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authorPaul Gilbert2012-05-03 22:49:30 +1000
committerPaul Gilbert2012-05-03 22:49:30 +1000
commita2982a0b20027f658c9b47266a8ddbec74a15878 (patch)
treec324455bc893fbc48ffb6b13fa4b153e30b93a7d /engines/tony/window.cpp
parentba2711b5e39e495c4cfb1187710605bb9fbf10b1 (diff)
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TONY: Engine is now compiling and linking again
Diffstat (limited to 'engines/tony/window.cpp')
-rw-r--r--engines/tony/window.cpp1255
1 files changed, 1255 insertions, 0 deletions
diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp
new file mode 100644
index 0000000000..ab68030b90
--- /dev/null
+++ b/engines/tony/window.cpp
@@ -0,0 +1,1255 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+/**************************************************************************
+ * ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * Nayma Software srl *
+ * e -= We create much MORE than ALL =- *
+ * u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
+ * .d" d$$$$$b "b. *
+ * .z$* d$$$$$$$L ^*$c. *
+ * #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
+ * ^*$b 4$$$$$$$$$F .d$*" *
+ * ^$$. 4$$$$$$$$$F .$P" Module: Window.HPP........... *
+ * *$. '$$$$$$$$$ 4$P 4 *
+ * J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
+ * z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
+ * z$" "" #$F^ "" '$c Desc: Classi per la gestione *
+ * z$$beu .ue=" $ "=e.. .zed$$c di una finestra Direct
+ * "#$e z$*" . `. ^*Nc e$"" Draw................. *
+ * "$$". .r" ^4. .^$$" ..................... *
+ * ^.@*"6L=\ebu^+C$"*b." *
+ * "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
+ * ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
+ * " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
+ * *
+ * This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
+ * *
+ **************************************************************************/
+
+#include "tony/window.h"
+#include "tony/game.h"
+#include "tony/tony.h"
+
+namespace Tony {
+
+#define DDRELEASE(x) if (x) { (x)->Release(); (x)=NULL; }
+
+// Tabella per il b&w. Globale per accederci dalla roba ASM
+static uint16 m_wPrecalcTable[0x10000];
+
+/****************************************************************************\
+* Metodi di RMWindow
+\****************************************************************************/
+
+#ifdef REFACTOR_ME
+LRESULT CALLBACK GlobalWindowProc(HWND hWnd, uint32 msg, uint16 wParam, int32 lParam) {
+ if ((HWND)theGame.m_wnd == NULL)
+ return DefWindowProc(hWnd, msg, wParam, lParam);
+
+ switch (msg) {
+ case WM_CREATE:
+ return 0;
+
+ case WM_CLOSE:
+ PostQuitMessage(0);
+ return 0;
+
+ default:
+ return theGame.m_wnd.WindowProc(msg, wParam, lParam);
+ }
+}
+#endif
+
+#ifdef REFACTOR_ME
+LRESULT RMWindow::WindowProc(uint32 msg, uint16 wParam, int32 lParam) {
+ switch (msg) {
+ case WM_ACTIVATE:
+ if (LOWORD(wParam)!=WA_INACTIVE)
+ theGame.Pause(false);
+ else
+ theGame.Pause(true);
+ return 0;
+
+ case WM_ENTERMENULOOP:
+ case WM_ENTERSIZEMOVE:
+ if (!m_bFullscreen)
+ theGame.Pause(true);
+ return 0;
+
+ case WM_EXITMENULOOP:
+ case WM_EXITSIZEMOVE:
+ if (!m_bFullscreen)
+ theGame.Pause(false);
+ return 0;
+/*
+ case WM_KEYDOWN:
+ switch (wParam)
+ {
+ case '0':
+ case '1':
+ case '2':
+ case '3':
+ case '4':
+ case '5':
+ case '6':
+ case '7':
+ case '8':
+ case '9':
+ if (GetAsyncKeyState(VK_CONTROL)&0x8000)
+ theGame.SaveState(wParam-'0');
+ else if (GetAsyncKeyState(VK_SHIFT)&0x8000)
+ theGame.LoadState(wParam-'0');
+ return 0;
+ }
+ return 0;
+*/
+
+ case WM_PAINT:
+// Repaint();
+ ValidateRect(m_hWnd, NULL);
+ return 0;
+
+ case WM_COMMAND:
+ switch LOWORD(wParam) {
+/*
+ case ID_OPTIONS:
+ theGame.OptionScreen();
+ break;
+*/
+
+ case ID_FULLSCREEN:
+ theGame.SwitchFullscreen(!m_bFullscreen);
+ break;
+/*
+ case ID_ENABLEINPUT:
+ theGame.GetEngine()->EnableInput();
+ break;
+*/
+ case ID_SCREENSHOT:
+ m_bGrabScreenshot = true;
+// m_bGrabMovie = !m_bGrabMovie;
+ break;
+
+ case ID_MOVIE:
+// m_bGrabMovie = !m_bGrabMovie;
+ break;
+/*
+ case ID_BLACKWHITE:
+ m_bBlackWhite = !m_bBlackWhite;
+ break;
+*/
+ default:
+ return DefWindowProc(m_hWnd, msg, wParam, lParam);
+ }
+ return 0;
+
+ case WM_SYSKEYDOWN:
+ if (m_bFullscreen)
+ return 0;
+ else
+ return DefWindowProc(m_hWnd ,msg, wParam, lParam);
+
+ default:
+ if (m_hWnd != NULL) // Fix del bug visto da BoundsChecker
+ return DefWindowProc(m_hWnd, msg, wParam, lParam);
+ return 0;
+ }
+}
+#endif
+
+/*
+HANDLE hWaitFlip;
+bool bExitThread;
+
+void DoFlipThread(LPDIRECTDRAWSURFACE lpDDSPrimary)
+{
+ bExitThread=false;
+
+ while (1)
+ {
+ WaitForSingleObject(hWaitFlip,INFINITE);
+ if (bExitThread) _endthread();
+ lpDDSPrimary->Flip(NULL,DDFLIP_WAIT);
+ }
+}
+*/
+
+void RMWindow::InitDirectDraw(void) {
+#ifdef REFACTOR_ME
+ DDInit();
+
+ ShowCursor(false);
+ ShowWindow(m_hWnd, SW_SHOW);
+ UpdateWindow(m_hWnd);
+#endif
+}
+
+void RMWindow::Init(/*HINSTANCE hInst*/) {
+#ifdef REFACTOR_ME
+ WNDCLASS wc;
+
+ // Registra la classe di finestra
+ wc.style = CS_HREDRAW|CS_VREDRAW;
+ wc.lpfnWndProc = GlobalWindowProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInst;
+ wc.hIcon = LoadIcon(hInst,MAKEINTRESOURCE(IDI_ICON1));
+ wc.hCursor = LoadCursor(NULL,IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "RMClass";
+ RegisterClass(&wc);
+
+ m_hWnd = CreateWindow(
+ "RMClass",
+ "Tony Tough and the night of Roasted Moths",
+ WS_OVERLAPPEDWINDOW & (~WS_THICKFRAME) & (~WS_BORDER) & (~WS_MAXIMIZEBOX),
+ 50, 50,
+ RM_SX + GetSystemMetrics(SM_CXDLGFRAME) * 2,
+ RM_SY + GetSystemMetrics(SM_CYDLGFRAME) * 2 + GetSystemMetrics(SM_CYMENU) + GetSystemMetrics(SM_CYCAPTION),
+ NULL,
+ NULL,
+ hInst,
+ NULL
+ );
+
+ if (m_hWnd == NULL) {
+ int err = GetLastError();
+ RMString str;
+
+ str.Format("error: %u",err);
+ MessageBox(NULL,str,"sux",MB_OK);
+
+ assert(0);
+ }
+
+ // Inizializza la finestra directdraw
+ //DDInit();
+
+ // Inizializza i conteggi degli FPS
+ fps = lastfcount = fcount = lastsecond = 0;
+
+ m_bGrabScreenshot = false;
+ m_bGrabThumbnail = false;
+ m_bGrabMovie = false;
+
+ //hWaitFlip = CreateEvent(NULL,false,false, NULL);
+#endif
+};
+
+void RMWindow::Close(void) {
+ DDClose();
+#ifdef REFACTOR_ME
+ DestroyWindow(m_hWnd);
+#endif
+}
+
+void RMWindow::GrabThumbnail(uint16 *thumbmem) {
+ m_bGrabThumbnail = true;
+ m_wThumbBuf = thumbmem;
+}
+
+float RGB_to_HSL(float r,float g, float b, float *h, float *s, float *l) {
+ float v;
+ float m;
+ float vm;
+ float r2, g2, b2;
+
+ if (r > g) v = r; else v = g;
+ if (v > b) v = v; else v = b;
+ if (r < b) m = r; else m = b;
+ if (m < b) m = m; else m = b;
+
+ if ((*l = (m + v) / 2.0f) <= 0.0f) return *l;
+ if ((*s = vm = v - m) > 0.0f) {
+ *s /= (*l <= 0.5f) ? (v + m) : (2.0f - v - m) ;
+ } else
+ return *l;
+
+ r2 = (v - r) / vm;
+ g2 = (v - g) / vm;
+ b2 = (v - b) / vm;
+
+ if (r == v)
+ *h = (g == m ? 5.0f + b2 : 1.0f - g2);
+ else if (g == v)
+ *h = (b == m ? 1.0f + r2 : 3.0f - b2);
+ else
+ *h = (r == m ? 3.0f + g2 : 5.0f - r2);
+
+ *h /= 6;
+
+ return *l;
+}
+
+#define ITOF(val) (float)((float)(val) / 31.0f)
+#define FTOI(val) (int)(((float)(val) * 31.0f + 0.5f))
+
+void RMWindow::CreateBWPrecalcTable(void) {
+#define CLAMP(var, min, max) var = (var < min ? min : (var > max ? max : var));
+
+ int i;
+ int r, g, b;
+ int min, max;
+ int shiftR, shiftG, shiftB;
+
+ // Calcola i valori di shift in base alle maschere
+ for (shiftR = 15; (mskRed & (1 << shiftR)) == 0; shiftR--)
+ ;
+ for (shiftG = 15; (mskGreen & (1 << shiftG)) == 0; shiftG--)
+ ;
+ for (shiftB = 15; (mskBlue & (1 << shiftB)) == 0; shiftB--)
+ ;
+
+ shiftR -= 4;
+ shiftG -= 4;
+ shiftB -= 4;
+
+ // @@@ CLAMP inutile (in teoria)
+ CLAMP(shiftR, 0, 15);
+ CLAMP(shiftG, 0, 15);
+ CLAMP(shiftB, 0, 15);
+
+ for (i = 0;i<0x10000;i++)
+ {
+ r=(i >> shiftR) & 0x1F;
+ g=(i >> shiftG) & 0x1F;
+ b=(i >> shiftB) & 0x1F;
+
+#if 1
+ if (r < g) min=r; else min = g;
+ if (b < min) min = b;
+ if (r > g) max = r; else max = g;
+ if (b > max) max = b;
+ min = (min + max) / 2;
+#else
+ // Nuova formula B&W. L'immagine è più fedele all'originale, ma l'effetto è peggiore
+ float fr, fg, fb;
+
+ fr = (float)r / 63.0f;
+ fg = (float)g / 63.0f;
+ fb = (float)b / 63.0f;
+
+ min = (int)((fr*0.11f + fg*0.69f + fb*0.33f)*63.f);
+#endif
+
+ /*
+ RGB_to_HSL(ITOF(r), ITOF(g), ITOF(b), &h, &s, &l);
+ min = FTOI(l);
+ */
+
+ r = min + 8 - 8;
+ g = min + 5 - 8;
+ b = min + 0 - 8;
+
+ CLAMP(r, 0, 31);
+ CLAMP(g, 0, 31);
+ CLAMP(b, 0, 31);
+
+ m_wPrecalcTable[i] = (b << shiftB) | (g << shiftG) | (r << shiftR);
+ }
+}
+
+
+void RMWindow::DDClose(void) {
+#ifdef REFACTOR_ME
+ DDRELEASE(m_Back);
+ DDRELEASE(m_Primary);
+ DDRELEASE(m_MainClipper);
+ DDRELEASE(m_BackClipper);
+ DDRELEASE(m_DD);
+#endif
+}
+
+void RMWindow::DDInit(void) {
+#ifdef REFACTOR_ME
+ HRESULT err;
+
+ // Crea DirectDraw
+ err = DirectDrawCreate(NULL, &m_DD, NULL);
+ assert(err == DD_OK);
+
+ // Crea il clipper
+ err = DirectDrawCreateClipper(0, &m_MainClipper, NULL);
+ err=DirectDrawCreateClipper(0, &m_BackClipper, NULL);
+
+ // Lo associa alla finestra
+ m_MainClipper->SetHWnd(0, m_hWnd);
+
+ // Setta la cooperazione a normal
+ m_DD->SetCooperativeLevel(m_hWnd, DDSCL_NORMAL);
+
+#ifdef STARTFULLSCREEN
+ // Di default in fullscreen
+ m_bFullscreen=false; // Fa finta, per obbligarlo a cambiare
+ m_Primary=m_Back=NULL;
+ SwitchFullscreen(true);
+#else
+ // Di default in finestra
+ m_bFullscreen = true; // Fa finta, per obbligarlo a cambiare
+ m_Primary = m_Back = NULL;
+ SwitchFullscreen(false);
+#endif
+
+/*
+ if (!ISMODE1() && !ISMODE2() && !ISMODE3() && !ISMODE4())
+ {
+ RMString str;
+ str.Format("Graphic mode not supported: %04x %04x %04x",mskRed,mskGreen,mskBlue);
+ MessageBox(m_hWnd,str,"Debug",MB_OK);
+ }
+*/
+#endif
+}
+
+
+void RMWindow::SwitchFullscreen(bool bFull) {
+#ifdef REFACTOR_ME
+ HRESULT err;
+ DDSURFACEDESC ddsd;
+ DDSCAPS ddscaps;
+ DDBLTFX ddbltfx;
+ Common::Rect rcWin;
+
+ // Se non c'e' niente da fare, esci
+ if (bFull == m_bFullscreen)
+ return;
+
+ // Termina il thread di flipping
+ //bExitThread = true;
+
+ // Rilascia le superfici create in precedenza (se ce n'erano)
+ DDRELEASE(m_Back);
+ DDRELEASE(m_Primary);
+
+ // Legge le coordinate della finestra
+ if (m_bFullscreen) {
+ rcWin.left = 50;
+ rcWin.top = 50;
+ } else {
+ GetWindowRect(m_hWnd, &rcWin);
+ }
+
+ if (bFull) {
+ // Setta la risoluzione
+ m_DD->SetCooperativeLevel(m_hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT);
+ m_DD->SetDisplayMode(RM_SX, RM_SY, 16);
+
+ // A tutto schermo, possiamo creare una catena di flipping
+ ZeroMemory(&ddsd, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS|DDSD_BACKBUFFERCOUNT;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;
+ ddsd.dwBackBufferCount = 1;
+ if ((err=m_DD->CreateSurface(&ddsd, &m_Primary, NULL)) != DD_OK) {
+ //wsprintf(errbuf,"Error creating primary surface2 (%lx)",err);
+ //MessageBox(hWnd,errbuf,"grSwitchFullscreen()",MB_OK);
+ assert(0);
+ }
+
+ ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
+ if ((err=m_Primary->GetAttachedSurface(&ddscaps, &m_Back)) != DD_OK) {
+ //wsprintf(errbuf,"Error getting attached surface2 (%lx)",err);
+ //MessageBox(hWnd,errbuf,"grSwitchFullscreen()",MB_OK);
+ assert(0);
+ }
+
+ // Pulisce i buffer
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ ddbltfx.dwFillColor = 0;
+ m_Back->Blt(NULL, NULL, NULL,DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ ddbltfx.dwSize=sizeof(ddbltfx);
+ ddbltfx.dwFillColor = 0;
+ m_Primary->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ // Inizializza il thread
+ //_beginthread((void (*)(void*))DoFlipThread,10240,(void*)m_Primary);
+ } else {
+ // In windowed, non possiamo fare flipping (purtroppo)
+ m_DD->RestoreDisplayMode();
+ m_DD->SetCooperativeLevel(m_hWnd,DDSCL_NORMAL);
+
+ ZeroMemory(&ddsd,sizeof(ddsd));
+ ddsd.dwSize=sizeof(ddsd);
+ ddsd.dwFlags=DDSD_CAPS;
+ ddsd.ddsCaps.dwCaps=DDSCAPS_PRIMARYSURFACE;
+ if ((err=m_DD->CreateSurface(&ddsd,&m_Primary, NULL)) != DD_OK) {
+ //wsprintf(errbuf,"Error creating primary surface (%lx)",err);
+ //MessageBox(hWnd,errbuf,"ChangeResolution()",MB_OK);
+ assert(0);
+ }
+
+ ZeroMemory(&ddsd,sizeof(ddsd));
+ ddsd.dwSize=sizeof(ddsd);
+ ddsd.dwFlags=DDSD_CAPS|DDSD_WIDTH|DDSD_HEIGHT;
+ ddsd.ddsCaps.dwCaps=DDSCAPS_OFFSCREENPLAIN; // se puo', in video memory
+ ddsd.dwWidth=RM_SX;
+ ddsd.dwHeight=RM_SY;
+ if ((err=m_DD->CreateSurface(&ddsd,&m_Back, NULL)) != DD_OK) {
+ //wsprintf(errbuf,"Error creating backbuffer surface (%lx)",err);
+ //MessageBox(hWnd,errbuf,"ChangeResolution()",MB_OK);
+ assert(0);
+ }
+
+ // Pulizia per favore
+ ddbltfx.dwSize = sizeof(ddbltfx);
+ ddbltfx.dwFillColor = 0;
+ m_Back->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+ }
+
+ // Posiziona e ridimensiona la finestra
+ if (bFull) {
+ SetWindowPos(m_hWnd, HWND_TOP, 0, 0, RM_SX, RM_SY, 0);
+
+ // Disabilita il clipper (non necessario)
+ m_Primary->SetClipper(NULL);
+ } else {
+ SetWindowPos(m_hWnd, HWND_TOP, rcWin.left, rcWin.top, RM_SX + GetSystemMetrics(SM_CXDLGFRAME) * 2,
+ RM_SY + GetSystemMetrics(SM_CYDLGFRAME) * 2 + GetSystemMetrics(SM_CYCAPTION), 0);
+
+ m_Primary->SetClipper(m_MainClipper);
+ //m_Primary->SetClipper(NULL);
+ }
+
+ // Si ricorda il nuovo stato
+ m_bFullscreen = bFull;
+ InvalidateRect(m_hWnd, NULL, false);
+
+ // Legge il nuovo pixel format
+ UpdatePixelFormat();
+#endif
+}
+
+void RMWindow::UpdatePixelFormat(void) {
+#ifdef REFACTOR_ME
+ DDPIXELFORMAT ddpf;
+
+ // Si fa ridare il nuovo pixel format
+ ddpf.dwSize = sizeof(ddpf);
+ m_Primary->GetPixelFormat(&ddpf);
+
+ // Copia le componenti dei colori
+ mskRed = ddpf.dwRBitMask;
+ mskGreen = ddpf.dwGBitMask;
+ mskBlue = ddpf.dwBBitMask;
+
+ // Ricalcola la tabella per l'effetto b&w
+ CreateBWPrecalcTable();
+#endif
+}
+
+
+void RMWindow::Repaint(void) {
+#ifdef REFACTOR_ME
+ Common::Rect rcWin;
+ HRESULT err;
+
+ if (m_Primary==NULL)
+ return;
+
+ // Se siamo a tutto schermo, basta un flip
+ if (m_bFullscreen) {
+ m_DD->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, NULL);
+
+ // Flippa flappa
+ while (1) {
+ //err=m_Primary->Flip(NULL,DDFLIP_WAIT);
+ err = m_Primary->BltFast(0, 0, m_Back, NULL, DDBLTFAST_WAIT);
+
+ if (err==DD_OK)
+ break;
+ else if (err == DDERR_SURFACELOST) {
+ //MessageBox(NULL,"Primary lost!","RMWindow::Repaint()",MB_OK);
+ m_Primary->Restore();
+ return;
+ }
+ }
+ }
+ // Altrimenti bisogna andare di blit
+ else {
+ // Si calcola il rettangolo effettivamente visibile
+ GetWindowRect(m_hWnd, &rcWin);
+ OffsetRect(&rcWin, GetSystemMetrics(SM_CXDLGFRAME), GetSystemMetrics(SM_CYDLGFRAME) + GetSystemMetrics(SM_CYCAPTION));
+
+ // Aggiusta le dimensioni del rettangolo
+ rcWin.right = rcWin.left + RM_SX;
+ rcWin.bottom = rcWin.top + RM_SY;
+
+ // Blit del back nel primary
+ while (1) {
+ err = m_Primary->Blt(&rcWin, m_Back, NULL,DDBLT_WAIT, NULL);
+ if (err == DD_OK)
+ break;
+ else if (err == DDERR_SURFACELOST) {
+ //MessageBox(NULL,"Primary lost!","RMWindow::Repaint()",MB_OK);
+ m_Primary->Restore();
+ return;
+ }
+ }
+ }
+#endif
+}
+
+
+void RMWindow::Unlock(DDSURFACEDESC &ddsd) {
+#ifdef REFACTOR_ME
+ m_Back->Unlock(ddsd.lpSurface);
+#endif
+}
+
+void RMWindow::WipeEffect(Common::Rect &rcBoundEllipse) {
+#ifdef REFACTOR_ME
+ Common::Rect rcScreen;
+ HRGN hrgnCombined;
+ HRGN hrgnScreen;
+ HRGN hrgnEllipse;
+ uint32 dwDataSize;
+ RGNDATA *rgnData;
+
+ SetRect(&rcScreen, 0, 0, 640, 480);
+
+ hrgnScreen = CreateRectRgnIndirect(&rcScreen);
+ hrgnEllipse = CreateEllipticRgnIndirect(&rcBoundEllipse);
+ hrgnCombined = CreateRectRgnIndirect(&rcScreen);
+
+ CombineRgn(hrgnCombined, hrgnScreen, hrgnEllipse, RGN_DIFF);
+
+ dwDataSize = GetRegionData(hrgnCombined, 0, NULL);
+ rgnData = (RGNDATA *)new char[dwDataSize];
+ GetRegionData(hrgnCombined, dwDataSize, rgnData);
+
+ m_BackClipper->SetClipList(rgnData, 0);
+ m_Back->SetClipper(m_BackClipper);
+
+ DDBLTFX ddbltfx;
+ ddbltfx.dwSize=sizeof(ddbltfx);
+ ddbltfx.dwFillColor = 0;
+ m_Back->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
+
+ m_Back->SetClipper(NULL);
+ delete [] rgnData;
+ DeleteObject(hrgnCombined);
+ DeleteObject(hrgnEllipse);
+ DeleteObject(hrgnScreen);
+#endif
+}
+
+bool RMWindow::Lock(DDSURFACEDESC &ddsd) {
+#ifdef REFACTOR_ME
+ HRESULT err;
+
+ // Lock della surface
+ ddsd.dwSize = sizeof(ddsd);
+ while (1) {
+ err = m_Back->Lock(NULL,&ddsd,DDLOCK_WAIT|DDLOCK_WRITEONLY|DDLOCK_NOSYSLOCK, NULL);
+ if (err==DD_OK)
+ break;
+ else if (err==DDERR_SURFACELOST) {
+// MessageBox(NULL,"Primary lost!","RMWindow::Repaint()",MB_OK);
+ m_Back->Restore();
+ return false;
+ }
+ }
+#endif
+ return true;
+}
+
+void RMWindow::GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse) {
+#ifdef REFACTOR_ME
+ HRESULT err;
+ DDSURFACEDESC ddsd;
+ int x,y;
+ byte *dest;
+ uint16 *destw;
+ RMString s;
+ uint16 *src,src2;
+
+ if (GetAsyncKeyState(VK_F7)&0x8001)
+ goto DOFRAMERATE;
+
+ if (!Lock(ddsd))
+ return;
+
+ // Copia del buffer
+ src = (uint16 *)lpBuf;
+ dest = (byte *)ddsd.lpSurface;
+// src+=RM_SKIPY*RM_BBX; Lo skipY e' integrato nell'offseting del bigbuffer
+
+ if (ISMODE2()) {
+ // 565 RGB, Marco - Matrox G200
+ int lineinc = (ddsd.lPitch / 2 - RM_SX) * 2;
+ int lineinc2 = (RM_BBX - RM_SKIPX - RM_SX) * 2;
+ destw = (uint16 *)dest;
+
+ if (bCfgAnni30) {
+ __asm {
+ pushad
+
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ //ALIGN 4
+ line30:
+ mov x,RM_SX
+ add esi,RM_SKIPX*2
+
+ line302:
+ mov eax,[esi] ; U 1
+ mov ebx,[esi+4] ; V
+ mov ecx,eax ; U 2
+ mov edx,ebx ; V
+ and eax,0x7FE07FE0 ; U 3
+ and ebx,0x7FE07FE0 ; V
+ and ecx,0x001F001F ; U 4
+ and edx,0x001F001F ; V
+ shl eax,1 ; U 5
+ shl ebx,1 ; V
+ or eax,ecx ; U 6
+ or ebx,edx ; V
+
+ // Codice B&W - Pairato
+ mov ecx,eax
+ mov edx,ebx
+ and eax,0xFFFF
+ and ebx,0xFFFF
+ shr ecx,16
+ shr edx,16
+ mov eax,[offset m_wPrecalcTable + eax*2]
+ mov ebx,[offset m_wPrecalcTable + ebx*2]
+ mov ecx,[offset m_wPrecalcTable + ecx*2]
+ mov edx,[offset m_wPrecalcTable + edx*2]
+ shl ecx,16
+ shl edx,16
+ and eax,0xFFFF
+ and ebx,0xFFFF
+ or eax,ecx
+ or ebx,edx
+
+ mov [edi],eax ; U 7
+ mov [edi+4],ebx ; V
+ add esi,8 ; U 8
+ add edi,8 ; V
+ sub x,4 ; U 9
+ jnz line302 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz line30
+
+ popad
+ }
+
+ } else {
+ __asm {
+ pushad
+
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ //ALIGN 4
+ line:
+ mov x,RM_SX
+ add esi,RM_SKIPX*2
+
+ line2:
+ mov eax,[esi] ; U 1
+ mov ebx,[esi+4] ; V
+ mov ecx,eax ; U 2
+ mov edx,ebx ; V
+ and eax,0x7FE07FE0 ; U 3
+ and ebx,0x7FE07FE0 ; V
+ and ecx,0x001F001F ; U 4
+ and edx,0x001F001F ; V
+ shl eax,1 ; U 5
+ shl ebx,1 ; V
+ or eax,ecx ; U 6
+ or ebx,edx ; V
+ mov [edi],eax ; U 7
+ mov [edi+4],ebx ; V
+ add esi,8 ; U 8
+ add edi,8 ; V
+ sub x,4 ; U 9
+ jnz line2 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz line
+
+ popad
+ }
+ }
+ } else if (ISMODE3()) {
+ // 5551 RGB
+ int lineinc = (ddsd.lPitch / 2 - RM_SX) * 2;
+ int lineinc2 = (RM_BBX - RM_SKIPX - RM_SX) * 2;
+ destw=(uint16 *)dest;
+
+ if (bCfgAnni30) {
+ __asm {
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ aline30:
+ mov x,RM_SX
+ add esi,RM_SKIPX*2
+
+ aline302:
+ mov eax,[esi] ; U 1
+ mov ebx,[esi+4] ; V
+ shl eax,1 ; U 2
+ shl ebx,1 ; V
+
+ // Codice B&W - Pairato
+ mov ecx,eax
+ mov edx,ebx
+ and eax,0xFFFF
+ and ebx,0xFFFF
+ shr ecx,16
+ shr edx,16
+ mov eax,[offset m_wPrecalcTable + eax*2]
+ mov ebx,[offset m_wPrecalcTable + ebx*2]
+ mov ecx,[offset m_wPrecalcTable + ecx*2]
+ mov edx,[offset m_wPrecalcTable + edx*2]
+ shl ecx,16
+ shl edx,16
+ and eax,0xFFFF
+ and ebx,0xFFFF
+ or eax,ecx
+ or ebx,edx
+
+ mov [edi],eax ; U 3
+ mov [edi+4],ebx ; V
+ add esi,8 ; U 4
+ add edi,8 ; V
+ sub x,4 ; U 5
+ jnz aline302 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz aline30
+ }
+ } else {
+ __asm {
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ aline:
+ mov x,RM_SX
+ add esi,RM_SKIPX*2
+
+ aline2:
+ mov eax,[esi] ; U 1
+ mov ebx,[esi+4] ; V
+ shl eax,1 ; U 2
+ shl ebx,1 ; V
+ mov [edi],eax ; U 3
+ mov [edi+4],ebx ; V
+ add esi,8 ; U 4
+ add edi,8 ; V
+ sub x,4 ; U 5
+ jnz aline2 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz aline
+ }
+ }
+ } else if (ISMODE4()) {
+ // 565 BGR - Intergraph
+ int lineinc=(ddsd.lPitch / 2 - RM_SX) * 2;
+ int lineinc2=(RM_BBX - RM_SKIPX - RM_SX) * 2;
+ destw=(uint16 *)dest;
+
+ if (bCfgAnni30) // Manca supporto per Intergraph ... non so pairarlo!!! :)
+ {
+ __asm {
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ //ALIGN 4
+ intersux30:
+ mov ecx,RM_SX
+ add esi,RM_SKIPX*2
+
+ intersux302:
+ mov eax,[esi] ; U 1 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
+ add esi,4 ; V
+ mov ebx,eax ; U 2 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
+ mov edx,eax ; V 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
+ shl eax,11 ; U 3 RRRRR0BBBBBGGGGG RRRRR00000000000
+ and ebx,0x03E003E0 ; V 000000GGGGG00000 000000GGGGG00000
+ and edx,0x7C007C00 ; U 4 0BBBBB0000000000 0BBBBB0000000000
+ and eax,0xF800F800 ; V RRRRR00000000000 RRRRR00000000000
+ shr edx,10 ; U 5 00000000000BBBBB 00000000000BBBBB
+ add ebx,ebx ; V 00000GGGGG000000 00000GGGGG000000
+ or eax,edx ; U 6 RRRRR000000BBBBB RRRRR000000BBBBB
+ add edi,4 ; V
+ or eax,ebx ; U 7 RRRRRGGGGG0BBBBB RRRRRGGGGG0BBBBB
+ sub ecx,2 ; V
+ mov [edi-4],eax ; U 8
+ jnz intersux302 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz intersux30
+ }
+ } else {
+ __asm {
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ //ALIGN 4
+ intersux:
+ mov ecx,RM_SX
+ add esi,RM_SKIPX*2
+
+ intersux2:
+ mov eax,[esi] ; U 1 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
+ add esi,4 ; V
+ mov ebx,eax ; U 2 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
+ mov edx,eax ; V 0BBBBBGGGGGRRRRR 0BBBBBGGGGGRRRRR
+ shl eax,11 ; U 3 RRRRR0BBBBBGGGGG RRRRR00000000000
+ and ebx,0x03E003E0 ; V 000000GGGGG00000 000000GGGGG00000
+ and edx,0x7C007C00 ; U 4 0BBBBB0000000000 0BBBBB0000000000
+ and eax,0xF800F800 ; V RRRRR00000000000 RRRRR00000000000
+ shr edx,10 ; U 5 00000000000BBBBB 00000000000BBBBB
+ add ebx,ebx ; V 00000GGGGG000000 00000GGGGG000000
+ or eax,edx ; U 6 RRRRR000000BBBBB RRRRR000000BBBBB
+ add edi,4 ; V
+ or eax,ebx ; U 7 RRRRRGGGGG0BBBBB RRRRRGGGGG0BBBBB
+ sub ecx,2 ; V
+ mov [edi-4],eax ; U 8
+ jnz intersux2 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz intersux
+ }
+ }
+ } else {
+ // 555 RGB - Computer di Bagio, nVidia Riva 128
+ int lineinc = (ddsd.lPitch / 2 - RM_SX) * 2;
+ int lineinc2 = (RM_BBX - RM_SKIPX - RM_SX) * 2;
+ destw=(uint16 *)dest;
+
+ if (bCfgAnni30) {
+ __asm {
+ mov y,RM_SY
+ mov esi,src
+ mov edi,dest
+
+ bagioline30:
+ mov x,RM_SX
+ add esi,RM_SKIPX*2
+
+ bagioline302:
+ mov eax,[esi] ; U 1
+ mov ebx,[esi+4] ; V
+
+ // Codice B&W - Pairato
+ mov ecx,eax
+ mov edx,ebx
+ and eax,0xFFFF
+ and ebx,0xFFFF
+ shr ecx,16
+ shr edx,16
+ mov eax,[offset m_wPrecalcTable + eax*2]
+ mov ebx,[offset m_wPrecalcTable + ebx*2]
+ mov ecx,[offset m_wPrecalcTable + ecx*2]
+ mov edx,[offset m_wPrecalcTable + edx*2]
+ shl ecx,16
+ shl edx,16
+ and eax,0xFFFF
+ and ebx,0xFFFF
+ or eax,ecx
+ or ebx,edx
+
+ mov [edi],eax ; U 3
+ mov [edi+4],ebx ; V
+ add esi,8 ; U 4
+ add edi,8 ; V
+ sub x,4 ; U 5
+ jnz bagioline302 ; V
+
+ add esi,lineinc2
+ add edi,lineinc
+
+ dec y
+ jnz bagioline30
+ }
+ } else {
+ for (y = 0; y < RM_SY; y++) {
+ CopyMemory(dest, src + RM_SKIPX, RM_SX * 2);
+ dest += ddsd.lPitch;
+ src += RM_BBX;
+ }
+ }
+ }
+
+
+ // Unlock
+ Unlock(ddsd);
+
+ // Effetto di wipe
+ if (rcBoundEllipse) {
+ WipeEffect(*rcBoundEllipse);
+ }
+
+ // Repaint
+ Repaint();
+
+DOFRAMERATE:
+
+ // Conteggio per gli FPS
+ fcount++;
+
+ if (lastsecond + 1000 < _vm->GetTime()) {
+ lastsecond = _vm->GetTime();
+ fps=fcount - lastfcount;
+ lastfcount = fcount;
+
+ if (!m_bFullscreen) {
+ s.Format("Tony Tough and the night of Roasted Moths - %u FPS",fps);
+ SetWindowText(m_hWnd,s);
+ }
+ } if (!_vm->getIsDemo()) {
+ if (m_bGrabScreenshot || m_bGrabMovie) {
+ RMSnapshot snapshot;
+
+ snapshot.GrabScreenshot(lpBuf);
+ m_bGrabScreenshot = false;
+ }
+
+ if (m_bGrabThumbnail) {
+ RMSnapshot snapshot;
+
+ snapshot.GrabScreenshot(lpBuf, 4, m_wThumbBuf);
+ m_bGrabThumbnail = false;
+ }
+ }
+#endif
+}
+
+
+/****************************************************************************\
+* Metodi di RMSnapshot
+\****************************************************************************/
+
+char RMSnapshot::bufDrive[_MAX_DRIVE];
+char RMSnapshot::bufDir[_MAX_DIR];
+char RMSnapshot::bufName[_MAX_FNAME];
+char RMSnapshot::bufExt[_MAX_EXT];
+char RMSnapshot::filename[512];
+byte RMSnapshot::rgb[RM_SX * RM_SY * 3];
+
+bool RMSnapshot::GetFreeSnapName(char *fn) {
+#ifdef REFACTOR_ME
+ int i, j, k;
+ HANDLE h;
+
+ theGame.GetDataDirectory(RMGame::DD_SHOTS, fn);
+ _splitpath(fn, bufDrive, bufDir, NULL, NULL);
+
+ for (i = 1; i < 10; i++) {
+ wsprintf(bufName,"rm%d00",i);
+ _makepath(fn,bufDrive,bufDir,bufName,".bmp");
+ h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
+ if (h == INVALID_HANDLE_VALUE)
+ break;
+ CloseHandle(h);
+ }
+
+ i--;
+
+ for (j = 1; j < 10; j++) {
+ wsprintf(bufName,"rm%d%d0",i,j);
+ _makepath(fn,bufDrive,bufDir,bufName,".bmp");
+ h=CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
+ if (h==INVALID_HANDLE_VALUE)
+ break;
+ CloseHandle(h);
+ }
+
+ j--;
+
+ for (k = 0; k < 10; k++) {
+ wsprintf(bufName,"rm%d%d%d",i,j,k);
+ _makepath(fn,bufDrive,bufDir,bufName,".bmp");
+ h = CreateFile(fn,GENERIC_READ,FILE_SHARE_READ, NULL,OPEN_EXISTING,FILE_ATTRIBUTE_NORMAL, NULL);
+ if (h==INVALID_HANDLE_VALUE)
+ break;
+ CloseHandle(h);
+ }
+
+ if (k == 10) {
+ k = 0;
+ j++;
+ if (j == 10) {
+ j = 0;
+ i++;
+ if (i == 10)
+ return false;
+ }
+
+ wsprintf(bufName,"rm%d%d%d",i,j,k);
+ _makepath(fn,bufDrive,bufDir,bufName,".bmp");
+ }
+#endif
+ return true;
+}
+
+void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
+#ifdef REFACTOR_ME
+ uint16 *src = (uint16 *)lpBuf;
+
+ int dimx = RM_SX / dezoom;
+ int dimy = RM_SY / dezoom;
+
+ int u, v, curv;
+
+ uint16 appo;
+ uint32 k = 0;
+ int sommar, sommab, sommag;
+ uint16 *cursrc;
+
+ if (lpDestBuf == NULL)
+ src += (RM_SY - 1) * RM_BBX;
+
+ if (dezoom == 1 && 0) { // @@@ NON E' TESTATA MOLTO BENE!!!
+ byte *curOut = rgb;
+
+ for (int y = 0; y < dimy; y++) {
+ for (int x = 0; x < dimx; x++) {
+ cursrc = &src[RM_SKIPX + x];
+
+ *curOut++ = ((*cursrc) & 0x1F) << 3;
+ *curOut++ = (((*cursrc) >> 5) & 0x1F) << 3;
+ *curOut++ = (((*cursrc) >> 10) & 0x1F) << 3;
+
+ if (lpDestBuf)
+ *lpDestBuf++ = *cursrc;
+ }
+
+ if (lpDestBuf == NULL)
+ src -= RM_BBX;
+ else
+ src += RM_BBX;
+ }
+ } else {
+ for (int y = 0; y < dimy; y++) {
+ for(int x = 0; x < dimx; x++) {
+ cursrc = &src[RM_SKIPX + x * dezoom];
+ sommar = sommab = sommag = 0;
+
+ for (v = 0; v < dezoom; v++)
+ for (u = 0; u < dezoom; u++) {
+ if (lpDestBuf == NULL)
+ curv = -v;
+ else
+ curv = v;
+
+ sommab += cursrc[curv*RM_BBX + u] & 0x1F;
+ sommag += (cursrc[curv*RM_BBX + u] >> 5) & 0x1F;
+ sommar += (cursrc[curv*RM_BBX + u] >> 10) & 0x1F;
+ }
+
+ rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom));
+ rgb[k + 1] = (byte) (sommag * 8 / (dezoom * dezoom));
+ rgb[k + 2] = (byte) (sommar * 8 / (dezoom * dezoom));
+
+ if (lpDestBuf!=NULL)
+ lpDestBuf[k/3] = ((int)rgb[k+0]>>3) | (((int)rgb[k+1]>>3)<<5) | (((int)rgb[k+2]>>3)<<10);
+
+ k+=3;
+ }
+
+ if (lpDestBuf == NULL)
+ src -= RM_BBX * dezoom;
+ else
+ src += RM_BBX * dezoom;
+ }
+ }
+
+
+ if (lpDestBuf == NULL) {
+ if (!GetFreeSnapName(filename))
+ return;
+
+ HANDLE hFile = CreateFile(filename,
+ GENERIC_WRITE,
+ 0,
+ NULL,
+ CREATE_ALWAYS,
+ FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN,
+ NULL);
+
+ BITMAPFILEHEADER bmfHeader;
+ bmfHeader.bfType = ((uint16) ('M' << 8) | 'B');
+ bmfHeader.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + dimx * dimy * 3;
+ bmfHeader.bfReserved1 = 0;
+ bmfHeader.bfReserved2 = 0;
+ bmfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
+
+ BITMAPINFOHEADER bmiHeader;
+ bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmiHeader.biWidth = dimx;
+ bmiHeader.biHeight = dimy;
+ bmiHeader.biPlanes = 1;
+ bmiHeader.biBitCount = 24;
+ bmiHeader.biCompression = BI_RGB;
+ bmiHeader.biSizeImage = dimx * dimy * 3;
+ bmiHeader.biXPelsPerMeter = 0xB12;
+ bmiHeader.biYPelsPerMeter = 0xB12;
+ bmiHeader.biClrUsed = 0;
+ bmiHeader.biClrImportant = 0;
+
+ uint32 dwWritten;
+ WriteFile(hFile, &bmfHeader, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
+ WriteFile(hFile, &bmiHeader, sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
+
+ WriteFile(hFile, rgb, dimx * dimy * 3, &dwWritten, NULL);
+ CloseHandle(hFile);
+ }
+#endif
+}
+
+} // End of namespace Tony