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author | Paul Gilbert | 2011-08-26 19:07:43 +1000 |
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committer | Paul Gilbert | 2011-08-26 19:07:43 +1000 |
commit | 734e4f628be88a37b09965dacc77e60152dca25d (patch) | |
tree | d827ed62a263771aefea1083822a73aae2abf40f /engines/tsage/blue_force/blueforce_scenes3.h | |
parent | 4f3b85f4efc05affb7b4a7080e349360a3352048 (diff) | |
download | scummvm-rg350-734e4f628be88a37b09965dacc77e60152dca25d.tar.gz scummvm-rg350-734e4f628be88a37b09965dacc77e60152dca25d.tar.bz2 scummvm-rg350-734e4f628be88a37b09965dacc77e60152dca25d.zip |
TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h new file mode 100644 index 0000000000..42ae69fc3f --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -0,0 +1,137 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES3_H +#define TSAGE_BLUEFORCE_SCENES3_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene300: public SceneExt { + /* Objects */ + class Object: public NamedObject { + public: + int _stripNumber; + public: + Object(int stripNumber) { _stripNumber = stripNumber; } + + virtual void startMover(CursorType action); + }; + class Object17: public NamedObject { + public: + virtual void startMover(CursorType action); + }; + + /* Items */ + class Item1: public NamedHotspot { + public: + virtual void startMover(CursorType action); + }; + class Item2: public NamedHotspot { + public: + virtual void startMover(CursorType action); + }; + class Item14: public NamedHotspot { + public: + virtual void startMover(CursorType action); + }; + class Item15: public NamedHotspot { + public: + virtual void startMover(CursorType action); + }; + + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + class Action3: public Action { + public: + virtual void signal(); + }; + class Action4: public Action { + public: + virtual void signal(); + }; + class Action5: public Action { + public: + virtual void signal(); + }; +private: + void setup(); +public: + SequenceManager _sequenceManager1, _sequenceManager2; + SequenceManager _sequenceManager3, _sequenceManager4; + NamedObject _object1; + FollowerObject _object2, _object3, _object4, _object5, _object6, _object7; + SceneObject _object8, _object9, _object10; + NamedObject _object11, _object12; + Object _object13, _object14, _object15, _object16; + Object17 _object17; + NamedObject _object18, _object19; + Item1 _item1; + Item2 _item2; + NamedHotspot _item3, _item4, _item5, _item6, _item7; + NamedHotspot _item8, _item9, _item10, _item11; + NamedHotspot _item12, _item13; + Item14 _item14; + Item15 _item15; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Action5 _action5; + SpeakerGameText _gameTextSpeaker; + SpeakerSutter _sutterSpeaker; + SpeakerDoug _dougSpeaker; + SpeakerJakeNoHead _jakeSpeaker; + TimerExt _timer; + int _field2760, _field2762; + + Scene300(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |