aboutsummaryrefslogtreecommitdiff
path: root/engines/toon/character.h
diff options
context:
space:
mode:
authorEugene Sandulenko2010-10-08 22:30:39 +0000
committerEugene Sandulenko2010-10-08 22:30:39 +0000
commitcf82bef02ee2941ddad6664e34f3c94e35e015a3 (patch)
treed39e339d032b45f705bcb3383139184c507c1a7f /engines/toon/character.h
parent741e7c7f5ec800bf0209e93da3d6f9ec2869cdb3 (diff)
downloadscummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.tar.gz
scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.tar.bz2
scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.zip
TOON: Merged Toon engine to ScummVM trunk
svn-id: r53087
Diffstat (limited to 'engines/toon/character.h')
-rw-r--r--engines/toon/character.h144
1 files changed, 144 insertions, 0 deletions
diff --git a/engines/toon/character.h b/engines/toon/character.h
new file mode 100644
index 0000000000..05da6d06ab
--- /dev/null
+++ b/engines/toon/character.h
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#ifndef TOON_CHARACTER_H
+#define TOON_CHARACTER_H
+
+#include "toon.h"
+
+namespace Toon {
+
+class ToonEngine;
+
+struct SpecialCharacterAnimation {
+ char _filename[9]; // 0
+ byte _flag1; // 9
+ short _offsetX; // 10
+ short _offsetY; // 12
+ short _unused; // 14
+ short _unused2; // 16
+ byte _flags2; // 18
+ byte _flags3; // 19
+ byte _flags4; // 20
+ byte _flags5; // 21
+ byte _flags6; // 22
+ byte _flags7; // 23
+ byte _flags8; // 24
+ byte _flags9; // 25
+};
+
+
+class Character {
+public:
+ Character(ToonEngine *vm);
+ virtual ~Character(void);
+ virtual void init();
+ virtual int32 getId();
+ virtual void setId(int32 id);
+ virtual void setFacing(int32 facing);
+ virtual int32 getFacing();
+ virtual void setAnimScript(int32 animScriptId);
+ virtual void setSceneAnimationId(int32 sceneAnimationId);
+ virtual void setDefaultSpecialAnimationId(int32 defaultAnimationId);
+ virtual int32 getAnimScript();
+ virtual int32 getSceneAnimationId();
+ virtual void setFlag(int flag);
+ virtual int32 getFlag();
+ virtual int32 getAnimFlag();
+ virtual void setAnimFlag(int32 flag);
+ virtual void setPosition(int32 x, int32 y);
+ virtual int32 getX();
+ virtual int32 getY();
+ virtual int32 getFinalX();
+ virtual int32 getFinalY();
+ virtual bool walkTo(int32 newPosX, int32 newPosY);
+ virtual bool getVisible();
+ virtual void setVisible(bool visible);
+ virtual bool loadWalkAnimation(Common::String animName);
+ virtual bool loadIdleAnimation(Common::String animName);
+ virtual bool loadTalkAnimation(Common::String animName);
+ virtual bool loadShadowAnimation(Common::String animName);
+ virtual bool setupPalette();
+ virtual void playStandingAnim();
+ virtual void playWalkAnim(int32 start, int32 end);
+ virtual void playTalkAnim();
+ virtual void playAnim(int32 animId, int32 unused, int32 flags);
+ virtual void update(int32 timeIncrement);
+ virtual int32 getScale();
+ virtual AnimationInstance *getAnimationInstance();
+ virtual void setAnimationInstance(AnimationInstance *instance);
+ virtual void save(Common::WriteStream *stream);
+ virtual void load(Common::ReadStream *stream);
+ virtual void stopWalk();
+ virtual void stopSpecialAnim();
+ virtual void updateIdle();
+ virtual int32 getRandomIdleAnim() { return 0; };
+
+ int32 getFacingFromDirection(int32 dx, int32 dy);
+ static SpecialCharacterAnimation *getSpecialAnimation(int32 characterId, int32 animationId);
+
+
+protected:
+ ToonEngine *_vm;
+
+ int32 _id;
+ int32 _animScriptId;
+ int32 _animSpecialId;
+ int32 _animSpecialDefaultId;
+ int32 _sceneAnimationId;
+ int32 _lineToSayId;
+ int32 _time;
+ int32 _x;
+ int32 _y;
+ int32 _z;
+ int32 _finalX;
+ int32 _finalY;
+ int32 _facing;
+ int32 _flags;
+ int32 _animFlags;
+ int32 _scale;
+ int32 _nextIdleTime;
+ bool _visible;
+ bool _blockingWalk;
+ int32 _speed;
+ int32 _lastWalkTime;
+ int32 _numPixelToWalk;
+
+ AnimationInstance *_animationInstance;
+ AnimationInstance *_shadowAnimationInstance;
+ Animation *_walkAnim;
+ Animation *_idleAnim;
+ Animation *_talkAnim;
+ Animation *_shadowAnim;
+ Animation *_specialAnim;
+
+ int32 _currentPathX[4096];
+ int32 _currentPathY[4096];
+ int32 _currentPathNodeCount;
+ int32 _currentPathNode;
+};
+
+} // End of namespace Toon
+#endif