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author | Johannes Schickel | 2012-06-10 04:14:17 +0200 |
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committer | Johannes Schickel | 2012-06-10 04:19:45 +0200 |
commit | 15046a7529e3c755de1f00b4a2666786eb2bd4f8 (patch) | |
tree | 44ebb357905b837264abc117713d49ff47619239 /engines/toon | |
parent | 0e5ae35e345d6e7f38177e158dcc871cf7a034d3 (diff) | |
download | scummvm-rg350-15046a7529e3c755de1f00b4a2666786eb2bd4f8.tar.gz scummvm-rg350-15046a7529e3c755de1f00b4a2666786eb2bd4f8.tar.bz2 scummvm-rg350-15046a7529e3c755de1f00b4a2666786eb2bd4f8.zip |
GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
Diffstat (limited to 'engines/toon')
-rw-r--r-- | engines/toon/toon.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 657e18635f..9da06ce5be 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -2961,8 +2961,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { EngineMan.findGame(_gameDescription->gameid, &plugin); if (slot == -1) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save"); - dialog->setSaveMode(true); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); savegameDescription = dialog->getResultString(); delete dialog; @@ -3057,8 +3056,7 @@ bool ToonEngine::loadGame(int32 slot) { EngineMan.findGame(_gameDescription->gameid, &plugin); if (slot == -1) { - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore"); - dialog->setSaveMode(false); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); delete dialog; } else { |