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author | Eugene Sandulenko | 2010-10-08 22:30:39 +0000 |
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committer | Eugene Sandulenko | 2010-10-08 22:30:39 +0000 |
commit | cf82bef02ee2941ddad6664e34f3c94e35e015a3 (patch) | |
tree | d39e339d032b45f705bcb3383139184c507c1a7f /engines/toon/flux.h | |
parent | 741e7c7f5ec800bf0209e93da3d6f9ec2869cdb3 (diff) | |
download | scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.tar.gz scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.tar.bz2 scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.zip |
TOON: Merged Toon engine to ScummVM trunk
svn-id: r53087
Diffstat (limited to 'engines/toon/flux.h')
-rw-r--r-- | engines/toon/flux.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/toon/flux.h b/engines/toon/flux.h new file mode 100644 index 0000000000..c76b538ba9 --- /dev/null +++ b/engines/toon/flux.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#ifndef TOON_FLUX_H +#define TOON_FLUX_H + + +#include "character.h" + +class ToonEngine; + +namespace Toon { + +class CharacterFlux : public Character { +public: + CharacterFlux(ToonEngine *vm); + virtual ~CharacterFlux(void); + + void setPosition(int32 x, int32 y); + void playStandingAnim(); + void playWalkAnim(int32 start, int32 end); + void update(int32 timeIncrement); + int32 getRandomIdleAnim(); + void setVisible(bool visible); +}; + +} // End of namespace Toon + +#endif |