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author | Eugene Sandulenko | 2010-10-08 22:30:39 +0000 |
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committer | Eugene Sandulenko | 2010-10-08 22:30:39 +0000 |
commit | cf82bef02ee2941ddad6664e34f3c94e35e015a3 (patch) | |
tree | d39e339d032b45f705bcb3383139184c507c1a7f /engines/toon/script_func.h | |
parent | 741e7c7f5ec800bf0209e93da3d6f9ec2869cdb3 (diff) | |
download | scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.tar.gz scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.tar.bz2 scummvm-rg350-cf82bef02ee2941ddad6664e34f3c94e35e015a3.zip |
TOON: Merged Toon engine to ScummVM trunk
svn-id: r53087
Diffstat (limited to 'engines/toon/script_func.h')
-rw-r--r-- | engines/toon/script_func.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/engines/toon/script_func.h b/engines/toon/script_func.h new file mode 100644 index 0000000000..d44211b6bb --- /dev/null +++ b/engines/toon/script_func.h @@ -0,0 +1,171 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#ifndef SCRIPT_FUNC_H +#define SCRIPT_FUNC_H + +#include "common/array.h" +#include "script.h" + +namespace Toon { + + +class ScriptFunc { +public: + ScriptFunc(ToonEngine *vm); + ~ScriptFunc(void); + Common::Array<const Opcode *> _opcodes; + ToonEngine *_vm; + +#define SYSFUNC(x) int32 x(EMCState*) + SYSFUNC(sys_Cmd_Dummy); + SYSFUNC(sys_Cmd_Change_Actor_X_And_Y); + SYSFUNC(sys_Cmd_Init_Talking_Character); + SYSFUNC(sys_Cmd_Draw_Actor_Standing); + SYSFUNC(sys_Cmd_Get_Actor_X); + SYSFUNC(sys_Cmd_Get_Actor_Y); + SYSFUNC(sys_Cmd_Get_Actor_Facing); + SYSFUNC(sys_Cmd_Get_Last_Scene); + SYSFUNC(sys_Cmd_Debug_Print); + SYSFUNC(sys_Cmd_Flip_Screens); + SYSFUNC(sys_Cmd_Play_Flic); + SYSFUNC(sys_Cmd_Force_Facing); + SYSFUNC(sys_Cmd_Restart_Thread); + SYSFUNC(sys_Cmd_Walk_Actor_To_Point); + SYSFUNC(sys_Cmd_Set_Sack_Visible); + SYSFUNC(sys_Cmd_Set_Actor_Facing); + SYSFUNC(sys_Cmd_Confiscate_Inventory); + SYSFUNC(sys_Cmd_Character_Talks); + SYSFUNC(sys_Cmd_Visited_Scene); + SYSFUNC(sys_Cmd_Query_Rif_Flag); + SYSFUNC(sys_Cmd_Query_Scroll); + SYSFUNC(sys_Cmd_Set_Initial_Location); + SYSFUNC(sys_Cmd_Make_Line_Non_Walkable); + SYSFUNC(sys_Cmd_Make_Line_Walkable); + SYSFUNC(sys_Cmd_Walk_Actor_On_Condition); + SYSFUNC(sys_Cmd_Set_Actor_Facing_Point); + SYSFUNC(sys_Cmd_Set_Inventory_Slot); + SYSFUNC(sys_Cmd_Get_Inventory_Slot); + SYSFUNC(sys_Cmd_Add_Item_To_Inventory); + SYSFUNC(sys_Cmd_Set_Actor_RGB_Modifiers); + SYSFUNC(sys_Cmd_Init_Conversation_AP); + SYSFUNC(sys_Cmd_Actor_Talks); + SYSFUNC(sys_Cmd_Say_Lines); + SYSFUNC(sys_Cmd_Set_Rif_Flag); + SYSFUNC(sys_Cmd_Empty_Inventory); + SYSFUNC(sys_Cmd_Set_Anim_Scale_Size); + SYSFUNC(sys_Cmd_Delete_Item_From_Inventory); + SYSFUNC(sys_Cmd_Specific_Item_In_Inventory); + SYSFUNC(sys_Cmd_Run_Script); + SYSFUNC(sys_Cmd_Query_Game_Flag); + SYSFUNC(sys_Cmd_Reset_Game_Flag); + SYSFUNC(sys_Cmd_Set_Game_Flag); + SYSFUNC(sys_Cmd_Create_Mouse_Item); + SYSFUNC(sys_Cmd_Destroy_Mouse_Item); + SYSFUNC(sys_Cmd_Get_Mouse_State); + SYSFUNC(sys_Cmd_Hide_Mouse); + SYSFUNC(sys_Cmd_Exit_Conversation); + SYSFUNC(sys_Cmd_Set_Mouse_Pos); + SYSFUNC(sys_Cmd_Show_Mouse); + SYSFUNC(sys_Cmd_In_Close_Up); + SYSFUNC(sys_Cmd_Set_Scroll_Lock); + SYSFUNC(sys_Cmd_Fill_Area_Non_Walkable); + SYSFUNC(sys_Cmd_Set_Scroll_Coords); + SYSFUNC(sys_Cmd_Hide_Cutaway); + SYSFUNC(sys_Cmd_Show_Cutaway); + SYSFUNC(sys_Cmd_Pause_Ticks); + SYSFUNC(sys_Cmd_In_Conversation); + SYSFUNC(sys_Cmd_Character_Talking); + SYSFUNC(sys_Cmd_Set_Flux_Facing_Point); + SYSFUNC(sys_Cmd_Set_Flux_Facing); + SYSFUNC(sys_Cmd_Set_Flux_Coords); + SYSFUNC(sys_Cmd_Set_Flux_Visible); + SYSFUNC(sys_Cmd_Get_Flux_X); + SYSFUNC(sys_Cmd_Get_Flux_Y); + SYSFUNC(sys_Cmd_Get_Flux_Facing); + SYSFUNC(sys_Cmd_Get_Flux_Flags); + SYSFUNC(sys_Cmd_Query_Flux_Coords); + SYSFUNC(sys_Cmd_Have_A_Conversation); + SYSFUNC(sys_Cmd_Walk_Flux_To_Point); + SYSFUNC(sys_Cmd_Query_Scene_Anim_Loaded); + SYSFUNC(sys_Cmd_Play_Flux_Anim); + SYSFUNC(sys_Cmd_Set_Anim_Priority); + SYSFUNC(sys_Cmd_Place_Scene_Anim); + SYSFUNC(sys_Cmd_Update_Scene_Animations); + SYSFUNC(sys_Cmd_Get_Drew_Scale); + SYSFUNC(sys_Cmd_Query_Drew_Flags); + SYSFUNC(sys_Cmd_Set_Music); + SYSFUNC(sys_Cmd_Query_Speech); + SYSFUNC(sys_Cmd_Enter_New_Scene); + SYSFUNC(sys_Cmd_Enter_Same_Scene); + SYSFUNC(sys_Cmd_Is_Pixel_Walkable); + SYSFUNC(sys_Cmd_Show_Screen); + SYSFUNC(sys_Cmd_Hide_Screen); + SYSFUNC(sys_Cmd_Set_Special_Enter_X_And_Y); + SYSFUNC(sys_Cmd_Get_Mouse_X); + SYSFUNC(sys_Cmd_Get_Mouse_Y); + SYSFUNC(sys_Cmd_Fade_Palette); + SYSFUNC(sys_Cmd_Music_Enabled); + SYSFUNC(sys_Cmd_Random); + SYSFUNC(sys_Cmd_Wait_Key); + SYSFUNC(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back); + SYSFUNC(sys_Cmd_Set_Scene_Anim_Wait); + SYSFUNC(sys_Cmd_Init_Scene_Anim); + SYSFUNC(sys_Cmd_Set_Scene_Animation_Active_Flag); + SYSFUNC(sys_Cmd_Draw_Scene_Anim_WSA_Frame); + SYSFUNC(sys_Cmd_Move_Scene_Anim); + SYSFUNC(sys_Cmd_Run_Actor_Default_Script); + SYSFUNC(sys_Cmd_Set_Location_Data); + SYSFUNC(sys_Cmd_Set_CountDown_Timer); + SYSFUNC(sys_Cmd_Query_CountDown_Timer); + SYSFUNC(sys_Cmd_Proceed_To_Next_Chapter); + SYSFUNC(sys_Cmd_Play_Sfx_Plus); + SYSFUNC(sys_Cmd_Play_Sfx); + SYSFUNC(sys_Cmd_Set_Ambient_Sfx); + SYSFUNC(sys_Cmd_Kill_Ambient_Sfx); + SYSFUNC(sys_Cmd_Set_Ambient_Sfx_Plus); + SYSFUNC(sys_Cmd_Set_Ambient_Volume); + SYSFUNC(sys_Cmd_Freeze_Scene_Animation); + SYSFUNC(sys_Cmd_Unfreeze_Scene_Animation); + SYSFUNC(sys_Cmd_Scene_Animation_Frozen); + SYSFUNC(sys_Cmd_Set_Script_Game_Data_Global); + SYSFUNC(sys_Cmd_Get_Script_Game_Data_Global); + SYSFUNC(sys_Cmd_Say_Line); + SYSFUNC(sys_Cmd_Knight_Puzzle_Get_Coord); + SYSFUNC(sys_Cmd_Add_Scene_Anim); + SYSFUNC(sys_Cmd_Remove_Scene_Anim); + SYSFUNC(sys_Cmd_Disable_Timer); + SYSFUNC(sys_Cmd_Enable_Timer); + SYSFUNC(sys_Cmd_Set_Timer); + SYSFUNC(sys_Cmd_Set_Palette_Color); + SYSFUNC(sys_Cmd_Number_Of_NPCs); + SYSFUNC(sys_Cmd_Get_Config_Language); + SYSFUNC(sys_Cmd_Get_Actor_Final_X); + SYSFUNC(sys_Cmd_Get_Actor_Final_Y); +}; + +} // End of namespace Toon + +#endif |