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authorFilippos Karapetis2008-11-11 17:57:13 +0000
committerFilippos Karapetis2008-11-11 17:57:13 +0000
commit0414a78a65b3ae843ffa69f6966682498d3c32eb (patch)
treea938e619dc28f21968628ff75d2b2ceb942bd116 /engines/touche/touche.h
parent113a83c0da91cafdb2b3c9d73094a801311c940f (diff)
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Added save/load support from the GMM for the touche engine
svn-id: r35008
Diffstat (limited to 'engines/touche/touche.h')
-rw-r--r--engines/touche/touche.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/touche/touche.h b/engines/touche/touche.h
index b5256a9d8f..475104f35a 100644
--- a/engines/touche/touche.h
+++ b/engines/touche/touche.h
@@ -499,6 +499,8 @@ protected:
void loadGameStateData(Common::ReadStream *stream);
Common::Error saveGameState(int num, const char *description);
Common::Error loadGameState(int num);
+ bool canLoadGameStateCurrently();
+ bool canSaveGameStateCurrently();
void readGameStateDescription(int num, char *description, int len);
void generateGameStateFileName(int num, char *dst, int len, bool prefixOnly = false) const;
int getGameStateFileSlot(const char *filename) const;