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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/toon/font.h
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#ifndef TOON_FONT_H
+#define TOON_FONT_H
+
+#include "toon/toon.h"
+
+namespace Toon {
+
+class FontRenderer {
+public:
+ FontRenderer(ToonEngine *vm);
+ ~FontRenderer(void);
+
+ void setFont(Animation *font);
+ void computeSize(Common::String origText, int32 *retX, int32 *retY);
+ void renderText(int32 x, int32 y, Common::String origText, int32 mode);
+ void renderMultiLineText(int32 x, int32 y, Common::String origText, int32 mode);
+ void setFontColorByCharacter(int32 characterId);
+ void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3);
+protected:
+ Animation *_currentFont;
+ ToonEngine *_vm;
+ byte _currentFontColor[4];
+};
+
+} // End of namespace Toon
+
+#endif