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author | Filippos Karapetis | 2010-10-11 21:27:28 +0000 |
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committer | Filippos Karapetis | 2010-10-11 21:27:28 +0000 |
commit | 576d6429bcf2c7be379c1d3a6d9b916f93b90924 (patch) | |
tree | 17c2e8cc95b909d4a9ebf8d6a2df207a7c3d1256 /engines/toon/toon.cpp | |
parent | 8b144960f86cf430ef344ab90226fbdddb37fefa (diff) | |
download | scummvm-rg350-576d6429bcf2c7be379c1d3a6d9b916f93b90924.tar.gz scummvm-rg350-576d6429bcf2c7be379c1d3a6d9b916f93b90924.tar.bz2 scummvm-rg350-576d6429bcf2c7be379c1d3a6d9b916f93b90924.zip |
TOON: Reduced CPU usage by about 40%
svn-id: r53151
Diffstat (limited to 'engines/toon/toon.cpp')
-rw-r--r-- | engines/toon/toon.cpp | 62 |
1 files changed, 39 insertions, 23 deletions
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 84b404d7f2..e9616e9f9a 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -76,6 +76,9 @@ void ToonEngine::init() { _conversationData = new int16[4096]; memset(_conversationData, 0, 4096 * sizeof(int16)); + _shouldQuit = false; + _scriptStep = 0; + _cursorOffsetX = 0; _cursorOffsetY = 0; _currentHotspotItem = 0; @@ -154,6 +157,15 @@ void ToonEngine::init() { _mouseButton = 0; } +void ToonEngine::waitForScriptStep() { + // Wait after a specified number of script steps when executing a script + // to lower CPU usage + if (++_scriptStep >= 40) { + g_system->delayMillis(10); + _scriptStep = 0; + } +} + void ToonEngine::parseInput() { Common::EventManager *_event = _system->getEventManager(); @@ -268,7 +280,7 @@ void ToonEngine::updateTimers() { _script->start(status, 7); while (_script->run(status)) - ; + waitForScriptStep(); _currentScriptRegion--; @@ -395,8 +407,10 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) { _cursorAnimationInstance->render(); } _system->copyRectToScreen((byte *)_mainSurface->pixels + state()->_currentScrollValue, 1280, 0, 0, 640, 400); - if (updateScreen) + if (updateScreen) { _system->updateScreen(); + _shouldQuit = shouldQuit(); // update game quit flag - this shouldn't be called all the time, as it's a virtual function + } } void ToonEngine::doFrame() { @@ -548,7 +562,7 @@ bool ToonEngine::showMainmenu(bool &loadedGame) { if (clickingOn != MAINMENUHOTSPOT_NONE) clickRelease = true; } - if (shouldQuit()) { + if (_shouldQuit) { clickingOn = MAINMENUHOTSPOT_NONE; clickRelease = true; doExit = true; @@ -634,7 +648,7 @@ Common::Error ToonEngine::run() { // Strangerke - Commented (not used) // int32 oldTimer = _system->getMillis(); - while (!shouldQuit() && _gameState->_currentScene != -1) + while (!_shouldQuit && _gameState->_currentScene != -1) doFrame(); return Common::kNoError; } @@ -757,10 +771,12 @@ void ToonEngine::updateAnimationSceneScripts(int32 timeElapsed) { !_sceneAnimationScripts[_lastProcessedSceneScript]._frozen) { _animationSceneScriptRunFlag = true; - while (_animationSceneScriptRunFlag && _sceneAnimationScripts[_lastProcessedSceneScript]._lastTimer <= _system->getMillis() && !shouldQuit()) { + while (_animationSceneScriptRunFlag && _sceneAnimationScripts[_lastProcessedSceneScript]._lastTimer <= _system->getMillis() && !_shouldQuit) { if (!_script->run(&_sceneAnimationScripts[_lastProcessedSceneScript]._state)) _animationSceneScriptRunFlag = false; + waitForScriptStep(); + if (_sceneAnimationScripts[_lastProcessedSceneScript]._frozen) break; } @@ -776,7 +792,7 @@ void ToonEngine::updateAnimationSceneScripts(int32 timeElapsed) { if (_lastProcessedSceneScript >= state()->_locations[state()->_currentScene]._numSceneAnimations) _lastProcessedSceneScript = 0; - } while (_lastProcessedSceneScript != startScript && !shouldQuit()); + } while (_lastProcessedSceneScript != startScript && !_shouldQuit); _updatingSceneScriptRunFlag = false; @@ -978,12 +994,12 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { _script->start(&_scriptState[0], 0); while (_script->run(&_scriptState[0])) - ; + waitForScriptStep(); _script->start(&_scriptState[0], 8); while (_script->run(&_scriptState[0])) - ; + waitForScriptStep(); if (_gameState->_nextSpecialEnterX != -1 && _gameState->_nextSpecialEnterY != -1) { _drew->setPosition(_gameState->_nextSpecialEnterX, _gameState->_nextSpecialEnterY); @@ -994,12 +1010,12 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) { _script->start(&_scriptState[0], 3); while (_script->run(&_scriptState[0])) - ; + waitForScriptStep(); _script->start(&_scriptState[0], 4); while (_script->run(&_scriptState[0])) - ; + waitForScriptStep(); } @@ -1061,7 +1077,7 @@ void ToonEngine::initChapter() { _script->init(&status, &data); _script->start(&status, 0); while (_script->run(&status)) - ; + waitForScriptStep(); setupGeneralPalette(); @@ -1142,7 +1158,7 @@ int32 ToonEngine::runEventScript(int32 x, int32 y, int32 mode, int32 id, int32 s _script->start(status, 1); while (_script->run(status)) - ; + waitForScriptStep(); _currentScriptRegion--; @@ -1632,7 +1648,7 @@ void ToonEngine::sayLines(int numLines, int dialogId) { if (!characterTalk(currentLine)) break; - while (_audioManager->voiceStillPlaying() && !shouldQuit()) + while (_audioManager->voiceStillPlaying() && !_shouldQuit) doFrame(); // find next line @@ -1757,7 +1773,7 @@ int32 ToonEngine::characterTalk(int32 dialogid, bool blocking) { // if one voice is still playing, wait ! if (blocking) { - while (_audioManager->voiceStillPlaying() && !shouldQuit()) + while (_audioManager->voiceStillPlaying() && !_shouldQuit) doFrame(); char *cc = c; @@ -1768,7 +1784,7 @@ int32 ToonEngine::characterTalk(int32 dialogid, bool blocking) { cc -= 4; waitChar = getCharacterById(listenerId); if (waitChar) { - while ((waitChar->getAnimFlag() & 0x10) == 0x10 && !shouldQuit()) + while ((waitChar->getAnimFlag() & 0x10) == 0x10 && !_shouldQuit) doFrame(); } @@ -1777,7 +1793,7 @@ int32 ToonEngine::characterTalk(int32 dialogid, bool blocking) { waitChar = getCharacterById(talkerId); if (waitChar && !_gameState->_inInventory) { - while ((waitChar->getAnimFlag() & 0x10) == 0x10 && !shouldQuit()) + while ((waitChar->getAnimFlag() & 0x10) == 0x10 && !_shouldQuit) doFrame(); } } else { @@ -1822,7 +1838,7 @@ int32 ToonEngine::characterTalk(int32 dialogid, bool blocking) { } if (blocking) { - while (_audioManager->voiceStillPlaying() && !shouldQuit()) + while (_audioManager->voiceStillPlaying() && !_shouldQuit) doFrame(); _gameState->_mouseHidden = oldMouseHidden && _gameState->_mouseHidden; } @@ -1864,11 +1880,11 @@ void ToonEngine::haveAConversation(int32 convId) { _mouseButton = 0; _gameState->_firstConverstationLine = true; - while (!_gameState->_exitConversation && !shouldQuit()) { + while (!_gameState->_exitConversation && !_shouldQuit) { _gameState->_mouseHidden = false; _gameState->_showConversationIcons = true; int32 oldMouseButton = _mouseButton; - while (!shouldQuit()) { + while (!_shouldQuit) { doFrame(); if (_mouseButton != 0) { @@ -1889,7 +1905,7 @@ void ToonEngine::haveAConversation(int32 convId) { a++; } } - if (shouldQuit()) return; + if (_shouldQuit) return; _gameState->_showConversationIcons = false; _gameState->_mouseHidden = 1; @@ -2314,7 +2330,7 @@ int32 ToonEngine::showInventory() { int32 justPressedButton = 0; _firstFrame = true; - while (!shouldQuit()) { + while (!_shouldQuit) { getMouseEvent(); justPressedButton = _mouseButton & ~oldMouseButton; @@ -2409,7 +2425,7 @@ void ToonEngine::getMouseEvent() { Common::EventManager *_event = _system->getEventManager(); Common::Event event; - while (_event->pollEvent(event) && !shouldQuit()) + while (_event->pollEvent(event) && !_shouldQuit) ; _mouseX = _event->getMousePos().x; @@ -3072,7 +3088,7 @@ void ToonEngine::viewInventoryItem(Common::String str, int32 lineId, int32 itemD int32 oldScrollValue = _gameState->_currentScrollValue; _gameState->_currentScrollValue = 0; - while (!shouldQuit()) { + while (!_shouldQuit) { getMouseEvent(); justPressedButton = _mouseButton & ~oldMouseButton; |