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author | Johannes Schickel | 2010-10-09 00:26:58 +0000 |
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committer | Johannes Schickel | 2010-10-09 00:26:58 +0000 |
commit | 2a984d1d3f2a3df03dea4a269b3b88b85b017e30 (patch) | |
tree | 59815d653da659dfc777d2ea9e40f88b9fe823a8 /engines/toon/character.cpp | |
parent | 0fc6572b65908f7d3a7d13537afac67f1cc8a68b (diff) | |
download | scummvm-rg350-2a984d1d3f2a3df03dea4a269b3b88b85b017e30.tar.gz scummvm-rg350-2a984d1d3f2a3df03dea4a269b3b88b85b017e30.tar.bz2 scummvm-rg350-2a984d1d3f2a3df03dea4a269b3b88b85b017e30.zip |
TOON: Make some static data tables const.
svn-id: r53092
Diffstat (limited to 'engines/toon/character.cpp')
-rw-r--r-- | engines/toon/character.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp index 67221607c6..6c006ae8f8 100644 --- a/engines/toon/character.cpp +++ b/engines/toon/character.cpp @@ -314,7 +314,7 @@ void Character::update(int32 timeIncrement) { int32 currentFrame = _animationInstance->getFrame(); - SpecialCharacterAnimation *anim = getSpecialAnimation(_id, animId); + const SpecialCharacterAnimation *anim = getSpecialAnimation(_id, animId); if ((_animFlags & 0x10) == 0) { if (_animScriptId != -1 && currentFrame > 0 && !_vm->getSceneAnimationScript(_animScriptId)->_frozen) { @@ -601,11 +601,11 @@ void Character::stopWalk() { _currentPathNodeCount = 0; } -SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterId, int32 animationId) { +const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterId, int32 animationId) { debugC(6, kDebugCharacter, "getSpecialAnimation(%d, %d)", characterId, animationId); // very nice animation list hardcoded in the executable... - static SpecialCharacterAnimation anims[] = { + static const SpecialCharacterAnimation anims[] = { { "TLK547_?", 9, 0, 0, 0, 0, 0, 1, 5, 8, 1, 8, 0, 255 }, { "TLK555_?", 16, 0, 0, 0, 0, 6, 8, 10, 255, 6, 11, 2, 255 }, { "LST657_?", 14, 0, 0, 0, 0, 255, 255, 255, 255, 5, 11, 0, 255 }, @@ -934,7 +934,7 @@ void Character::playAnim(int32 animId, int32 unused, int32 flags) { animId = _animSpecialDefaultId; // get the anim to load - SpecialCharacterAnimation *anim = getSpecialAnimation(_id, animId); + const SpecialCharacterAnimation *anim = getSpecialAnimation(_id, animId); char animName[20]; strcpy(animName, anim->_filename); |