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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/toon/state.h | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
download | scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.gz scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.tar.bz2 scummvm-rg350-75e8452b6e6a2bf4fb2f588aa00b428a60d873b5.zip |
OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/toon/state.h')
-rw-r--r-- | engines/toon/state.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/toon/state.h b/engines/toon/state.h new file mode 100644 index 0000000000..283e378443 --- /dev/null +++ b/engines/toon/state.h @@ -0,0 +1,101 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* $URL$ +* $Id$ +* +*/ + +#ifndef TOON_STATE_H +#define TOON_STATE_H + +#include "common/file.h" +#include "common/str.h" +#include "toon/conversation.h" + +namespace Toon { + +struct Location { + char _name[64]; + char _music[64]; + char _cutaway[64]; + bool _visited; + int32 _numSceneAnimations; + int32 _flags; + int32 _numRifBoxes; + int16 _rifBoxesFlags[256]; + + void save(Common::WriteStream *stream); + void load(Common::ReadStream *stream); +}; + +class State { +public: + State(void); + ~State(void); + + Location _locations[256]; + int16 _gameGlobalData[256]; + uint8 _gameFlag[256]; + int16 _lastVisitedScene; + int16 _currentScene; + int16 _currentScrollValue; + bool _currentScrollLock; + int16 _inventory[35]; + int16 _confiscatedInventory[35]; + int32 _numInventoryItems; + int32 _numConfiscatedInventoryItems; + bool _inCloseUp; + bool _inCutaway; + bool _inConversation; + bool _inInventory; + bool _showConversationIcons; + int16 _mouseState; + int16 *_conversationData; + Conversation _conversationState[60]; + int16 _currentConversationId; + bool _firstConverstationLine; + bool _exitConversation; + bool _mouseHidden; + bool _sackVisible; + int32 _gameTimer; + int8 _currentChapter; + int32 _nextSpecialEnterX; + int32 _nextSpecialEnterY; + + + bool _timerEnabled[2]; + int32 _timerTimeout[2]; + int32 _timerDelay[2]; + + int32 getGameFlag(int32 flagId); + bool hasItemInInventory(int32 item); + + void load(Common::ReadStream *stream); + void save(Common::WriteStream *stream); + + void loadConversations(Common::ReadStream *stream); + void saveConversations(Common::WriteStream *stream); + +}; + +} // End of namespace Toon + +#endif |