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author | Gregory Montoir | 2007-09-29 19:14:38 +0000 |
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committer | Gregory Montoir | 2007-09-29 19:14:38 +0000 |
commit | 7ca277d2525da7a28b8fe6949970ccbbfd28b1f4 (patch) | |
tree | e940f6e824556ad54a718117b069ed8f07564dac /engines/touche/saveload.cpp | |
parent | bdffcca128d8114fe50c0726b72dd149d9b0a815 (diff) | |
download | scummvm-rg350-7ca277d2525da7a28b8fe6949970ccbbfd28b1f4.tar.gz scummvm-rg350-7ca277d2525da7a28b8fe6949970ccbbfd28b1f4.tar.bz2 scummvm-rg350-7ca277d2525da7a28b8fe6949970ccbbfd28b1f4.zip |
don't update the screen directly after a gamestate load ; keychars and room background are now redrawn on the same frame (bug #1751226)
svn-id: r29133
Diffstat (limited to 'engines/touche/saveload.cpp')
-rw-r--r-- | engines/touche/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp index 46e3194644..90eb3665fd 100644 --- a/engines/touche/saveload.cpp +++ b/engines/touche/saveload.cpp @@ -328,7 +328,7 @@ void ToucheEngine::loadGameStateData(Common::ReadStream *stream) { _backdropBuffer, _currentBitmapWidth, _flagsTable[614], _flagsTable[615], kScreenWidth, kRoomHeight); updateRoomRegions(); - updateEntireScreen(); + _fullRedrawCounter = 1; _roomNeedRedraw = false; if (_flagsTable[617] != 0) { res_loadSpeech(_flagsTable[617]); |