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authorStrangerke2012-06-17 18:09:52 +0200
committerStrangerke2012-06-17 18:09:52 +0200
commite36f36168d0e0b6e2abf29386c2761797735d857 (patch)
tree0d0701b799e9ab50d81cf212112e9a860fa6c3cb /engines/tony
parentd24fc8b5d895b595ec62ba1588d734392bc3a5e7 (diff)
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TONY: Doxygen-ify comments in sound files
Diffstat (limited to 'engines/tony')
-rw-r--r--engines/tony/sound.cpp494
-rw-r--r--engines/tony/sound.h514
2 files changed, 372 insertions, 636 deletions
diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp
index e650a5d74b..d8b3655d2e 100644
--- a/engines/tony/sound.cpp
+++ b/engines/tony/sound.cpp
@@ -37,70 +37,43 @@
namespace Tony {
-/****************************************************************************\
-* Defines
-\****************************************************************************/
-
#define RELEASE(x) {if ((x) != NULL) { (x)->release(); x = NULL; }}
-/****************************************************************************\
-* Methods for FPSound
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: FPSound::FPSound();
-*
-* Description: Default constructor. Initializes the attributes.
-*
-\****************************************************************************/
+/**
+ * Default constructor. Initializes the attributes.
+ *
+ */
FPSound::FPSound() {
_bSoundSupported = false;
}
-
-/****************************************************************************\
-*
-* Function: bool FPSound::init();
-*
-* Description: Initializes the object, and prepare everything you need to
- create streams and sound effects.
-*
-* Return: True if everything's OK, False otherwise.
-*
-\****************************************************************************/
+/**
+ * Initializes the object, and prepare everything you need to create streams and sound effects.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPSound::init() {
_bSoundSupported = g_system->getMixer()->isReady();
return _bSoundSupported;
}
-
-/****************************************************************************\
-*
-* Function: FPSound::~FPSound();
-*
-* Description: Destroy the object and free the memory.
-*
-\****************************************************************************/
+/**
+ * Destroy the object and free the memory
+ *
+ */
FPSound::~FPSound() {
}
-
-/****************************************************************************\
-*
-* Function: bool CreateStream(FPStream** lplpStream);
-*
-* Description: Allocates an object of type FPStream, and return its pointer
-*
-* Input: FPStream** lplpStream Will contain a pointer to the object
-* you just created.
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
+/**
+ * Allocates an object of type FPStream, and return its pointer
+ *
+ * @param lplpStream Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPSound::createStream(FPStream **lplpStream) {
(*lplpStream) = new FPStream(_bSoundSupported);
@@ -108,18 +81,13 @@ bool FPSound::createStream(FPStream **lplpStream) {
return (*lplpStream != NULL);
}
-/****************************************************************************\
-*
-* Function: bool CreateSfx(FPSfx** lplpSfx);
-*
-* Description: Allocates an object of type FpSfx, and return its pointer
-*
-* Input: FPSfx** lplpSfx Will contain a pointer to the object
-* you just created.
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
+/**
+ * Allocates an object of type FpSfx, and return its pointer
+ *
+ * @param lplpSfx Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPSound::createSfx(FPSfx **lplpSfx) {
(*lplpSfx) = new FPSfx(_bSoundSupported);
@@ -127,15 +95,11 @@ bool FPSound::createSfx(FPSfx **lplpSfx) {
return (*lplpSfx != NULL);
}
-/****************************************************************************\
-*
-* Function: void setMasterVolume(int dwVolume);
-*
-* Description: Set the general volume
-*
-* Input: int dwVolume Volume to set (0-63)
-*
-\****************************************************************************/
+/**
+ * Set the general volume
+ *
+ * @param dwVolume Volume to set (0-63)
+ */
void FPSound::setMasterVolume(int dwVolume) {
if (!_bSoundSupported)
@@ -144,16 +108,11 @@ void FPSound::setMasterVolume(int dwVolume) {
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(dwVolume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63);
}
-/****************************************************************************\
-*
-* Function: void getMasterVolume(int *lpdwVolume);
-*
-* Description: Get the general volume
-*
-* Input: int *lpdwVolume Variable that will contain the
-* volume (0-63)
-*
-\****************************************************************************/
+/**
+ * Get the general volume
+ *
+ * @param lpdwVolume Variable that will contain the volume (0-63)
+ */
void FPSound::getMasterVolume(int *lpdwVolume) {
if (!_bSoundSupported)
@@ -162,18 +121,13 @@ void FPSound::getMasterVolume(int *lpdwVolume) {
*lpdwVolume = g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) * 63 / Audio::Mixer::kMaxChannelVolume;
}
-/****************************************************************************\
-* Methods for FPSfx
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: FPSfx(bool bSoundOn);
-*
-* Description: Default constructor. Do *NOT* declare an object directly,
-* but rather create it using FPSound::CreateSfx()
-*
-\****************************************************************************/
+/**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateSfx()
+ *
+ */
FPSfx::FPSfx(bool bSoundOn) {
_bSoundSupported = bSoundOn;
@@ -188,15 +142,13 @@ FPSfx::FPSfx(bool bSoundOn) {
_vm->_activeSfx.push_back(this);
}
-
-/****************************************************************************\
-*
-* Function: ~FPSfx();
-*
-* Description: Default Destructor. It is also stops the sound effect that
-* may be currently played, and free the memory it uses.
-*
-\****************************************************************************/
+/**
+ * Default Destructor.
+ *
+ * @remarks It is also stops the sound effect that may be
+ * currently played, and free the memory it uses.
+ *
+ */
FPSfx::~FPSfx() {
if (!_bSoundSupported)
@@ -215,35 +167,19 @@ FPSfx::~FPSfx() {
// CloseHandle(hEndOfBuffer);
}
-/****************************************************************************\
-*
-* Function: release();
-*
-* Description: Releases the memory used by the object.
-* Must be called when the object is no longer used and
-* **ONLY** if the object was created by FPSound::CreateStream()
-*
-* Note: Object pointers are no longer valid after this call.
-*
-\****************************************************************************/
+/**
+ * Releases the memory used by the object.
+ *
+ * @remarks Must be called when the object is no longer used and
+ * **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
void FPSfx::release() {
delete this;
}
-/****************************************************************************\
-*
-* Function: bool loadWave(Common::SeekableReadStream *stream);
-*
-* Description: Opens a file and loads a sound effect.
-*
-* Input: byte *lpBuf Buffer containing the Sfx
-* uint32 dwCodec CODEC used to uncompress the samples
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
-
bool FPSfx::loadWave(Common::SeekableReadStream *stream) {
if (!stream)
return false;
@@ -258,20 +194,6 @@ bool FPSfx::loadWave(Common::SeekableReadStream *stream) {
return true;
}
-
-/****************************************************************************\
-*
-* Function: bool LoadFile(const char * lpszFileName, uint32 dwCodec=FPCODEC_RAW);
-*
-* Description: Opens a file and loads a sound effect.
-*
-* Input: LPSTR lpszFile Sfx filename
-* uint32 dwCodec CODEC used to uncompress the samples
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
-
bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) {
if (!_bSoundSupported)
return true;
@@ -287,6 +209,14 @@ bool FPSfx::loadVoiceFromVDB(Common::File &vdbFP) {
return true;
}
+/**
+ * Opens a file and loads a sound effect.
+ *
+ * @param lpszFileName Sfx filename
+ * @param dwCodec CODEC used to uncompress the samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
if (!_bSoundSupported)
@@ -323,16 +253,11 @@ bool FPSfx::loadFile(const char *lpszFileName, uint32 dwCodec) {
return true;
}
-
-/****************************************************************************\
-*
-* Function: bool play();
-*
-* Description: Play the Sfx in memory.
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
+/**
+ * Play the Sfx in memory.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPSfx::play() {
stop(); // sanity check
@@ -365,16 +290,11 @@ bool FPSfx::play() {
return true;
}
-
-/****************************************************************************\
-*
-* Function: bool stop(void);
-*
-* Description: Stop an sfx.
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
+/**
+ * Stops a Sfx.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPSfx::stop() {
if (_bFileLoaded) {
@@ -385,26 +305,25 @@ bool FPSfx::stop() {
return true;
}
-
-
-/****************************************************************************\
-*
-* Function: bool setLoop(bool bLoop);
-*
-* Description: Enables or disables the Sfx loop.
-*
-* Input: bool bLoop True to enable the loop, False to disable
-*
-* Note: The loop must be activated BEFORE the sfx starts playing.
-* Any changes made during the play will have no effect until
-* the sfx is stopped then played again.
-*
-\****************************************************************************/
+/**
+ * Enables or disables the Sfx loop.
+ *
+ * @param bLoop True to enable the loop, False to disable
+ *
+ * @remarks The loop must be activated BEFORE the sfx starts
+ * playing. Any changes made during the play will have
+ * no effect until the sfx is stopped then played again.
+ */
void FPSfx::setLoop(bool bLop) {
_bLoop = bLop;
}
+/**
+ * Pauses a Sfx.
+ *
+ */
+
void FPSfx::pause(bool bPause) {
if (_bFileLoaded) {
if (g_system->getMixer()->isSoundHandleActive(_handle) && (bPause ^ _bPaused))
@@ -414,15 +333,12 @@ void FPSfx::pause(bool bPause) {
}
}
-/****************************************************************************\
-*
-* Function: void setVolume(int dwVolume);
-*
-* Description: Change the volume of Sfx
-*
-* Input: int dwVolume Volume to be set (0-63)
-*
-\****************************************************************************/
+/**
+ * Change the volume of Sfx
+ *
+ * @param dwVolume Volume to be set (0-63)
+ *
+ */
void FPSfx::setVolume(int dwVolume) {
if (dwVolume > 63)
@@ -453,17 +369,12 @@ void FPSfx::setVolume(int dwVolume) {
g_system->getMixer()->setChannelVolume(_handle, dwVolume * Audio::Mixer::kMaxChannelVolume / 63);
}
-
-
-/****************************************************************************\
-*
-* Function: void GetVolume(int *lpdwVolume);
-*
-* Description: Gets the Sfx volume
-*
-* Input: int *lpdwVolume Will contain the current Sfx volume
-*
-\****************************************************************************/
+/**
+ * Gets the Sfx volume
+ *
+ * @param lpdwVolume Will contain the current Sfx volume
+ *
+ */
void FPSfx::getVolume(int *lpdwVolume) {
if (g_system->getMixer()->isSoundHandleActive(_handle))
@@ -475,6 +386,7 @@ void FPSfx::getVolume(int *lpdwVolume) {
/**
* Returns true if the underlying sound has ended
*/
+
bool FPSfx::endOfBuffer() const {
return !g_system->getMixer()->isSoundHandleActive(_handle) && (!_rewindableStream || _rewindableStream->endOfData());
}
@@ -505,18 +417,12 @@ void FPSfx::soundCheckProcess(CORO_PARAM, const void *param) {
CORO_END_CODE;
}
-/****************************************************************************\
-* Methods for FPStream
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: FPStream(LPDIRECTSOUND lpDS, bool bSoundOn);
-*
-* Description: Default constructor. Do *NOT* declare an object directly,
-* but rather create it using FPSound::CreateStream()
-*
-\****************************************************************************/
+/**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateStream()
+ */
FPStream::FPStream(bool bSoundOn) {
#ifdef REFACTOR_ME
@@ -599,14 +505,11 @@ bool FPStream::createBuffer(int nBufSize) {
return true;
}
-
-/****************************************************************************\
-*
-* Function: ~FPStream();
-*
-* Description: Default destructor. It calls CloseFile() if needed.
-*
-\****************************************************************************/
+/**
+ * Default destructor.
+ *
+ * @remarks It calls CloseFile() if needed.
+ */
FPStream::~FPStream() {
#ifdef REFACTOR_ME
@@ -648,37 +551,27 @@ FPStream::~FPStream() {
#endif
}
-
-/****************************************************************************\
-*
-* Function: release();
-*
-* Description: Releases the memory object. Must be called when the object
-* is no longer used and **ONLY** if the object was created by
-* FPSound::CreateStream().
-*
-* Note: Object pointers are no longer valid after this call.
-*
-\****************************************************************************/
+/**
+ * Releases the memory object.
+ *
+ * @remarks Must be called when the object is no longer used
+ * and **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
void FPStream::release() {
delete this;
-// return NULL;
}
-
-/****************************************************************************\
-*
-* Function: bool loadFile(const char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
-*
-* Description: Opens a file stream.
-*
-* Input: LPSTR lpszFile Filename to be opened
-* uint32 dwCodec CODEC to be used to uncompress samples
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
+/**
+ * Opens a file stream
+ *
+ * @param lpszFile Filename to be opened
+ * @param dwCodec CODEC to be used to uncompress samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool FPStream::loadFile(const char *lpszFileName, uint32 dwCodType, int nBufSize) {
#ifdef REFACTOR_ME
@@ -714,18 +607,15 @@ bPaused = false;
return true;
}
-
-/****************************************************************************\
-*
-* Function: unloadFile();
-*
-* Description: Closes a file stream (opened or not). It is necessary to call
-* this function to free the memory used by the stream.
-*
-* Return: For safety, the destructor calls unloadFile() if it has not
-* been mentioned explicitly.
-*
-\****************************************************************************/
+/**
+ * Closes a file stream (opened or not).
+ *
+ * @returns For safety, the destructor calls unloadFile() if it has not
+ * been mentioned explicitly.
+ *
+ * @remarks It is necessary to call this function to free the
+ * memory used by the stream.
+ */
bool FPStream::unloadFile() {
#ifdef REFACTOR_ME
@@ -745,16 +635,6 @@ bool FPStream::unloadFile() {
return true;
}
-/****************************************************************************\
-*
-* Function: bool Play();
-*
-* Description: Play the stream.
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
-
void FPStream::prefetch(void) {
#ifdef REFACTOR_ME
uint32 dwId;
@@ -845,6 +725,12 @@ void FPStream::playFast(void) {
#endif
}
+/**
+ * Play the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
+
bool FPStream::play() {
#ifdef REFACTOR_ME
uint32 dwId;
@@ -922,16 +808,12 @@ bool FPStream::play() {
return true;
}
-
-/****************************************************************************\
-*
-* Function: bool stop(bool bSync);
-*
-* Description: Closes the stream.
-*
-* Return: True is everything is OK, False otherwise
-*
-\****************************************************************************/
+/**
+ * Closes the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ *
+ */
bool FPStream::stop(bool bSync) {
#ifdef REFACTOR_ME
@@ -1005,13 +887,10 @@ void FPStream::waitForSync(FPStream *toplay) {
_bIsPlaying = false;
}
-/****************************************************************************\
-*
-* Function: void FPStream::PlayThread();
-*
-* Description: Thread playing the stream
-*
-\****************************************************************************/
+/**
+ * Thread playing the stream
+ *
+ */
void FPStream::playThread(FPStream *This) {
#ifdef REFACTOR_ME
@@ -1126,26 +1005,27 @@ void FPStream::playThread(FPStream *This) {
#endif
}
-
-/****************************************************************************\
-*
-* Function: bool setLoop(bool bLoop);
-*
-* Description: Unables or disables stream loop.
-*
-* Input: bool bLoop True enable loop, False disables it
-*
-* Note: The loop must be activated BEFORE the stream starts playing.
-* Any changes made during the play will have no effect until
-* the stream is stopped then played again.
-*
-\****************************************************************************/
+/**
+ * Unables or disables stream loop.
+ *
+ * @param bLoop True enable loop, False disables it
+ *
+ * @remarks The loop must be activated BEFORE the stream starts
+ * playing. Any changes made during the play will have no
+ * effect until the stream is stopped then played again.
+ */
void FPStream::setLoop(bool loop) {
_bLoop = loop;
}
+/**
+ * Pause sound effect
+ *
+ * @param bPause True enables pause, False disables it
+ */
+
void FPStream::pause(bool bPause) {
#ifdef REFACTOR_ME
@@ -1179,16 +1059,12 @@ void FPStream::pause(bool bPause) {
#endif
}
-
-/****************************************************************************\
-*
-* Function: void SetVolume(int dwVolume);
-*
-* Description: Change the volume of the stream
-*
-* Input: int dwVolume Volume to be set (0-63)
-*
-\****************************************************************************/
+/**
+ * Change the volume of the stream
+ *
+ * @param dwVolume Volume to be set (0-63)
+ *
+ */
void FPStream::setVolume(int dwVolume) {
#ifdef REFACTOR_ME
@@ -1208,16 +1084,12 @@ void FPStream::setVolume(int dwVolume) {
#endif
}
-/****************************************************************************\
-*
-* Function: void GetVolume(int *lpdwVolume);
-*
-* Description: Gets the vgolume of the stream
-*
-* Input: int *lpdwVolume Variable that will contain the
-* current volume
-*
-\****************************************************************************/
+/**
+ * Gets the vgolume of the stream
+ *
+ * @param lpdwVolume Variable that will contain the current volume
+ *
+ */
void FPStream::getVolume(int *lpdwVolume) {
#ifdef REFACTOR_ME
diff --git a/engines/tony/sound.h b/engines/tony/sound.h
index 5e50c31554..e1f0e40851 100644
--- a/engines/tony/sound.h
+++ b/engines/tony/sound.h
@@ -50,131 +50,77 @@ enum SoundCodecs {
};
-/****************************************************************************\
-*****************************************************************************
-* class FPSound
-* -------------
-* Description: Sound driver per Falling Pumpkins
-*****************************************************************************
-\****************************************************************************/
+//****************************************************************************
+//* class FPSound
+//* -------------
+//* Description: Sound driver For Tony Tough
+//****************************************************************************
class FPSound {
-
private:
-
bool _bSoundSupported;
- /****************************************************************************\
- * Methods
- \****************************************************************************/
-
public:
-
- /****************************************************************************\
- *
- * Function: FPSound::FPSound();
- *
- * Description: Default constructor. Initializes the attributes
- *
- \****************************************************************************/
+ /**
+ * Default constructor. Initializes the attributes.
+ *
+ */
FPSound();
- /****************************************************************************\
- *
- * Function: FPSound::~FPSound();
- *
- * Description: Deinitialize the object, free memory
- *
- \****************************************************************************/
+ /**
+ * Destroy the object and free the memory
+ *
+ */
~FPSound();
- /****************************************************************************\
- *
- * Function: bool FPSound::Init();
- *
- * Description: Initializes the objects, and prepare everything required to
- * create streams and sound effects.
- *
- * Return: True if everything is OK, False otherwise.
- *
- \****************************************************************************/
+ /**
+ * Initializes the object, and prepare everything you need to create streams and sound effects.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool init();
- /****************************************************************************\
- *
- * Function: bool CreateStream(FPStream** lplpStream);
- *
- * Description: Allocates an object of type FPStream, and return its
- * pointer after it has been initialized.
- *
- * Input: FPStream** lplpStream Will contain the pointer of the
- * object
- *
- * Return: True is everything i OK, False otherwise
- *
- * Note: The use of functions like CreateStream () and CreateSfx ()
- * are due to the fact that the class constructors and
- * FPStream FPSfx require that DirectSound is already initialized.
- * In this way, you avoid the bugs that would be created if an
- * object type is declared FPStream FPSfx or global
- * (or anyway before initializing DirectSound).
- \****************************************************************************/
+ /**
+ * Allocates an object of type FPStream, and return its pointer
+ *
+ * @param lplpStream Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool createStream(FPStream **lplpStream);
- /****************************************************************************\
- *
- * Function: bool CreateSfx(FPSfx** lplpSfx);
- *
- * Description: Allocates an object of type FPSfx and returns a pointer
- * pointing to it
- *
- * Input: FPSfx** lplpSfx Will contain the pointer of the
- * object
- *
- * Return: True is everything i OK, False otherwise
- *
- * Note: See notes about CreateStream()
- *
- \****************************************************************************/
+ /**
+ * Allocates an object of type FpSfx, and return its pointer
+ *
+ * @param lplpSfx Will contain a pointer to the object you just created.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool createSfx(FPSfx **lplpSfx);
- /****************************************************************************\
- *
- * Function: void SetMasterVolume(int dwVolume);
- *
- * Description: Set main volume
- *
- * Input: int dwVolume Volume to be set (0-63)
- *
- \****************************************************************************/
+ /**
+ * Set the general volume
+ *
+ * @param dwVolume Volume to set (0-63)
+ */
void setMasterVolume(int dwVolume);
- /****************************************************************************\
- *
- * Function: void GetMasterVolume(LPINT lpdwVolume);
- *
- * Description: Get main volume
- *
- * Input: LPINT lpdwVolume This variable will contain the
- * current volume (0-63)
- *
- \****************************************************************************/
+ /**
+ * Get the general volume
+ *
+ * @param lpdwVolume Variable that will contain the volume (0-63)
+ */
void getMasterVolume(int *lpdwVolume);
};
class FPSfx {
-
- /****************************************************************************\
- * Attributes
- \****************************************************************************/
-
private:
bool _bSoundSupported; // True if the sound is active
bool _bFileLoaded; // True is a file is opened
@@ -191,167 +137,121 @@ private:
public:
uint32 _hEndOfBuffer;
-private:
-
-
- /****************************************************************************\
- * Methods
- \****************************************************************************/
-
-public:
/**
* Check process for whether sounds have finished playing
*/
static void soundCheckProcess(CORO_PARAM, const void *param);
- /****************************************************************************\
- *
- * Function: FPSfx(bool bSoundOn);
- *
- * Description: Default constructor. *DO NOT* declare the object directly,
- * create it though FPSound::CreateSfx() instead
- *
- \****************************************************************************/
+ /**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateSfx()
+ *
+ */
FPSfx(bool bSoundOn);
- /****************************************************************************\
- *
- * Function: ~FPSfx();
- *
- * Description: Default destructor. It also stops the sound effect that
- * may be running, and free the memory used.
- *
- \****************************************************************************/
+ /**
+ * Default Destructor.
+ *
+ * @remarks It is also stops the sound effect that may be
+ * currently played, and free the memory it uses.
+ *
+ */
~FPSfx();
- /****************************************************************************\
- *
- * Function: release();
- *
- * Description: Releases the memory object. Must be called when the object
- * is no longer useful and **ONLY** when the object was created
- * with the FPSound :: CreateStream ().
- *
- * Note: Any object pointers are no longer valid after this call.
- *
- \****************************************************************************/
+ /**
+ * Releases the memory used by the object.
+ *
+ * @remarks Must be called when the object is no longer used and
+ * **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
void release();
- /****************************************************************************\
- *
- * Function: bool loadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
- *
- * Description: Opens a file and load sound effect
- *
- * Input: char *lpszFile SFX filename
- * uint32 dwCodec CODEC to be used to decompress
- * the sound samples
- *
- * Return: True if everything is OK, False otherwise
- *
- \****************************************************************************/
+ /**
+ * Opens a file and loads a sound effect.
+ *
+ * @param lpszFileName Sfx filename
+ * @param dwCodec CODEC used to uncompress the samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool loadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW);
bool loadWave(Common::SeekableReadStream *stream);
bool loadVoiceFromVDB(Common::File &vdbFP);
- /****************************************************************************\
- *
- * Function: bool play();
- *
- * Description: Play the loaded FX.
- *
- * Return: True if everything is OK, False otherwise
- *
- \****************************************************************************/
+ /**
+ * Play the Sfx in memory.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool play();
- /****************************************************************************\
- *
- * Function: bool stop();
- *
- * Description: Stop a FX
- *
- * Return: True if everything is OK, False otherwise
- *
- \****************************************************************************/
+ /**
+ * Stops a Sfx.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool stop();
- /****************************************************************************\
- *
- * Function: void pause(bool bPause);
- *
- * Description: Pause a FX
- *
- \****************************************************************************/
+ /**
+ * Pauses a Sfx.
+ *
+ */
void pause(bool bPause);
- /****************************************************************************\
- *
- * Function: bool setLoop(bool bLoop);
- *
- * Description: Enables or disables SFX loop
- *
- * Input: bool bLoop True to activate the loop, else False
- *
- * Note: The loop must be activated before the SFX starts to play,
- * else the effect will only be noticable next time the SFX is
- * played
- *
- \****************************************************************************/
+ /**
+ * Enables or disables the Sfx loop.
+ *
+ * @param bLoop True to enable the loop, False to disable
+ *
+ * @remarks The loop must be activated BEFORE the sfx starts
+ * playing. Any changes made during the play will have
+ * no effect until the sfx is stopped then played again.
+ */
void setLoop(bool bLoop);
- /****************************************************************************\
- *
- * Function: void setVolume(int dwVolume);
- *
- * Description: Set SFX Volume
- *
- * Input: int dwVolume Volume to set (0-63)
- *
- \****************************************************************************/
+ /**
+ * Change the volume of Sfx
+ *
+ * @param dwVolume Volume to be set (0-63)
+ *
+ */
void setVolume(int dwVolume);
- /****************************************************************************\
- *
- * Function: void getVolume(int * lpdwVolume);
- *
- * Description: Get SFX volume
- *
- * Input: int * lpdwVolume Will contain the current volume
- *
- \****************************************************************************/
+ /**
+ * Gets the Sfx volume
+ *
+ * @param lpdwVolume Will contain the current Sfx volume
+ *
+ */
void getVolume(int *lpdwVolume);
/**
- * Returns true if the sound has finished playing
+ * Returns true if the underlying sound has ended
*/
bool endOfBuffer() const;
};
class FPStream {
-
- /****************************************************************************\
- * Attributes
- \****************************************************************************/
-
private:
+ // HWND hwnd;
+ // LPDIRECTSOUND lpDS;
+ // LPDIRECTSOUNDBUFFER lpDSBuffer; // DirectSound circular buffer
+ // LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify hotspots in the buffer
- /*
- HWND hwnd;
- LPDIRECTSOUND lpDS;
- LPDIRECTSOUNDBUFFER lpDSBuffer; // DirectSound circular buffer
- LPDIRECTSOUNDNOTIFY lpDSNotify; // Notify hotspots in the buffer
- */
byte *_lpTempBuffer; // Temporary buffer use for decompression
uint32 _dwBufferSize; // Buffer size (bytes)
@@ -373,7 +273,8 @@ private:
bool _bPaused;
int _lastVolume;
FPStream *_syncToPlay;
-// DSBPOSITIONNOTIFY dspnHot[3];
+
+ // DSBPOSITIONNOTIFY dspnHot[3];
bool createBuffer(int nBufSize);
@@ -381,155 +282,118 @@ public:
bool _bIsPlaying; // True if the stream is playing
private:
-
+ /**
+ * Thread playing the stream
+ *
+ */
static void playThread(FPStream *This);
- /****************************************************************************\
- * Methods
- \****************************************************************************/
-
public:
- /****************************************************************************\
- *
- * Function: FPStream(bool bSoundOn);
- *
- * Description: Default contractor. *DO NOT* declare the object directly: use
- * FPSound::CreateStream() indtead
- *
- \****************************************************************************/
+ /**
+ * Default constructor.
+ *
+ * @remarks Do *NOT* declare an object directly, but rather
+ * create it using FPSound::CreateStream()
+ */
FPStream(bool bSoundOn);
- /****************************************************************************\
- *
- * Function: ~FPStream();
- *
- * Description: Destructor by default. Stops the playing stream (if any) and
- * frees the memory used by them
- *
- \****************************************************************************/
+ /**
+ * Default destructor.
+ *
+ * @remarks It calls CloseFile() if needed.
+ */
~FPStream();
- /****************************************************************************\
- *
- * Function: release();
- *
- * Description: Releases memory used by object. Must be used when the object
- * is no longer used. *ONLY*¨for objects created by
- * FPSound::CreateStream().
- *
- * Note: Object pointers are no longer valid after this call.
- *
- \****************************************************************************/
+ /**
+ * Releases the memory object.
+ *
+ * @remarks Must be called when the object is no longer used
+ * and **ONLY** if the object was created by
+ * FPSound::CreateStream().
+ * Object pointers are no longer valid after this call.
+ */
void release();
- /****************************************************************************\
- *
- * Function: bool loadFile(char *lpszFileName, uint32 dwCodec=FPCODEC_RAW);
- *
- * Description: Open a file for a stream.
- *
- * Input: char *lpszFile Filename to be opened
- * uint32 dwCodec CODEC to be used to decompress
- * sound samples
- *
- * Return: True if everything is OK, False otherwise
- *
- \****************************************************************************/
+ /**
+ * Opens a file stream
+ *
+ * @param lpszFile Filename to be opened
+ * @param dwCodec CODEC to be used to uncompress samples
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool loadFile(const char *lpszFileName, uint32 dwCodec = FPCODEC_RAW, int nSync = 2000);
- /****************************************************************************\
- *
- * Function: unloadFile();
- *
- * Description: Close a file stream (if opened). This function must be
- * called to free the memory used by the stream
- *
- * Return: Just to be sure, the destructor of this class calls
- * UnloadFile() if it has not been mentioned explicitly
- *
- \****************************************************************************/
+ /**
+ * Closes a file stream (opened or not).
+ *
+ * @returns For safety, the destructor calls unloadFile() if it has not
+ * been mentioned explicitly.
+ *
+ * @remarks It is necessary to call this function to free the
+ * memory used by the stream.
+ */
bool unloadFile();
- /****************************************************************************\
- *
- * Function: bool play();
- *
- * Description: Play the loaded stream.
- *
- * Return: True if everything is OK, False otherwise
- *
- \****************************************************************************/
+ /**
+ * Play the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool play();
void playFast(void);
void prefetch(void);
- /****************************************************************************\
- *
- * Function: bool stop();
- *
- * Description: Stops the play of the stream.
- *
- * Return: True if everything is OK, False otherwise
- *
- \****************************************************************************/
+ /**
+ * Closes the stream.
+ *
+ * @returns True is everything is OK, False otherwise
+ */
bool stop(bool bSync = false);
void waitForSync(FPStream *toplay);
- /****************************************************************************\
- *
- * Function: void pause(bool bPause);
- *
- * Description: Pause sound effect
- *
- \****************************************************************************/
+ /**
+ * Pause sound effect
+ *
+ * @param bPause True enables pause, False disables it
+ */
void pause(bool bPause);
- /****************************************************************************\
- *
- * Function: bool setLoop(bool bLoop);
- *
- * Description: Enable of disable stream loop
- *
- * Input: bool bLoop True to enable loop, false otherwise
- *
- * Note: The loop must be activated BEFORE you play back the stream.
- * Any changes made during play will not have 'effect until
- * the stream is not stopped, and then comes back into play.
- *
- \****************************************************************************/
+ /**
+ * Unables or disables stream loop.
+ *
+ * @param bLoop True enable loop, False disables it
+ *
+ * @remarks The loop must be activated BEFORE the stream starts
+ * playing. Any changes made during the play will have no
+ * effect until the stream is stopped then played again.
+ */
void setLoop(bool bLoop);
- /****************************************************************************\
- *
- * Function: void setVolume(int dwVolume);
- *
- * Description: Change stream colume
- *
- * Input: int dwVolume Volume to be set (0-63)
- *
- \****************************************************************************/
+ /**
+ * Change the volume of the stream
+ *
+ * @param dwVolume Volume to be set (0-63)
+ */
void setVolume(int dwVolume);
- /****************************************************************************\
- *
- * Function: void getVolume(LPINT lpdwVolume);
- *
- * Description: Get stream volume
- *
- * Input: LPINT lpdwVolume Will contain the current stream volume
- *
- \****************************************************************************/
+ /**
+ * Gets the vgolume of the stream
+ *
+ * @param lpdwVolume Variable that will contain the current volume
+ *
+ */
void getVolume(int *lpdwVolume);
};