannel + 1; - + switch (nFX) { case 0: case 1: @@ -186,62 +186,57 @@ void TonyEngine::PlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, in case 22: break; } - -#ifdef REFACTOR_ME + +#ifdef REFACTOR_ME // Mette il path giusto if (nChannel < 4) GetDataDirectory(DD_MUSIC, path_buffer); else GetDataDirectory(DD_LAYER, path_buffer); - _splitpath(path_buffer,drive,dir,NULL,NULL); - _splitpath(fn,NULL,NULL,fname,ext); - _makepath(path_buffer,drive,dir,fname,ext); + _splitpath(path_buffer, drive, dir, NULL, NULL); + _splitpath(fn, NULL, NULL, fname, ext); + _makepath(path_buffer, drive, dir, fname, ext); - _makepath(path_buffer,drive,dir,fname,ext); + _makepath(path_buffer, drive, dir, fname, ext); - if (nFX==22) // Sync a tempo - { - curChannel=nChannel; + if (nFX == 22) { // Sync a tempo + curChannel = nChannel; strcpy(nextMusic, path_buffer); - nextLoop=bLoop; - nextSync=nSync; + nextLoop = bLoop; + nextSync = nSync; if (flipflop) - nextChannel=nChannel-1; + nextChannel = nChannel - 1; else - nextChannel=nChannel+1; + nextChannel = nChannel + 1; DWORD id; - HANDLE hThread=CreateThread(NULL,10240,(LPTHREAD_START_ROUTINE)DoNextMusic,m_stream,0,&id); - SetThreadPriority(hThread,THREAD_PRIORITY_HIGHEST); - } - else if (nFX==44) // Cambia canale e lascia finire il primo - { + HANDLE hThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)DoNextMusic, m_stream, 0, &id); + SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST); + } else if (nFX == 44) { // Cambia canale e lascia finire il primo if (flipflop) - nextChannel=nChannel-1; + nextChannel = nChannel - 1; else - nextChannel=nChannel+1; + nextChannel = nChannel + 1; m_stream[nextChannel]->Stop(); m_stream[nextChannel]->UnloadFile(); if (!getIsDemo()) { - if (!m_stream[nextChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync)) + if (!m_stream[nextChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync)) theGame.Abort(); } else { - m_stream[nextChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync); + m_stream[nextChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync); } m_stream[nextChannel]->SetLoop(bLoop); m_stream[nextChannel]->Play(); - flipflop = 1-flipflop; - } - else - { + flipflop = 1 - flipflop; + } else { if (!getIsDemo()) { - if (!m_stream[nChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync)) + if (!m_stream[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync)) theGame.Abort(); } else { - m_stream[nChannel]->LoadFile(path_buffer,FPCODEC_ADPCM,nSync); + m_stream[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync); } m_stream[nChannel]->SetLoop(bLoop); @@ -320,9 +315,9 @@ void TonyEngine::PreloadSFX(int nChannel, const char *fn) { FPSFX *TonyEngine::CreateSFX(byte *buf) { FPSFX *sfx; - + _theSound.CreateSfx(&sfx); - sfx->LoadFile(buf,FPCODEC_WAV); + sfx->LoadFile(buf, FPCODEC_WAV); return sfx; } @@ -343,7 +338,7 @@ void TonyEngine::InitMusic() { _theSound.Init(/*_window*/); _theSound.SetMasterVolume(63); - + for (i = 0; i < 6; i++) _theSound.CreateStream(&m_stream[i]); @@ -389,7 +384,7 @@ Common::String TonyEngine::GetSaveStateFileName(int n) { void TonyEngine::AutoSave(CORO_PARAM) { CORO_BEGIN_CONTEXT; - Common::String buf; + Common::String buf; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); @@ -414,7 +409,7 @@ void TonyEngine::SaveState(int n, const char *name) { void TonyEngine::LoadState(CORO_PARAM, int n) { CORO_BEGIN_CONTEXT; - Common::String buf; + Common::String buf; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); @@ -491,14 +486,14 @@ void TonyEngine::Abort(void) { /** * Main process for playing the game. * - * @remarks This needs to be in a separate process, since there are some things that can briefly + * @remarks This needs to be in a separate process, since there are some things that can briefly * block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this * process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain * in the outer 'main' process. */ void TonyEngine::PlayProcess(CORO_PARAM, const void *param) { CORO_BEGIN_CONTEXT; - Common::String fn; + Common::String fn; CORO_END_CONTEXT(_ctx); @@ -517,7 +512,7 @@ void TonyEngine::PlayProcess(CORO_PARAM, const void *param) { // Wait for the next frame CORO_INVOKE_1(CoroScheduler.sleep, 50); - // Call the engine to handle the next frame + // Call the engine to handle the next frame CORO_INVOKE_1(_vm->_theEngine.DoFrame, _vm->m_bDrawLocation); // Warns that a frame is finished |