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author | Sylvain Dupont | 2011-01-29 20:59:46 +0000 |
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committer | Sylvain Dupont | 2011-01-29 20:59:46 +0000 |
commit | 7765c245588ffb8fd4007efcbf172299a40a0c7d (patch) | |
tree | a89d166f67959e8e3c3ef4e8e0f6d49e58a5c9fc /engines/toon/toon.h | |
parent | 96f4cc4b8a4273ec728419645363952d35f8ebe0 (diff) | |
download | scummvm-rg350-7765c245588ffb8fd4007efcbf172299a40a0c7d.tar.gz scummvm-rg350-7765c245588ffb8fd4007efcbf172299a40a0c7d.tar.bz2 scummvm-rg350-7765c245588ffb8fd4007efcbf172299a40a0c7d.zip |
TOON: Fix some palette issues
- In fade out when leaving certain rooms
- When loading a game in a cutaway/closeup state
svn-id: r55625
Diffstat (limited to 'engines/toon/toon.h')
-rw-r--r-- | engines/toon/toon.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/toon/toon.h b/engines/toon/toon.h index 05b2bac47c..c16336722d 100644 --- a/engines/toon/toon.h +++ b/engines/toon/toon.h @@ -115,7 +115,7 @@ public: void unloadToonDat(); void setPaletteEntries(uint8 *palette, int32 offset, int32 num); void fixPaletteEntries(uint8 *palette, int num); - void flushPalette(); + void flushPalette(bool deferFlushToNextRender = true); void parseInput(); void initChapter(); void initFonts(); @@ -425,6 +425,7 @@ protected: bool _firstFrame; bool _isDemo; bool _showConversationText; + bool _needPaletteFlush; private: ToonConsole *_console; }; |