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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/toon/state.h
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
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diff --git a/engines/toon/state.h b/engines/toon/state.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#ifndef TOON_STATE_H
+#define TOON_STATE_H
+
+#include "common/file.h"
+#include "common/str.h"
+#include "toon/conversation.h"
+
+namespace Toon {
+
+struct Location {
+ char _name[64];
+ char _music[64];
+ char _cutaway[64];
+ bool _visited;
+ int32 _numSceneAnimations;
+ int32 _flags;
+ int32 _numRifBoxes;
+ int16 _rifBoxesFlags[256];
+
+ void save(Common::WriteStream *stream);
+ void load(Common::ReadStream *stream);
+};
+
+class State {
+public:
+ State(void);
+ ~State(void);
+
+ Location _locations[256];
+ int16 _gameGlobalData[256];
+ uint8 _gameFlag[256];
+ int16 _lastVisitedScene;
+ int16 _currentScene;
+ int16 _currentScrollValue;
+ bool _currentScrollLock;
+ int16 _inventory[35];
+ int16 _confiscatedInventory[35];
+ int32 _numInventoryItems;
+ int32 _numConfiscatedInventoryItems;
+ bool _inCloseUp;
+ bool _inCutaway;
+ bool _inConversation;
+ bool _inInventory;
+ bool _showConversationIcons;
+ int16 _mouseState;
+ int16 *_conversationData;
+ Conversation _conversationState[60];
+ int16 _currentConversationId;
+ bool _firstConverstationLine;
+ bool _exitConversation;
+ bool _mouseHidden;
+ bool _sackVisible;
+ int32 _gameTimer;
+ int8 _currentChapter;
+ int32 _nextSpecialEnterX;
+ int32 _nextSpecialEnterY;
+
+
+ bool _timerEnabled[2];
+ int32 _timerTimeout[2];
+ int32 _timerDelay[2];
+
+ int32 getGameFlag(int32 flagId);
+ bool hasItemInInventory(int32 item);
+
+ void load(Common::ReadStream *stream);
+ void save(Common::WriteStream *stream);
+
+ void loadConversations(Common::ReadStream *stream);
+ void saveConversations(Common::WriteStream *stream);
+
+};
+
+} // End of namespace Toon
+
+#endif