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author | David Turner | 2010-11-10 06:22:18 +0000 |
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committer | David Turner | 2010-11-10 06:22:18 +0000 |
commit | 52ecbd4305d2f728ea8db11dab28e9a56c9dcb6e (patch) | |
tree | c8d08f83e8014acfe70ac4f4798a8856d7e21624 /engines/toon/flux.h | |
parent | 7ad677afc8ad3768a8c903afed5881403e1a026d (diff) | |
download | scummvm-rg350-52ecbd4305d2f728ea8db11dab28e9a56c9dcb6e.tar.gz scummvm-rg350-52ecbd4305d2f728ea8db11dab28e9a56c9dcb6e.tar.bz2 scummvm-rg350-52ecbd4305d2f728ea8db11dab28e9a56c9dcb6e.zip |
TOON: Even more corrections to close memory leaks.
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a few still remain.
svn-id: r54185
Diffstat (limited to 'engines/toon/flux.h')
-rw-r--r-- | engines/toon/flux.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/toon/flux.h b/engines/toon/flux.h index 7981799cba..a90853cb02 100644 --- a/engines/toon/flux.h +++ b/engines/toon/flux.h @@ -36,7 +36,7 @@ namespace Toon { class CharacterFlux : public Character { public: CharacterFlux(ToonEngine *vm); - virtual ~CharacterFlux(void); + virtual ~CharacterFlux(); void setPosition(int32 x, int32 y); void playStandingAnim(); |