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author | Sylvain Dupont | 2010-10-10 20:30:36 +0000 |
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committer | Sylvain Dupont | 2010-10-10 20:30:36 +0000 |
commit | 23aa94ec0273058e7fc1d826a654970d2dc71df7 (patch) | |
tree | 267047ce4be6f2be933997803baf466bde060ed0 /engines/toon | |
parent | 9c56271839dc6100be45bed9f75f5c67ec046907 (diff) | |
download | scummvm-rg350-23aa94ec0273058e7fc1d826a654970d2dc71df7.tar.gz scummvm-rg350-23aa94ec0273058e7fc1d826a654970d2dc71df7.tar.bz2 scummvm-rg350-23aa94ec0273058e7fc1d826a654970d2dc71df7.zip |
TOON: Fix fast animation "Ready" on Sweetfighter game
svn-id: r53129
Diffstat (limited to 'engines/toon')
-rw-r--r-- | engines/toon/script_func.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index 724f120755..821a8971de 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -960,7 +960,6 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame(EMCState *state) { SceneAnimation *sceneAnim = _vm->getSceneAnimation(animId); - //debugC(0,0xfff,"Anim %d / frame %d ", animId, frame); if (sceneAnim->_active) { sceneAnim->_animInstance->setFrame(frame); sceneAnim->_animInstance->setAnimationRange(frame, frame); @@ -977,6 +976,9 @@ int32 ScriptFunc::sys_Cmd_Draw_Scene_Anim_WSA_Frame(EMCState *state) { _vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 2); else if (animId == 20 || animId == 15 || animId == 21 || animId == 16 || animId == 17 || animId == 18) _vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 1); + else if (animId == 9) { + _vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 6); + } } if (_vm->state()->_currentScene == 29) { |