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author | m-kiewitz | 2013-09-21 14:27:16 +0200 |
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committer | m-kiewitz | 2013-09-21 14:27:16 +0200 |
commit | 4443793b97761ab1dc1fb312a4092211356b008e (patch) | |
tree | e80857bd0a8cc7eb03a8c59ab5a7ec64472c6011 /engines/toon/text.cpp | |
parent | ac0c890bccfb0a15cd739be60228c4de5a7afeab (diff) | |
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SCI: sfx/music priority int16 fixes bug #3615038
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte
main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
Diffstat (limited to 'engines/toon/text.cpp')
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