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author | Max Horn | 2010-03-18 15:54:40 +0000 |
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committer | Max Horn | 2010-03-18 15:54:40 +0000 |
commit | cac0ac66e22d18a57958ef342e6b115e35197e90 (patch) | |
tree | 1fef12f458e84cdba353bd9b3ef45e3d00a63a16 /engines/touche | |
parent | 81a698d0a0a52115088825523950047d135b0ca0 (diff) | |
download | scummvm-rg350-cac0ac66e22d18a57958ef342e6b115e35197e90.tar.gz scummvm-rg350-cac0ac66e22d18a57958ef342e6b115e35197e90.tar.bz2 scummvm-rg350-cac0ac66e22d18a57958ef342e6b115e35197e90.zip |
COMMON: Get rid of Common::StringList
svn-id: r48287
Diffstat (limited to 'engines/touche')
-rw-r--r-- | engines/touche/detection.cpp | 4 | ||||
-rw-r--r-- | engines/touche/menu.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/touche/detection.cpp b/engines/touche/detection.cpp index efe09ead5e..65a6a29bcc 100644 --- a/engines/touche/detection.cpp +++ b/engines/touche/detection.cpp @@ -180,11 +180,11 @@ bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGa SaveStateList ToucheMetaEngine::listSaves(const char *target) const { Common::String pattern = Touche::generateGameStateFileName(target, 0, true); - Common::StringList filenames = g_system->getSavefileManager()->listSavefiles(pattern); + Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); bool slotsTable[Touche::kMaxSaveStates]; memset(slotsTable, 0, sizeof(slotsTable)); SaveStateList saveList; - for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot = Touche::getGameStateFileSlot(file->c_str()); if (slot >= 0 && slot < Touche::kMaxSaveStates) { slotsTable[slot] = true; diff --git a/engines/touche/menu.cpp b/engines/touche/menu.cpp index abc7944ccc..52967c25c7 100644 --- a/engines/touche/menu.cpp +++ b/engines/touche/menu.cpp @@ -377,8 +377,8 @@ void ToucheEngine::handleOptions(int forceDisplay) { menuData.saveLoadDescriptionsTable[i][0] = 0; } Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), 0, true); - Common::StringList filenames = _saveFileMan->listSavefiles(gameStateFileName); - for (Common::StringList::const_iterator it = filenames.begin(); it != filenames.end(); ++it) { + Common::StringArray filenames = _saveFileMan->listSavefiles(gameStateFileName); + for (Common::StringArray::const_iterator it = filenames.begin(); it != filenames.end(); ++it) { int i = getGameStateFileSlot(it->c_str()); if (i >= 0 && i < kMaxSaveStates) { Common::InSaveFile *f = _saveFileMan->openForLoading(*it); |