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author | Willem Jan Palenstijn | 2013-04-18 23:34:29 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:44 +0200 |
commit | 01f3f3a8dd0ad2891939d03b0ce47cbf36ea9bc6 (patch) | |
tree | 544b07f3aa41abe7907bcd2040cdad11ebc324bb /engines/toon/script_func.cpp | |
parent | 9cf2c83e5e5a35816ab153bf8443dac691829ea8 (diff) | |
parent | a41d72a44a660c72fdadbc3a8ef580e5e03cb890 (diff) | |
download | scummvm-rg350-01f3f3a8dd0ad2891939d03b0ce47cbf36ea9bc6.tar.gz scummvm-rg350-01f3f3a8dd0ad2891939d03b0ce47cbf36ea9bc6.tar.bz2 scummvm-rg350-01f3f3a8dd0ad2891939d03b0ce47cbf36ea9bc6.zip |
Merge branch 'master'
Diffstat (limited to 'engines/toon/script_func.cpp')
-rw-r--r-- | engines/toon/script_func.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index 005a299502..e9b7534198 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -223,7 +223,7 @@ ScriptFunc::ScriptFunc(ToonEngine *vm) { } ScriptFunc::~ScriptFunc(void) { - while(!_opcodes.empty()) { + while (!_opcodes.empty()) { const OpcodeV2 *temp = _opcodes.back(); _opcodes.pop_back(); delete temp; @@ -655,13 +655,15 @@ int32 ScriptFunc::sys_Cmd_Set_Flux_Facing_Point(EMCState *state) { int32 fx = stackPos(0); int32 fy = stackPos(1); _vm->getFlux()->setFacing(_vm->getFlux()->getFacingFromDirection(fx - _vm->getFlux()->getX(), fy - _vm->getFlux()->getY())); - _vm->getFlux()->playStandingAnim(); + if (_vm->getFlux()->getFlag() == 0) // don't reset the animation unless Flux is in idle mode + _vm->getFlux()->playStandingAnim(); return 1; } int32 ScriptFunc::sys_Cmd_Set_Flux_Facing(EMCState *state) { _vm->getFlux()->forceFacing(stackPos(0)); - _vm->getFlux()->playStandingAnim(); + if (_vm->getFlux()->getFlag() == 0) // don't reset the animation unless Flux is in idle mode + _vm->getFlux()->playStandingAnim(); return 0; } @@ -990,7 +992,7 @@ int32 ScriptFunc::sys_Cmd_Set_Scene_Animation_Active_Flag(EMCState *state) { if (sceneAnim->_active) { sceneAnim->_animInstance->setVisible(activeFlag > 0); - if(activeFlag) { + if (activeFlag) { _vm->getAnimationManager()->addInstance(sceneAnim->_animInstance); } } |