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author | Sylvain Dupont | 2010-10-26 22:26:13 +0000 |
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committer | Sylvain Dupont | 2010-10-26 22:26:13 +0000 |
commit | fc1e70eb01007e89a66ca9d9313f7e1b1ffc1e0b (patch) | |
tree | 5e603aba787a2eaf650278d4645b45311006654f /engines/toon | |
parent | 66da19552ea855d825c6a68b00e3e5ea8b84d932 (diff) | |
download | scummvm-rg350-fc1e70eb01007e89a66ca9d9313f7e1b1ffc1e0b.tar.gz scummvm-rg350-fc1e70eb01007e89a66ca9d9313f7e1b1ffc1e0b.tar.bz2 scummvm-rg350-fc1e70eb01007e89a66ca9d9313f7e1b1ffc1e0b.zip |
TOON: Fix SetMousePos wrong position
When the game was in a close up, cmd_Set_Mouse_Pos was setting
a out-of-window mouse position.
svn-id: r53866
Diffstat (limited to 'engines/toon')
-rw-r--r-- | engines/toon/script_func.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index f96b9567a9..f571f324ef 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -548,7 +548,11 @@ int32 ScriptFunc::sys_Cmd_Exit_Conversation(EMCState *state) { } int32 ScriptFunc::sys_Cmd_Set_Mouse_Pos(EMCState *state) { - _vm->getSystem()->warpMouse(stackPos(0) - _vm->state()->_currentScrollValue, stackPos(1)); + if (_vm->state()->_inCloseUp) { + _vm->getSystem()->warpMouse(stackPos(0), stackPos(1)); + } else { + _vm->getSystem()->warpMouse(stackPos(0) - _vm->state()->_currentScrollValue, stackPos(1)); + } return 0; } |