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authorPaul Gilbert2011-10-06 23:09:23 +1100
committerPaul Gilbert2011-10-06 23:09:23 +1100
commit964ac1fad6f7ae880a3abe403a3aedf9235139a0 (patch)
treefd49c231287730c491fe7cf4e9195b8a9dbc1568 /engines/tsage/blue_force/blueforce_scenes2.cpp
parent14e6638480d477a50b013932dfcbaa7219082512 (diff)
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TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes2.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp446
1 files changed, 446 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index 5f36945a6c..7d66c7a52b 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -1269,6 +1269,452 @@ void Scene270::dispatch() {
SceneExt::dispatch();
}
+/*--------------------------------------------------------------------------
+ * Scene 271 - Living Room & Kitchen #2
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene271::Action1::signal() {
+ Scene271 *scene = (Scene271 *)BF_GLOBALS._sceneManager._scene;
+
+ scene->setAction(&scene->_sequenceManager2, this, 2703, &scene->_tv, NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene271::Object12::startAction(CursorType action, Event &event) {
+ Scene271 *scene = (Scene271 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_TALK:
+ if (BF_GLOBALS._dayNumber == 1) {
+ if (!BF_GLOBALS.getFlag(onDuty) && (BF_INVENTORY.getObjectScene(INV_BASEBALL_CARD) != 2)) {
+ scene->_sceneMode = 2715;
+ scene->setAction(&scene->_sequenceManager1, scene, 2715, &BF_GLOBALS._player, NULL);
+ return true;
+ }
+ } else if (BF_GLOBALS._dayNumber == 3) {
+ if (scene->_field796 == 1) {
+ scene->_stripManager.start(2712, &BF_GLOBALS._stripProxy);
+ return true;
+ } else if (BF_GLOBALS.getFlag(fGotGreen355fTalkedToGrannyDay3)) {
+ scene->_stripManager.start(2714, &BF_GLOBALS._stripProxy);
+ return true;
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2713;
+ scene->setAction(&scene->_sequenceManager1, scene, 2713, &BF_GLOBALS._player, &scene->_object12, NULL);
+ BF_GLOBALS.setFlag(fGotGreen355fTalkedToGrannyDay3);
+ return true;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene271::Item::startAction(CursorType action, Event &event) {
+ Scene271 *scene = (Scene271 *)BF_GLOBALS._sceneManager._scene;
+
+ if ((action == CURSOR_USE) && !scene->_field796) {
+ BF_GLOBALS._player.disableControl();
+ scene->_object1.postInit();
+ scene->_object1.hide();
+
+ scene->_sceneMode = 2705;
+ scene->setAction(&scene->_sequenceManager1, scene, 2705, &BF_GLOBALS._player, &scene->_object1, NULL);
+ return true;
+ } else {
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+bool Scene271::Exit::startAction(CursorType action, Event &event) {
+ Scene271 *scene = (Scene271 *)BF_GLOBALS._sceneManager._scene;
+
+ if (!scene->_action) {
+ if (scene->_field796 == 1) {
+ scene->_tempPos = Common::Point(320, 140);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2706;
+ scene->setAction(&scene->_sequenceManager1, scene, 2706, &BF_GLOBALS._player, &scene->_object1, NULL);
+ } else {
+ ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 320, 140);
+ }
+ }
+
+ return true;
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene271::Scene271() {
+ _field796 = _field2E16 = 0;
+ _tempPos.x = _tempPos.y = 0;
+ _rect1 = Rect(236, 120, 266, 130);
+}
+
+void Scene271::synchronize(Serializer &s) {
+ PalettedScene::synchronize(s);
+
+ s.syncAsSint16LE(_field796);
+ s.syncAsSint16LE(_field2E16);
+ s.syncAsSint16LE(_tempPos.x);
+ s.syncAsSint16LE(_tempPos.y);
+ _rect1.synchronize(s);
+}
+
+void Scene271::postInit(SceneObjectList *OwnerList) {
+ PalettedScene::postInit();
+ loadScene(270);
+ setZoomPercents(120, 80, 140, 100);
+ BF_GLOBALS._sound1.fadeSound(26);
+
+ _stripManager.addSpeaker(&_grandmaSpeaker);
+ _stripManager.addSpeaker(&_lyleSpeaker);
+ _stripManager.addSpeaker(&_jakeSpeaker);
+ _stripManager.addSpeaker(&_skipSpeaker);
+ _stripManager.addSpeaker(&_lauraSpeaker);
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_granTextSpeaker);
+ _stripManager.addSpeaker(&_lyleTextSpeaker);
+
+ _exit.setDetails(Rect(310, 115, 320, 167), 270, -1, -1, -1, 1, NULL);
+
+ _tv.postInit();
+ _tv.setVisage(270);
+ _tv.setPosition(Common::Point(264, 74));
+ _tv.setStrip(5);
+ _tv.fixPriority(132);
+ _tv._numFrames = 3;
+ _tv.setAction(&_action1);
+
+ if ((BF_GLOBALS._sceneManager._previousScene != 280) && (BF_GLOBALS._sceneManager._previousScene != 620)) {
+ _object10.postInit();
+ _object10.setVisage(270);
+ _object10.setStrip(2);
+ _object10.setPosition(Common::Point(302, 121));
+ _object10.fixPriority(132);
+ _object10.animate(ANIM_MODE_2, NULL);
+ }
+
+ _object5.postInit();
+ _object5.hide();
+
+ _item5.setDetails(Rect(0, 56, 56, 130), 270, 9, 10, 11, 1, NULL);
+ _object6.setDetails(270, 12, 13, 14, 1, NULL);
+ _object7.setDetails(270, 15, -1, -1, 1, NULL);
+ _object8.setDetails(270, 14, -1, -1, 1, NULL);
+ _object11.setDetails(270, -1, -1, -1, 1, NULL);
+ _tv.setDetails(270, 3, 4, 5, 1, NULL);
+ _object10.setDetails(270, 6, 7, 8, 1, NULL);
+ _object12.setDetails(270, 15, 16, 17, 1, NULL);
+ _item3.setDetails(4, 270, 27, 28, 29, 1);
+ _item1.setDetails(1, 270, 18, 19, 20, 1);
+ _item6.setDetails(Rect(278, 50, 318, 72), 270, 21, 22, 23, 1, NULL);
+ _item2.setDetails(3, 270, 24, 25, 26, 1);
+ _item4.setDetails(2, 270, 30, 31, 32, 1);
+ _item11.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 270, 0, 1, 2, 1, NULL);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player._moveDiff.x = 8;
+ BF_GLOBALS._player.changeZoom(-1);
+ BF_GLOBALS._player.disableControl();
+
+ _field796 = 0;
+ _sceneMode = 0;
+ _field2E16 = 0;
+
+ if (BF_GLOBALS._dayNumber == 0) {
+ BF_GLOBALS._dayNumber = 1;
+ BF_GLOBALS._sceneManager.changeScene(180);
+ }
+
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 180:
+ BF_GLOBALS._walkRegions.proc1(6);
+ BF_GLOBALS._walkRegions.proc1(14);
+ BF_GLOBALS._walkRegions.proc1(19);
+
+ BF_GLOBALS._player.setVisage(151);
+ BF_GLOBALS._player.setPosition(Common::Point(348, 151));
+
+ _object12.postInit();
+ _object12.setVisage(274);
+ _object12.setPosition(Common::Point(157, 132));
+ _object12._numFrames = 5;
+ _object12.animate(ANIM_MODE_2, NULL);
+ break;
+ case 280:
+ BF_GLOBALS._player.setVisage(271);
+ BF_GLOBALS._player.setStrip(5);
+ BF_GLOBALS._player._frame = 6;
+ BF_GLOBALS._player.setPosition(Common::Point(228, 138));
+
+ _object1.postInit();
+ _object1.setPosition(Common::Point(340, 100));
+
+ _object11.postInit();
+ _object11.setVisage(272);
+ _object11.setStrip(1);
+ _object11._frame = 2;
+ _object11.setPosition(Common::Point(35, 136));
+
+ _object6.postInit();
+ _object6.hide();
+
+ BF_GLOBALS._walkRegions.proc1(6);
+ BF_GLOBALS._walkRegions.proc1(14);
+ BF_GLOBALS._walkRegions.proc1(19);
+
+ _object12.postInit();
+ _object12.setVisage(274);
+ _object12.setPosition(Common::Point(157, 132));
+ _object12.animate(ANIM_MODE_2, NULL);
+ _object12._numFrames = 5;
+ _object12.fixPriority(120);
+ _field796 = 1;
+ break;
+ case 590:
+ BF_GLOBALS._player.setVisage(275);
+ BF_GLOBALS._player.setStrip(5);
+ BF_GLOBALS._player.setPosition(Common::Point(58, 133));
+ BF_GLOBALS._player.changeZoom(-1);
+
+ _object8.postInit();
+ _object8.setVisage(279);
+ _object8.setPosition(Common::Point(87, 127));
+ _object8.fixPriority(146);
+
+ _object7.postInit();
+ _object7.setVisage(277);
+ _object7.setStrip(7);
+ _object7.setPosition(Common::Point(48, 149));
+
+ BF_GLOBALS._walkRegions.proc1(6);
+ BF_GLOBALS._walkRegions.proc1(14);
+ BF_GLOBALS._walkRegions.proc1(19);
+
+ _object12.postInit();
+ _object12.setVisage(276);
+ _object12.setPosition(Common::Point(129, 130));
+
+ _object2.postInit();
+ _object2.setVisage(270);
+ _object2.setStrip(3);
+ _object2.setFrame(2);
+ _object2.setPosition(Common::Point(62, 101));
+ _object2.fixPriority(145);
+
+ _object3.postInit();
+ _object3.setVisage(270);
+ _object3.setStrip(3);
+ _object3.setFrame(3);
+ _object3.setPosition(Common::Point(90, 104));
+ _object3.fixPriority(132);
+
+ _object4.postInit();
+ _object4.setVisage(270);
+ _object4.setStrip(3);
+ _object4.setFrame(4);
+ _object4.setPosition(Common::Point(132, 87));
+ _object4.fixPriority(1);
+ break;
+ default:
+ BF_GLOBALS._player.setVisage(271);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.setPosition(Common::Point(239, 145));
+
+ BF_GLOBALS._walkRegions.proc1(6);
+ BF_GLOBALS._walkRegions.proc1(14);
+ BF_GLOBALS._walkRegions.proc1(19);
+
+ _object12.postInit();
+ _object12.setVisage(274);
+ _object12.setPosition(Common::Point(157, 132));
+ _object12.animate(ANIM_MODE_2, NULL);
+ _object12._numFrames = 5;
+
+ _object1.postInit();
+ _object1.setVisage(271);
+ _object1.setStrip(4);
+ _object1.setPosition(Common::Point(220, 117));
+ _object1.fixPriority(145);
+ break;
+ }
+
+ _sceneMode = 11;
+
+ static uint32 black = 0;
+ add2Faders((const byte *)&black, 2, 270, this);
+}
+
+void Scene271::signal() {
+ static uint32 black = 0;
+
+ switch (_sceneMode) {
+ case 10:
+ _sceneMode = 2702;
+ setAction(&_sequenceManager1, this, 2702, &BF_GLOBALS._player, NULL);
+ break;
+ case 11:
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 180:
+ _sceneMode = 2716;
+ setAction(&_sequenceManager1, this, 2716, &BF_GLOBALS._player, &_object12, NULL);
+ break;
+ case 280:
+ BF_GLOBALS._dayNumber = 3;
+ BF_INVENTORY.alterInventory(3);
+
+ _sceneMode = 2707;
+ setAction(&_sequenceManager1, this, 2707, &BF_GLOBALS._player, &_object1, &_object11, &_object5, &_object6, NULL);
+ break;
+ case 590:
+ _sceneMode = 2704;
+ setAction(&_sequenceManager1, this, 2707, &BF_GLOBALS._player, &_object12, &_object7, &_object8, NULL);
+ default:
+ _object11.postInit();
+ _object11.setPosition(Common::Point(340, 100));
+ BF_GLOBALS._sound1.play(36);
+
+ _sceneMode = 2709;
+ setAction(&_sequenceManager1, this, 2709, &BF_GLOBALS._player, &_object1, &_object12, &_object11, NULL);
+ break;
+ }
+ break;
+ case 12:
+ BF_GLOBALS._v51C44 = 0;
+ BF_GLOBALS._sound1.changeSound(67);
+ BF_GLOBALS._sceneManager.changeScene(280);
+ break;
+ case 13:
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 2702:
+ BF_GLOBALS._player._strip = 1;
+ BF_GLOBALS._player.enableControl();
+ _field2E16 = 1;
+ break;
+ case 2704:
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(690);
+ break;
+ case 2705:
+ _field796 = 1;
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 2706:
+ BF_GLOBALS._player.changeZoom(-1);
+ BF_GLOBALS._player.enableControl();
+
+ _object1.remove();
+ _field796 = 0;
+ ADD_PLAYER_MOVER(_tempPos.x, _tempPos.y);
+ break;
+ case 2707:
+ BF_GLOBALS._player.enableControl();
+ _field796 = 1;
+ _field2E16 = 1;
+
+ _object1.remove();
+ _object11.remove();
+
+ BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 1);
+ break;
+ case 2709:
+ BF_GLOBALS._sound1.play(68);
+ _sceneMode = 12;
+ addFader((const byte *)&black, 2, this);
+ break;
+ case 2712:
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(180);
+ break;
+ case 2713:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 2714:
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._sceneManager.changeScene(560);
+ break;
+ case 2715:
+ break;
+ case 2716:
+ BF_GLOBALS._deathReason = 24;
+ _sceneMode = 13;
+ addFader((const byte *)&black, 2, this);
+ break;
+ }
+}
+
+void Scene271::process(Event &event) {
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) &&
+ (_field796 == 1) && (!_action)) {
+ _tempPos = event.mousePos;
+ BF_GLOBALS._player.disableControl();
+
+ _sceneMode = 2706;
+ setAction(&_sequenceManager1, this, 2706, &BF_GLOBALS._player, &_object1, NULL);
+ event.handled = true;
+ }
+
+ SceneExt::process(event);
+
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < BF_INTERFACE_Y)) {
+ if (_exit.contains(event.mousePos)) {
+ GfxSurface cursor = _cursorVisage.getFrame(EXITFRAME_E);
+ BF_GLOBALS._events.setCursor(cursor);
+ } else {
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+}
+
+void Scene271::dispatch() {
+ if (!_action && (_field2E16 == 1)) {
+ if ((BF_GLOBALS._player._position.x > 236) && (BF_GLOBALS._player._position.y < 120)) {
+ _field2E16 = 0;
+ BF_GLOBALS._sceneManager.changeScene(560);
+ }
+
+ if (BF_GLOBALS._player._position.x <= 20) {
+ _field2E16 = 0;
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player._mover->remove();
+ BF_GLOBALS._player._strip = 3;
+ BF_GLOBALS._player._frame = 1;
+
+ if (BF_GLOBALS._sceneObjects->contains(&_object12)) {
+ _sceneMode = 10;
+ _stripManager.start(2711, this);
+ } else {
+ SceneItem::display2(270, 33);
+ _sceneMode = 2702;
+ setAction(&_sequenceManager1, this, 2702, &BF_GLOBALS._player, NULL);
+ }
+ }
+
+ if (BF_GLOBALS._player._position.x >= 300) {
+ _field2E16 = 0;
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 2712;
+ setAction(&_sequenceManager1, this, 2712, &BF_GLOBALS._player, NULL);
+ }
+ }
+
+ SceneExt::dispatch();
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE