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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/toon/flux.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/toon/flux.cpp')
-rw-r--r-- | engines/toon/flux.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp new file mode 100644 index 0000000000..9dd38cd37a --- /dev/null +++ b/engines/toon/flux.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#include "toon/flux.h" + +namespace Toon { + +CharacterFlux::CharacterFlux(ToonEngine *vm) : Character(vm) { + _id = 1; + _animationInstance = vm->getAnimationManager()->createNewInstance(kAnimationCharacter); + _animationInstance->setUseMask(true); + vm->getAnimationManager()->addInstance(_animationInstance); +} + +CharacterFlux::~CharacterFlux(void) { +} + +void CharacterFlux::playStandingAnim() { + debugC(4, kDebugCharacter, "playStandingAnim()"); + + _animationInstance->setAnimation(_walkAnim); + _animationInstance->setFrame(_facing * 3); + _animationInstance->setAnimationRange(_facing * 3, _facing * 3); + _animationInstance->stopAnimation(); + _animationInstance->setLooping(true); + + //s/etVisible(true); +} + +void CharacterFlux::setVisible(bool visible) { + if (_vm->state()->_currentChapter == 2) { + Character::setVisible(false); + } else { + Character::setVisible(visible); + } +} + +void CharacterFlux::playWalkAnim(int32 start, int32 end) { + debugC(4, kDebugCharacter, "playWalkAnim(%d, %d)", start, end); + + _animationInstance->setAnimation(_walkAnim); + _animationInstance->setAnimationRange(24 + _facing * 10, 24 + _facing * 10 + 9); + _animationInstance->playAnimation(); + _animationInstance->setFps(16); + _animationInstance->setLooping(true); +} + +int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animationId) { + + static const byte fixFluxAnimationFacing[] = { + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xee, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xee, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x55, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; + + byte animFacingFlag = fixFluxAnimationFacing[animationId]; + int32 v5 = 1 << originalFacing; + int32 v6 = 1 << originalFacing; + int32 facingMask = 0; + do { + if (v6 & animFacingFlag) { + facingMask = v6; + } else if (v5 & animFacingFlag) { + facingMask = v5; + } + v5 >>= 1; + v6 <<= 1; + } + while (!facingMask); + + int32 finalFacing = 0; + for (finalFacing = 0; ; ++finalFacing) { + facingMask >>= 1; + if (!facingMask) + break; + } + + return finalFacing; +} + +void CharacterFlux::setPosition(int32 x, int32 y) { + debugC(5, kDebugCharacter, "setPosition(%d, %d)", x, y); + + _z = _vm->getLayerAtPoint(x, y); + _scale = _vm->getScaleAtPoint(x, y); + int32 width = _walkAnim->getWidth() * _scale / 1024; + int32 height = 165 * _scale / 1024; + _animationInstance->setPosition(x - width / 2, y - height, _z , false); + _animationInstance->setScale(_scale); + + // in original code, flux shadow scale is 3/4 of real scale + int32 shadowScale = _scale * 3 / 4; + + // work out position and scale of the shadow below character + int32 shadowWidth = _shadowAnim->getWidth() * shadowScale / 1024; + int32 shadowHeight = _shadowAnim->getHeight() * shadowScale / 1024; + _shadowAnimationInstance->setPosition(x - shadowWidth / 2, y - shadowHeight / 2 , _z , false); + _shadowAnimationInstance->setScale(shadowScale); + _x = x; + _y = y; + _finalX = x; + _finalY = y; + _animationInstance->setLayerZ(_y); +} + +void CharacterFlux::update(int32 timeIncrement) { + debugC(5, kDebugCharacter, "update(%d)", timeIncrement); + Character::update(timeIncrement); + setPosition(_x, _y); +} + +int32 CharacterFlux::getRandomIdleAnim() { + debugC(3, kDebugCharacter, "getRandomIdleAnim()"); + static const int32 idle[] = { 0xe, 0xf, 0x21, 0x22, 0x24, 0x25, 0x27 }; + return idle[_vm->randRange(0, 6)]; +} + +} // End of namespace Toon |