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authorEugene Sandulenko2010-10-08 22:30:39 +0000
committerEugene Sandulenko2010-10-08 22:30:39 +0000
commitcf82bef02ee2941ddad6664e34f3c94e35e015a3 (patch)
treed39e339d032b45f705bcb3383139184c507c1a7f /engines/toon/script_func.h
parent741e7c7f5ec800bf0209e93da3d6f9ec2869cdb3 (diff)
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TOON: Merged Toon engine to ScummVM trunk
svn-id: r53087
Diffstat (limited to 'engines/toon/script_func.h')
-rw-r--r--engines/toon/script_func.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/engines/toon/script_func.h b/engines/toon/script_func.h
new file mode 100644
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+++ b/engines/toon/script_func.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#ifndef SCRIPT_FUNC_H
+#define SCRIPT_FUNC_H
+
+#include "common/array.h"
+#include "script.h"
+
+namespace Toon {
+
+
+class ScriptFunc {
+public:
+ ScriptFunc(ToonEngine *vm);
+ ~ScriptFunc(void);
+ Common::Array<const Opcode *> _opcodes;
+ ToonEngine *_vm;
+
+#define SYSFUNC(x) int32 x(EMCState*)
+ SYSFUNC(sys_Cmd_Dummy);
+ SYSFUNC(sys_Cmd_Change_Actor_X_And_Y);
+ SYSFUNC(sys_Cmd_Init_Talking_Character);
+ SYSFUNC(sys_Cmd_Draw_Actor_Standing);
+ SYSFUNC(sys_Cmd_Get_Actor_X);
+ SYSFUNC(sys_Cmd_Get_Actor_Y);
+ SYSFUNC(sys_Cmd_Get_Actor_Facing);
+ SYSFUNC(sys_Cmd_Get_Last_Scene);
+ SYSFUNC(sys_Cmd_Debug_Print);
+ SYSFUNC(sys_Cmd_Flip_Screens);
+ SYSFUNC(sys_Cmd_Play_Flic);
+ SYSFUNC(sys_Cmd_Force_Facing);
+ SYSFUNC(sys_Cmd_Restart_Thread);
+ SYSFUNC(sys_Cmd_Walk_Actor_To_Point);
+ SYSFUNC(sys_Cmd_Set_Sack_Visible);
+ SYSFUNC(sys_Cmd_Set_Actor_Facing);
+ SYSFUNC(sys_Cmd_Confiscate_Inventory);
+ SYSFUNC(sys_Cmd_Character_Talks);
+ SYSFUNC(sys_Cmd_Visited_Scene);
+ SYSFUNC(sys_Cmd_Query_Rif_Flag);
+ SYSFUNC(sys_Cmd_Query_Scroll);
+ SYSFUNC(sys_Cmd_Set_Initial_Location);
+ SYSFUNC(sys_Cmd_Make_Line_Non_Walkable);
+ SYSFUNC(sys_Cmd_Make_Line_Walkable);
+ SYSFUNC(sys_Cmd_Walk_Actor_On_Condition);
+ SYSFUNC(sys_Cmd_Set_Actor_Facing_Point);
+ SYSFUNC(sys_Cmd_Set_Inventory_Slot);
+ SYSFUNC(sys_Cmd_Get_Inventory_Slot);
+ SYSFUNC(sys_Cmd_Add_Item_To_Inventory);
+ SYSFUNC(sys_Cmd_Set_Actor_RGB_Modifiers);
+ SYSFUNC(sys_Cmd_Init_Conversation_AP);
+ SYSFUNC(sys_Cmd_Actor_Talks);
+ SYSFUNC(sys_Cmd_Say_Lines);
+ SYSFUNC(sys_Cmd_Set_Rif_Flag);
+ SYSFUNC(sys_Cmd_Empty_Inventory);
+ SYSFUNC(sys_Cmd_Set_Anim_Scale_Size);
+ SYSFUNC(sys_Cmd_Delete_Item_From_Inventory);
+ SYSFUNC(sys_Cmd_Specific_Item_In_Inventory);
+ SYSFUNC(sys_Cmd_Run_Script);
+ SYSFUNC(sys_Cmd_Query_Game_Flag);
+ SYSFUNC(sys_Cmd_Reset_Game_Flag);
+ SYSFUNC(sys_Cmd_Set_Game_Flag);
+ SYSFUNC(sys_Cmd_Create_Mouse_Item);
+ SYSFUNC(sys_Cmd_Destroy_Mouse_Item);
+ SYSFUNC(sys_Cmd_Get_Mouse_State);
+ SYSFUNC(sys_Cmd_Hide_Mouse);
+ SYSFUNC(sys_Cmd_Exit_Conversation);
+ SYSFUNC(sys_Cmd_Set_Mouse_Pos);
+ SYSFUNC(sys_Cmd_Show_Mouse);
+ SYSFUNC(sys_Cmd_In_Close_Up);
+ SYSFUNC(sys_Cmd_Set_Scroll_Lock);
+ SYSFUNC(sys_Cmd_Fill_Area_Non_Walkable);
+ SYSFUNC(sys_Cmd_Set_Scroll_Coords);
+ SYSFUNC(sys_Cmd_Hide_Cutaway);
+ SYSFUNC(sys_Cmd_Show_Cutaway);
+ SYSFUNC(sys_Cmd_Pause_Ticks);
+ SYSFUNC(sys_Cmd_In_Conversation);
+ SYSFUNC(sys_Cmd_Character_Talking);
+ SYSFUNC(sys_Cmd_Set_Flux_Facing_Point);
+ SYSFUNC(sys_Cmd_Set_Flux_Facing);
+ SYSFUNC(sys_Cmd_Set_Flux_Coords);
+ SYSFUNC(sys_Cmd_Set_Flux_Visible);
+ SYSFUNC(sys_Cmd_Get_Flux_X);
+ SYSFUNC(sys_Cmd_Get_Flux_Y);
+ SYSFUNC(sys_Cmd_Get_Flux_Facing);
+ SYSFUNC(sys_Cmd_Get_Flux_Flags);
+ SYSFUNC(sys_Cmd_Query_Flux_Coords);
+ SYSFUNC(sys_Cmd_Have_A_Conversation);
+ SYSFUNC(sys_Cmd_Walk_Flux_To_Point);
+ SYSFUNC(sys_Cmd_Query_Scene_Anim_Loaded);
+ SYSFUNC(sys_Cmd_Play_Flux_Anim);
+ SYSFUNC(sys_Cmd_Set_Anim_Priority);
+ SYSFUNC(sys_Cmd_Place_Scene_Anim);
+ SYSFUNC(sys_Cmd_Update_Scene_Animations);
+ SYSFUNC(sys_Cmd_Get_Drew_Scale);
+ SYSFUNC(sys_Cmd_Query_Drew_Flags);
+ SYSFUNC(sys_Cmd_Set_Music);
+ SYSFUNC(sys_Cmd_Query_Speech);
+ SYSFUNC(sys_Cmd_Enter_New_Scene);
+ SYSFUNC(sys_Cmd_Enter_Same_Scene);
+ SYSFUNC(sys_Cmd_Is_Pixel_Walkable);
+ SYSFUNC(sys_Cmd_Show_Screen);
+ SYSFUNC(sys_Cmd_Hide_Screen);
+ SYSFUNC(sys_Cmd_Set_Special_Enter_X_And_Y);
+ SYSFUNC(sys_Cmd_Get_Mouse_X);
+ SYSFUNC(sys_Cmd_Get_Mouse_Y);
+ SYSFUNC(sys_Cmd_Fade_Palette);
+ SYSFUNC(sys_Cmd_Music_Enabled);
+ SYSFUNC(sys_Cmd_Random);
+ SYSFUNC(sys_Cmd_Wait_Key);
+ SYSFUNC(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back);
+ SYSFUNC(sys_Cmd_Set_Scene_Anim_Wait);
+ SYSFUNC(sys_Cmd_Init_Scene_Anim);
+ SYSFUNC(sys_Cmd_Set_Scene_Animation_Active_Flag);
+ SYSFUNC(sys_Cmd_Draw_Scene_Anim_WSA_Frame);
+ SYSFUNC(sys_Cmd_Move_Scene_Anim);
+ SYSFUNC(sys_Cmd_Run_Actor_Default_Script);
+ SYSFUNC(sys_Cmd_Set_Location_Data);
+ SYSFUNC(sys_Cmd_Set_CountDown_Timer);
+ SYSFUNC(sys_Cmd_Query_CountDown_Timer);
+ SYSFUNC(sys_Cmd_Proceed_To_Next_Chapter);
+ SYSFUNC(sys_Cmd_Play_Sfx_Plus);
+ SYSFUNC(sys_Cmd_Play_Sfx);
+ SYSFUNC(sys_Cmd_Set_Ambient_Sfx);
+ SYSFUNC(sys_Cmd_Kill_Ambient_Sfx);
+ SYSFUNC(sys_Cmd_Set_Ambient_Sfx_Plus);
+ SYSFUNC(sys_Cmd_Set_Ambient_Volume);
+ SYSFUNC(sys_Cmd_Freeze_Scene_Animation);
+ SYSFUNC(sys_Cmd_Unfreeze_Scene_Animation);
+ SYSFUNC(sys_Cmd_Scene_Animation_Frozen);
+ SYSFUNC(sys_Cmd_Set_Script_Game_Data_Global);
+ SYSFUNC(sys_Cmd_Get_Script_Game_Data_Global);
+ SYSFUNC(sys_Cmd_Say_Line);
+ SYSFUNC(sys_Cmd_Knight_Puzzle_Get_Coord);
+ SYSFUNC(sys_Cmd_Add_Scene_Anim);
+ SYSFUNC(sys_Cmd_Remove_Scene_Anim);
+ SYSFUNC(sys_Cmd_Disable_Timer);
+ SYSFUNC(sys_Cmd_Enable_Timer);
+ SYSFUNC(sys_Cmd_Set_Timer);
+ SYSFUNC(sys_Cmd_Set_Palette_Color);
+ SYSFUNC(sys_Cmd_Number_Of_NPCs);
+ SYSFUNC(sys_Cmd_Get_Config_Language);
+ SYSFUNC(sys_Cmd_Get_Actor_Final_X);
+ SYSFUNC(sys_Cmd_Get_Actor_Final_Y);
+};
+
+} // End of namespace Toon
+
+#endif