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authorAlyssa Milburn2012-08-22 14:00:46 +0200
committerAlyssa Milburn2012-08-22 21:51:51 +0200
commitc3407390013b1e1826bdb31979a50f5e8a957f04 (patch)
tree4da60e960d3b2d34da582b06bbcdcd714d736df0 /engines/tony/tony.cpp
parent482c1a71b04bf1b5d0f18847ce445c45085e77fa (diff)
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TONY: Replace _vm with g_vm.
Diffstat (limited to 'engines/tony/tony.cpp')
-rw-r--r--engines/tony/tony.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index a44d9410f3..6100596b0e 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -35,11 +35,11 @@
namespace Tony {
-TonyEngine *_vm;
+TonyEngine *g_vm;
TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("tony") {
- _vm = this;
+ g_vm = this;
_loadSlotNumber = -1;
// Set the up the debugger
@@ -229,7 +229,7 @@ void TonyEngine::playMusic(int nChannel, const Common::String &fname, int nFX, b
if (!getIsDemo()) {
if (!_stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync))
- _vm->abortGame();
+ g_vm->abortGame();
} else {
_stream[GLOBALS._nextChannel]->loadFile(fname, FPCODEC_ADPCM, nSync);
}
@@ -241,7 +241,7 @@ void TonyEngine::playMusic(int nChannel, const Common::String &fname, int nFX, b
} else {
if (!getIsDemo()) {
if (!_stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync))
- _vm->abortGame();
+ g_vm->abortGame();
} else {
_stream[nChannel]->loadFile(fname, FPCODEC_ADPCM, nSync);
}
@@ -256,13 +256,13 @@ void TonyEngine::doNextMusic(CORO_PARAM, const void *param) {
Common::String fn;
CORO_END_CONTEXT(_ctx);
- FPStream **streams = _vm->_stream;
+ FPStream **streams = g_vm->_stream;
CORO_BEGIN_CODE(_ctx);
- if (!_vm->getIsDemo()) {
+ if (!g_vm->getIsDemo()) {
if (!streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync))
- _vm->abortGame();
+ g_vm->abortGame();
} else {
streams[GLOBALS._nextChannel]->loadFile(GLOBALS._nextMusic, FPCODEC_ADPCM, GLOBALS._nextSync);
}
@@ -532,34 +532,34 @@ void TonyEngine::playProcess(CORO_PARAM, const void *param) {
// and kill the scheudler and all the processes, including this one
for (;;) {
// If a savegame needs to be loaded, then do so
- if (_vm->_loadSlotNumber != -1 && GLOBALS._gfxEngine != NULL) {
- _ctx->fn = getSaveStateFileName(_vm->_loadSlotNumber);
+ if (g_vm->_loadSlotNumber != -1 && GLOBALS._gfxEngine != NULL) {
+ _ctx->fn = getSaveStateFileName(g_vm->_loadSlotNumber);
CORO_INVOKE_1(GLOBALS._gfxEngine->loadState, _ctx->fn);
- _vm->_loadSlotNumber = -1;
+ g_vm->_loadSlotNumber = -1;
}
// Wait for the next frame
CORO_INVOKE_1(CoroScheduler.sleep, 50);
// Call the engine to handle the next frame
- CORO_INVOKE_1(_vm->_theEngine.doFrame, _vm->_bDrawLocation);
+ CORO_INVOKE_1(g_vm->_theEngine.doFrame, g_vm->_bDrawLocation);
// Warns that a frame is finished
- CoroScheduler.pulseEvent(_vm->_hEndOfFrame);
+ CoroScheduler.pulseEvent(g_vm->_hEndOfFrame);
// Handle drawing the frame
- if (!_vm->_bPaused) {
- if (!_vm->_theEngine._bWiping)
- _vm->_window.getNewFrame(_vm->_theEngine, NULL);
+ if (!g_vm->_bPaused) {
+ if (!g_vm->_theEngine._bWiping)
+ g_vm->_window.getNewFrame(g_vm->_theEngine, NULL);
else
- _vm->_window.getNewFrame(_vm->_theEngine, &_vm->_theEngine._rcWipeEllipse);
+ g_vm->_window.getNewFrame(g_vm->_theEngine, &g_vm->_theEngine._rcWipeEllipse);
}
// Paint the frame onto the screen
- _vm->_window.repaint();
+ g_vm->_window.repaint();
// Signal the ScummVM debugger
- _vm->_debugger->onFrame();
+ g_vm->_debugger->onFrame();
}
CORO_END_CODE;