aboutsummaryrefslogtreecommitdiff
path: root/engines/toon/flux.h
diff options
context:
space:
mode:
authorYotam Barnoy2010-10-31 11:08:43 +0000
committerYotam Barnoy2010-10-31 11:08:43 +0000
commit94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1 (patch)
tree3df2a4ae7967c56d464729669fc06ce4e93dff36 /engines/toon/flux.h
parent8df4278ba8cfbf71228e1927f9db635a9a30a57f (diff)
parentdca3c8d8bfc6c4db38cf8e8291818dd472041d4e (diff)
downloadscummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.tar.gz
scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.tar.bz2
scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.zip
Updated with latest from trunk
svn-id: r53976
Diffstat (limited to 'engines/toon/flux.h')
-rw-r--r--engines/toon/flux.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/toon/flux.h b/engines/toon/flux.h
new file mode 100644
index 0000000000..7981799cba
--- /dev/null
+++ b/engines/toon/flux.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#ifndef TOON_FLUX_H
+#define TOON_FLUX_H
+
+
+#include "toon/character.h"
+
+class ToonEngine;
+
+namespace Toon {
+
+class CharacterFlux : public Character {
+public:
+ CharacterFlux(ToonEngine *vm);
+ virtual ~CharacterFlux(void);
+
+ void setPosition(int32 x, int32 y);
+ void playStandingAnim();
+ void playWalkAnim(int32 start, int32 end);
+ void update(int32 timeIncrement);
+ int32 getRandomIdleAnim();
+ void setVisible(bool visible);
+ static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId);
+};
+
+} // End of namespace Toon
+
+#endif