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authorStrangerke2011-10-20 21:52:43 +0200
committerStrangerke2011-10-20 21:52:43 +0200
commit6005a181f9ea366f395a9e039478f9c527f2e555 (patch)
tree9e86aa8d88820134e48c0c386d599630df5b7251 /engines/tsage/blue_force/blueforce_logic.h
parentc28b98aa2ab06e7fb604b534911962877d8b9198 (diff)
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TSAGE: modify addTimer and removeTimer to use an EventHandler instead of a Timer
Diffstat (limited to 'engines/tsage/blue_force/blueforce_logic.h')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index fc4170f112..021483c645 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -219,8 +219,8 @@ public:
virtual void loadScene(int sceneNum);
virtual void checkGun();
- void addTimer(Timer *timer) { _timerList.add(timer); }
- void removeTimer(Timer *timer) { _timerList.remove(timer); }
+ void addTimer(EventHandler *timer) { _timerList.add(timer); }
+ void removeTimer(EventHandler *timer) { _timerList.remove(timer); }
bool display(CursorType action);
void fadeOut();
void gunDisplay();