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author | Sylvain Dupont | 2010-10-25 22:15:47 +0000 |
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committer | Sylvain Dupont | 2010-10-25 22:15:47 +0000 |
commit | 7ab1e368e880e17d3ea904fe74153219e9531d1d (patch) | |
tree | 07182732047bbddf669e4fd2b6377b095957b855 /engines/toon | |
parent | f370ba174aa8085f80779bd92e22189451ccaf01 (diff) | |
download | scummvm-rg350-7ab1e368e880e17d3ea904fe74153219e9531d1d.tar.gz scummvm-rg350-7ab1e368e880e17d3ea904fe74153219e9531d1d.tar.bz2 scummvm-rg350-7ab1e368e880e17d3ea904fe74153219e9531d1d.zip |
TOON: Implemented Ambient SFX
For example used in arcade playing sounds, lullaby music,
toilet game win sound effects...
svn-id: r53834
Diffstat (limited to 'engines/toon')
-rw-r--r-- | engines/toon/audio.cpp | 124 | ||||
-rw-r--r-- | engines/toon/audio.h | 32 | ||||
-rw-r--r-- | engines/toon/script_func.cpp | 8 | ||||
-rw-r--r-- | engines/toon/toon.cpp | 7 |
4 files changed, 151 insertions, 20 deletions
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp index 302e45bb5f..c3ab2b2fd6 100644 --- a/engines/toon/audio.cpp +++ b/engines/toon/audio.cpp @@ -49,9 +49,18 @@ AudioManager::AudioManager(ToonEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixe for (int32 i = 0; i < 4; i++) _audioPacks[i] = 0; - voiceMuted = false; - musicMuted = false; - sfxMuted = false; + for (int32 i = 0; i < 4; i++) { + _ambientSFXs[i]._delay = 0; + _ambientSFXs[i]._enabled = false; + _ambientSFXs[i]._id = -1; + _ambientSFXs[i]._channel = -1; + _ambientSFXs[i]._lastTimer = 0; + _ambientSFXs[i]._volume = 255; + } + + _voiceMuted = false; + _musicMuted = false; + _sfxMuted = false; } AudioManager::~AudioManager(void) { @@ -62,18 +71,18 @@ AudioManager::~AudioManager(void) { void AudioManager::muteMusic(bool muted) { setMusicVolume(muted ? 0 : 255); - musicMuted = muted; + _musicMuted = muted; } void AudioManager::muteVoice(bool muted) { if(voiceStillPlaying() && _channels[2]) { _channels[2]->setVolume(muted ? 0 : 255); } - voiceMuted = muted; + _voiceMuted = muted; } void AudioManager::muteSfx(bool muted) { - sfxMuted = muted; + _sfxMuted = muted; } void AudioManager::removeInstance(AudioStreamInstance *inst) { @@ -125,7 +134,7 @@ void AudioManager::playMusic(Common::String dir, Common::String music) { //if (!_channels[_currentMusicChannel]) // delete _channels[_currentMusicChannel]; _channels[_currentMusicChannel] = new AudioStreamInstance(this, _mixer, srs, true); - _channels[_currentMusicChannel]->setVolume(musicMuted ? 0 : 255); + _channels[_currentMusicChannel]->setVolume(_musicMuted ? 0 : 255); _channels[_currentMusicChannel]->play(true, Audio::Mixer::kMusicSoundType); } @@ -152,11 +161,11 @@ void AudioManager::playVoice(int32 id, bool genericVoice) { _channels[2] = new AudioStreamInstance(this, _mixer, stream); _channels[2]->play(false, Audio::Mixer::kSpeechSoundType); - _channels[2]->setVolume(voiceMuted ? 0 : 255); + _channels[2]->setVolume(_voiceMuted ? 0 : 255); } -void AudioManager::playSFX(int32 id, int volume , bool genericSFX) { +int32 AudioManager::playSFX(int32 id, int volume , bool genericSFX) { debugC(4, kDebugAudio, "playSFX(%d, %d)", id, (genericSFX) ? 1 : 0); // find a free SFX channel @@ -168,16 +177,18 @@ void AudioManager::playSFX(int32 id, int volume , bool genericSFX) { stream = _audioPacks[3]->getStream(id, true); if (stream->size() == 0) - return; + return -1; for (int32 i = 3; i < 16; i++) { if (!_channels[i]) { _channels[i] = new AudioStreamInstance(this, _mixer, stream); _channels[i]->play(false, Audio::Mixer::kSFXSoundType); - _channels[i]->setVolume(sfxMuted ? 0 : volume); - break; + _channels[i]->setVolume(_sfxMuted ? 0 : volume); + return i; } } + + return -1; } void AudioManager::stopCurrentVoice() { @@ -517,5 +528,94 @@ Common::SeekableReadStream *AudioStreamPackage::getStream(int32 id, bool ownMemo } } +void AudioManager::startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume) +{ + int32 found = -1; + for (int32 i = 0; i < 4; i++) { + if (!_ambientSFXs[i]._enabled) { + found = i; + break; + } + } + + if (found < 0) + return; + + _ambientSFXs[found]._lastTimer = _vm->getOldMilli() - 1; + _ambientSFXs[found]._delay = delay; + _ambientSFXs[found]._enabled = true; + _ambientSFXs[found]._mode = mode; + _ambientSFXs[found]._volume = volume; + _ambientSFXs[found]._id = id; + updateAmbientSFX(); + +} + +void AudioManager::setAmbientSFXVolume(int32 id, int volume) { + for (int32 i = 0; i < 4; i++) { + AudioAmbientSFX* ambient = &_ambientSFXs[i]; + if (ambient->_id == id && ambient->_enabled) { + ambient->_volume = volume; + if (ambient->_channel >= 0 && _channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) { + _channels[ambient->_channel]->setVolume(volume); + } + break; + } + } +} + +void AudioManager::killAmbientSFX(int32 id) +{ + for (int32 i = 0; i < 4; i++) { + AudioAmbientSFX* ambient = &_ambientSFXs[i]; + if (ambient->_id == id && ambient->_enabled) { + ambient->_enabled = false; + ambient->_id = -1; + + if (_channels[ambient->_channel]) { + _channels[ambient->_channel]->stop(false); + } + } + + } +} + +void AudioManager::killAllAmbientSFX() +{ + for (int32 i = 0; i < 4; i++) { + AudioAmbientSFX* ambient = &_ambientSFXs[i]; + if (ambient->_enabled) { + ambient->_enabled = false; + ambient->_id = -1; + + if (_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()) { + _channels[ambient->_channel]->stop(false); + } + } + } +} + +void AudioManager::updateAmbientSFX() +{ + if (_vm->getMoviePlayer()->isPlaying()) return; + + for (int32 i = 0; i < 4; i++) { + AudioAmbientSFX* ambient = &_ambientSFXs[i]; + if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()))) { + if(ambient->_mode == 1) { + if (_vm->randRange(0, 32767) < ambient->_delay) { + ambient->_channel = playSFX(ambient->_id, ambient->_volume, false); + } + } else { + if (_vm->getOldMilli() > ambient->_lastTimer) { + ambient->_channel = playSFX(ambient->_id, ambient->_volume, false); + ambient->_lastTimer = _vm->getOldMilli(); // + 60 * _vm->getTickLength() * ambient->_delay; + } + } + } + } +} + + } // End of namespace Toon diff --git a/engines/toon/audio.h b/engines/toon/audio.h index 535e909565..32295fdadd 100644 --- a/engines/toon/audio.h +++ b/engines/toon/audio.h @@ -109,6 +109,16 @@ protected: ToonEngine *_vm; }; +struct AudioAmbientSFX { + int32 _id; + int32 _volume; + int32 _lastTimer; + int32 _delay; + int32 _mode; + int32 _channel; + bool _enabled; +}; + class AudioManager { public: void removeInstance(AudioStreamInstance *inst); // called by destructor @@ -120,16 +130,22 @@ public: void playMusic(Common::String dir, Common::String music); void playVoice(int32 id, bool genericVoice); - void playSFX(int32 id, int volume, bool genericSFX); + int32 playSFX(int32 id, int volume, bool genericSFX); void stopCurrentVoice(); void setMusicVolume(int32 volume); void stopMusic(); void muteVoice(bool mute); void muteMusic(bool mute); void muteSfx(bool mute); - bool isVoiceMuted() { return voiceMuted; } - bool isMusicMuted() { return musicMuted; } - bool isSfxMuted() { return sfxMuted; } + bool isVoiceMuted() { return _voiceMuted; } + bool isMusicMuted() { return _musicMuted; } + bool isSfxMuted() { return _sfxMuted; } + + void startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume); + void killAmbientSFX(int32 id); + void killAllAmbientSFX(); + void updateAmbientSFX(); + void setAmbientSFXVolume(int32 id, int volume); void closeAudioPack(int32 id); bool loadAudioPack(int32 id, Common::String indexFile, Common::String packFile); @@ -148,9 +164,11 @@ public: Audio::Mixer *_mixer; protected: - bool voiceMuted; - bool musicMuted; - bool sfxMuted; + bool _voiceMuted; + bool _musicMuted; + bool _sfxMuted; + + AudioAmbientSFX _ambientSFXs[4]; }; } // End of namespace Toon diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index 1f463d065b..be1301cec2 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -1054,18 +1054,26 @@ int32 ScriptFunc::sys_Cmd_Play_Sfx(EMCState *state) { } int32 ScriptFunc::sys_Cmd_Set_Ambient_Sfx(EMCState *state) { + //printf("Ambient Sfx : %d %d %d %d\n", stackPos(0), stackPos(1), stackPos(2), stackPos(3)); + _vm->getAudioManager()->startAmbientSFX(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return 0; } int32 ScriptFunc::sys_Cmd_Kill_Ambient_Sfx(EMCState *state) { + //printf("Kill Sfx : %d \n", stackPos(0)); + _vm->getAudioManager()->killAmbientSFX(stackPos(0)); return 0; } int32 ScriptFunc::sys_Cmd_Set_Ambient_Sfx_Plus(EMCState *state) { + //printf("Ambient Sfx Plus: %d %d %d %d %d %d %d %d\n", stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); + _vm->getAudioManager()->startAmbientSFX(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); return 0; } int32 ScriptFunc::sys_Cmd_Set_Ambient_Volume(EMCState *state) { + //printf("Ambient Volume : %d %d \n", stackPos(0), stackPos(1)); + _vm->getAudioManager()->setAmbientSFXVolume(stackPos(0), stackPos(1)); return 0; } diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 84a28ae990..c47c2c18df 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -161,7 +161,7 @@ void ToonEngine::waitForScriptStep() { // Wait after a specified number of script steps when executing a script // to lower CPU usage if (++_scriptStep >= 40) { - g_system->delayMillis(10); + g_system->delayMillis(1); _scriptStep = 0; } } @@ -359,6 +359,7 @@ void ToonEngine::update(int32 timeIncrement) { updateTimer(timeIncrement); updateTimers(); updateScrolling(false, timeIncrement); + _audioManager->updateAmbientSFX(); _animationManager->update(timeIncrement); _cursorAnimationInstance->update(timeIncrement); @@ -815,6 +816,7 @@ void ToonEngine::simpleUpdate(bool waitCharacterToTalk) { updateAnimationSceneScripts(elapsedTime); updateTimer(elapsedTime); _animationManager->update(elapsedTime); + _audioManager->updateAmbientSFX(); render(); @@ -1574,6 +1576,8 @@ void ToonEngine::exitScene() { strcpy(temp, createRoomFilename(Common::String::printf("%s.pak", _gameState->_locations[_gameState->_currentScene]._name).c_str()).c_str()); resources()->closePackage(temp); + _audioManager->killAllAmbientSFX(); + _drew->stopWalk(); _flux->stopWalk(); @@ -2665,6 +2669,7 @@ void ToonEngine::newGame() { } } + void ToonEngine::playSFX(int32 id, int32 volume) { if (id < 0) _audioManager->playSFX(-id + 1, volume, true); 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