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author | Filippos Karapetis | 2008-11-11 17:57:13 +0000 |
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committer | Filippos Karapetis | 2008-11-11 17:57:13 +0000 |
commit | 0414a78a65b3ae843ffa69f6966682498d3c32eb (patch) | |
tree | a938e619dc28f21968628ff75d2b2ceb942bd116 /engines/touche/touche.h | |
parent | 113a83c0da91cafdb2b3c9d73094a801311c940f (diff) | |
download | scummvm-rg350-0414a78a65b3ae843ffa69f6966682498d3c32eb.tar.gz scummvm-rg350-0414a78a65b3ae843ffa69f6966682498d3c32eb.tar.bz2 scummvm-rg350-0414a78a65b3ae843ffa69f6966682498d3c32eb.zip |
Added save/load support from the GMM for the touche engine
svn-id: r35008
Diffstat (limited to 'engines/touche/touche.h')
-rw-r--r-- | engines/touche/touche.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/touche/touche.h b/engines/touche/touche.h index b5256a9d8f..475104f35a 100644 --- a/engines/touche/touche.h +++ b/engines/touche/touche.h @@ -499,6 +499,8 @@ protected: void loadGameStateData(Common::ReadStream *stream); Common::Error saveGameState(int num, const char *description); Common::Error loadGameState(int num); + bool canLoadGameStateCurrently(); + bool canSaveGameStateCurrently(); void readGameStateDescription(int num, char *description, int len); void generateGameStateFileName(int num, char *dst, int len, bool prefixOnly = false) const; int getGameStateFileSlot(const char *filename) const; |