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author | Max Horn | 2007-02-17 18:55:51 +0000 |
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committer | Max Horn | 2007-02-17 18:55:51 +0000 |
commit | b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e (patch) | |
tree | 4115d12166111ec170729e268f9161dd5b6b2009 /engines/touche | |
parent | 7d5d6c2f91287a286a65fe652c62462dce9b2e62 (diff) | |
download | scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.tar.gz scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.tar.bz2 scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.zip |
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
Diffstat (limited to 'engines/touche')
-rw-r--r-- | engines/touche/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/touche/saveload.cpp b/engines/touche/saveload.cpp index 05ec9b3904..dd29c3c387 100644 --- a/engines/touche/saveload.cpp +++ b/engines/touche/saveload.cpp @@ -344,7 +344,7 @@ bool ToucheEngine::saveGameState(int num, const char *description) { strncpy(headerDescription, description, kGameStateDescriptionLen - 1); f->write(headerDescription, kGameStateDescriptionLen); saveGameStateData(f); - f->flush(); + f->finalize(); if (!f->ioFailed()) { saveOk = true; } else { |