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author | Yotam Barnoy | 2010-10-31 11:08:43 +0000 |
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committer | Yotam Barnoy | 2010-10-31 11:08:43 +0000 |
commit | 94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1 (patch) | |
tree | 3df2a4ae7967c56d464729669fc06ce4e93dff36 /engines/toon/flux.h | |
parent | 8df4278ba8cfbf71228e1927f9db635a9a30a57f (diff) | |
parent | dca3c8d8bfc6c4db38cf8e8291818dd472041d4e (diff) | |
download | scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.tar.gz scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.tar.bz2 scummvm-rg350-94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1.zip |
Updated with latest from trunk
svn-id: r53976
Diffstat (limited to 'engines/toon/flux.h')
-rw-r--r-- | engines/toon/flux.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/toon/flux.h b/engines/toon/flux.h new file mode 100644 index 0000000000..7981799cba --- /dev/null +++ b/engines/toon/flux.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#ifndef TOON_FLUX_H +#define TOON_FLUX_H + + +#include "toon/character.h" + +class ToonEngine; + +namespace Toon { + +class CharacterFlux : public Character { +public: + CharacterFlux(ToonEngine *vm); + virtual ~CharacterFlux(void); + + void setPosition(int32 x, int32 y); + void playStandingAnim(); + void playWalkAnim(int32 start, int32 end); + void update(int32 timeIncrement); + int32 getRandomIdleAnim(); + void setVisible(bool visible); + static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId); +}; + +} // End of namespace Toon + +#endif |