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author | Paul Gilbert | 2011-08-31 22:18:11 +1000 |
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committer | Paul Gilbert | 2011-08-31 22:18:11 +1000 |
commit | cee156d5963a2eae868cf4d93ebca57d8cdb2b83 (patch) | |
tree | 60455947ec55688e1afa56b73e68066b30e42607 /engines/tsage/blue_force/blueforce_scenes3.h | |
parent | 233592d28a1f0ebf01c6ba29f3c2f6673f97553a (diff) | |
download | scummvm-rg350-cee156d5963a2eae868cf4d93ebca57d8cdb2b83.tar.gz scummvm-rg350-cee156d5963a2eae868cf4d93ebca57d8cdb2b83.tar.bz2 scummvm-rg350-cee156d5963a2eae868cf4d93ebca57d8cdb2b83.zip |
TSAGE: Implemented missing functionality for first game scene
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes3.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index 42ae69fc3f..4acb424207 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -46,29 +46,29 @@ class Scene300: public SceneExt { public: Object(int stripNumber) { _stripNumber = stripNumber; } - virtual void startMover(CursorType action); + virtual void startAction(CursorType action); }; class Object17: public NamedObject { public: - virtual void startMover(CursorType action); + virtual void startAction(CursorType action); }; /* Items */ class Item1: public NamedHotspot { public: - virtual void startMover(CursorType action); + virtual void startAction(CursorType action); }; class Item2: public NamedHotspot { public: - virtual void startMover(CursorType action); + virtual void startAction(CursorType action); }; class Item14: public NamedHotspot { public: - virtual void startMover(CursorType action); + virtual void startAction(CursorType action); }; class Item15: public NamedHotspot { public: - virtual void startMover(CursorType action); + virtual void startAction(CursorType action); }; /* Actions */ @@ -97,6 +97,7 @@ private: public: SequenceManager _sequenceManager1, _sequenceManager2; SequenceManager _sequenceManager3, _sequenceManager4; + Visage _cursorVisage; NamedObject _object1; FollowerObject _object2, _object3, _object4, _object5, _object6, _object7; SceneObject _object8, _object9, _object10; |