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author | Johannes Schickel | 2012-06-10 04:49:42 +0200 |
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committer | Johannes Schickel | 2012-06-10 04:53:17 +0200 |
commit | 7c5cf1b400808865a5f601f70d624ad6704a0c8c (patch) | |
tree | 488862f566ac55bbadf84440115a12b91a213b5d /engines/toon | |
parent | 9b05f4e1039ade7f2d0b774c18a6767113f2c848 (diff) | |
download | scummvm-rg350-7c5cf1b400808865a5f601f70d624ad6704a0c8c.tar.gz scummvm-rg350-7c5cf1b400808865a5f601f70d624ad6704a0c8c.tar.bz2 scummvm-rg350-7c5cf1b400808865a5f601f70d624ad6704a0c8c.zip |
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
Diffstat (limited to 'engines/toon')
-rw-r--r-- | engines/toon/toon.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index 9da06ce5be..be298e1236 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -2955,14 +2955,12 @@ Common::String ToonEngine::getSavegameName(int nr) { } bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { - const EnginePlugin *plugin = NULL; int16 savegameId; Common::String savegameDescription; - EngineMan.findGame(_gameDescription->gameid, &plugin); if (slot == -1) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + savegameId = dialog->runModalWithCurrentTarget(); savegameDescription = dialog->getResultString(); delete dialog; } else { @@ -3051,13 +3049,11 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) { } bool ToonEngine::loadGame(int32 slot) { - const EnginePlugin *plugin = NULL; int16 savegameId; - EngineMan.findGame(_gameDescription->gameid, &plugin); if (slot == -1) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); - savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + savegameId = dialog->runModalWithCurrentTarget(); delete dialog; } else { savegameId = slot; |