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author | Paul Gilbert | 2011-08-13 19:49:54 +1000 |
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committer | Paul Gilbert | 2011-08-13 19:49:54 +1000 |
commit | e9c8232da864891fafcceb217b291a50096738ce (patch) | |
tree | 496ccf031f0500cd2d84bc8780ed5fc0d0ab656e /engines/tsage/blue_force/blueforce_scenes1.h | |
parent | c109a60a9233bfe6f30475abf4814ad5c6bc2f70 (diff) | |
download | scummvm-rg350-e9c8232da864891fafcceb217b291a50096738ce.tar.gz scummvm-rg350-e9c8232da864891fafcceb217b291a50096738ce.tar.bz2 scummvm-rg350-e9c8232da864891fafcceb217b291a50096738ce.zip |
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes1.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h new file mode 100644 index 0000000000..16d327fe9f --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES1_H +#define TSAGE_BLUEFORCE_SCENES1_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace tSage { + +class BF_Scene100: public Scene { + /* Actions */ + class Action1: public ActionExt { + private: + void setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action); + public: + SceneText _sceneText1, _sceneText2; + int _textHeight; + + virtual Common::String getClassName() { return "BF100Action1"; } + virtual void synchronize(Serializer &s) { + ActionExt::synchronize(s); + s.syncAsSint16LE(_textHeight); + } + virtual void signal(); + }; + class Action2: public ActionExt { + public: + virtual Common::String getClassName() { return "BF100Action2"; } + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Action1 _action1; + Action2 _action2; + ScenePalette _scenePalette; + SceneObjectExt2 _object1, _object2, _object3, _object4, _object5; + int _index; + + BF_Scene100(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +} // End of namespace tSage + +#endif |