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authorSylvain Dupont2011-01-29 20:59:46 +0000
committerSylvain Dupont2011-01-29 20:59:46 +0000
commit7765c245588ffb8fd4007efcbf172299a40a0c7d (patch)
treea89d166f67959e8e3c3ef4e8e0f6d49e58a5c9fc /engines/toon/toon.h
parent96f4cc4b8a4273ec728419645363952d35f8ebe0 (diff)
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TOON: Fix some palette issues
- In fade out when leaving certain rooms - When loading a game in a cutaway/closeup state svn-id: r55625
Diffstat (limited to 'engines/toon/toon.h')
-rw-r--r--engines/toon/toon.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index 05b2bac47c..c16336722d 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -115,7 +115,7 @@ public:
void unloadToonDat();
void setPaletteEntries(uint8 *palette, int32 offset, int32 num);
void fixPaletteEntries(uint8 *palette, int num);
- void flushPalette();
+ void flushPalette(bool deferFlushToNextRender = true);
void parseInput();
void initChapter();
void initFonts();
@@ -425,6 +425,7 @@ protected:
bool _firstFrame;
bool _isDemo;
bool _showConversationText;
+ bool _needPaletteFlush;
private:
ToonConsole *_console;
};