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authorGregory Montoir2007-09-29 19:14:38 +0000
committerGregory Montoir2007-09-29 19:14:38 +0000
commit7ca277d2525da7a28b8fe6949970ccbbfd28b1f4 (patch)
treee940f6e824556ad54a718117b069ed8f07564dac /engines/touche/touche.cpp
parentbdffcca128d8114fe50c0726b72dd149d9b0a815 (diff)
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don't update the screen directly after a gamestate load ; keychars and room background are now redrawn on the same frame (bug #1751226)
svn-id: r29133
Diffstat (limited to 'engines/touche/touche.cpp')
-rw-r--r--engines/touche/touche.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/touche/touche.cpp b/engines/touche/touche.cpp
index 8f1b065670..7e1a839fe9 100644
--- a/engines/touche/touche.cpp
+++ b/engines/touche/touche.cpp
@@ -55,7 +55,6 @@ ToucheEngine::ToucheEngine(OSystem *system)
_processRandomPaletteCounter = 0;
- _roomNeedRedraw = false;
_fastWalkMode = false;
_fastMode = false;
@@ -63,7 +62,7 @@ ToucheEngine::ToucheEngine(OSystem *system)
_objectDescriptionNum = 0;
_speechPlaying = false;
- _roomNeedRedraw = false;
+ _roomNeedRedraw = false;
_fullRedrawCounter = 0;
_menuRedrawCounter = 0;
memset(_paletteBuffer, 0, sizeof(_paletteBuffer));