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authorPaul Gilbert2011-09-30 20:26:47 +1000
committerPaul Gilbert2011-09-30 20:26:47 +1000
commita7f26eb1591dcd50f7ce4ee8485eca6fbbd9a145 (patch)
tree344d3e685db2804db47f20618a8c36c7eb78ee51 /engines/tsage/blue_force/blueforce_scenes5.cpp
parentc67e2724518e5d8612845100709002b952c97cbd (diff)
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TSAGE: Implemented Blue Force scene 551 - Outside Bikini Hut (Drunk Stop)
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes5.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp611
1 files changed, 607 insertions, 4 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index 81afb9336a..4e7a39cdec 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -157,10 +157,6 @@ bool Scene550::Vechile::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
-Scene550::Scene550(): SceneExt() {
- _fieldF90 = 0;
-}
-
void Scene550::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._sound1.fadeSound(16);
@@ -290,6 +286,613 @@ void Scene550::signal() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 551 - Outside Bikini Hut (Drunk Stop)
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene551::Action2::signal() {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ BF_GLOBALS._walkRegions.proc2(18);
+ BF_GLOBALS._walkRegions.proc2(4);
+ scene->_field1CD2 = 1;
+
+ scene->_harrison.setObjectWrapper(new SceneObjectWrapper());
+ scene->_harrison.animate(ANIM_MODE_1, NULL);
+
+ BF_GLOBALS._player.setVisage(304);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ if (scene->_drunkStanding._flag != 1) {
+ ADD_PLAYER_MOVER_THIS(scene->_harrison, 126, 85);
+ } else {
+ ADD_PLAYER_MOVER_THIS(scene->_harrison, 88, 91);
+ }
+ break;
+ case 1:
+ scene->_harrison.updateAngle(BF_GLOBALS._player._position);
+
+ if (scene->_drunkStanding._flag == 1) {
+ BF_GLOBALS._walkRegions.proc1(4);
+ ADD_PLAYER_MOVER(71, 97);
+ } else {
+ ADD_PLAYER_MOVER(141, 87);
+ }
+ break;
+ case 2:
+ scene->_harrison.updateAngle(BF_GLOBALS._player._position);
+ BF_GLOBALS._player.updateAngle(scene->_harrison._position);
+ setDelay(10);
+ break;
+ case 3:
+ scene->_stripManager.start(scene->_harrison._flag, this);
+ break;
+ case 4:
+ scene->_field1CD2 = 0;
+ BF_GLOBALS._player.enableControl();
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene551::Vechile::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(550, 3);
+ return true;
+ case CURSOR_USE:
+ if (!BF_GLOBALS.getFlag(didDrunk)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 1;
+ scene->setAction(&scene->_sequenceManager, scene, 5510, &BF_GLOBALS._player, this, NULL);
+ } else if (BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) == 1) {
+ BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 0);
+ scene->_harrison._flag = 5505;
+ scene->setAction(&scene->_action2, scene);
+ scene->_sceneMode = 5509;
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 1;
+ scene->setAction(&scene->_sequenceManager, scene, 5510, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene551::DrunkStanding::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(550, 15);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(550, 16);
+ return true;
+ case CURSOR_TALK:
+ SceneItem::display2(550, 17);
+ return true;
+ case INV_HANDCUFFS:
+ scene->_harrison.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS.set2Flags(f1098Drunk);
+ BF_GLOBALS.setFlag(didDrunk);
+ _flag = 2;
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 5509;
+
+ scene->setAction(&scene->_sequenceManager, scene, 5509, &BF_GLOBALS._player, this, &scene->_harrison, NULL);
+ BF_GLOBALS.set2Flags(f1015Drunk);
+ return true;
+ default:
+ return NamedObjectExt::startAction(action, event);
+ }
+}
+
+bool Scene551::Drunk::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ switch (_flag) {
+ case 0:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+ scene->setAction(&scene->_sequenceManager, scene, 5505, &BF_GLOBALS._player, &scene->_object15, NULL);
+ break;
+ case 1:
+ SceneItem::display(550, 11);
+ break;
+ case 2:
+ SceneItem::display2(550, 12);
+ break;
+ case 3:
+ SceneItem::display2(550, 27);
+ break;
+ }
+ return true;
+ case CURSOR_USE:
+ switch (_flag) {
+ case 0:
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS.getFlag(fTalkedToDrunkInCar)) {
+ scene->_sceneMode = 5508;
+ scene->setAction(&scene->_sequenceManager, scene, 5508, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS.setFlag(fTalkedToDrunkInCar);
+ scene->_sceneMode = 16;
+ scene->setAction(&scene->_sequenceManager, scene, 5504, &BF_GLOBALS._player, &scene->_object15, NULL);
+ }
+ break;
+ case 2:
+ SceneItem::display2(550, 13);
+ break;
+ case 3:
+ SceneItem::display2(550, 27);
+ break;
+ default:
+ break;
+ }
+ return true;
+ case CURSOR_TALK:
+ if (_flag)
+ break;
+ BF_GLOBALS._player.disableControl();
+
+ if (BF_GLOBALS.getFlag(fTalkedToDrunkInCar)) {
+ scene->_sceneMode = 5508;
+ scene->setAction(&scene->_sequenceManager, scene, 5508, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS.setFlag(fTalkedToDrunkInCar);
+ scene->_sceneMode = 0;
+ scene->setAction(&scene->_sequenceManager, scene, 5504, &BF_GLOBALS._player, &scene->_object15, NULL);
+ }
+ return true;
+ case INV_CENTER_PUNCH:
+ if (_flag) {
+ SceneItem::display2(550, 14);
+ } else {
+ BF_GLOBALS.set2Flags(f1098Drunk);
+ BF_GLOBALS.setFlag(didDrunk);
+ _flag = 1;
+ BF_GLOBALS._uiElements.addScore(30);
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 5506;
+ scene->setAction(&scene->_sequenceManager, scene, 5506, &BF_GLOBALS._player, this,
+ &scene->_object12, NULL);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObjectExt::startAction(action, event);
+}
+
+bool Scene551::PatrolCarTrunk::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) != 1) {
+ BF_GLOBALS._walkRegions.proc2(18);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2;
+ scene->setAction(&scene->_sequenceManager, scene, 5503, &BF_GLOBALS._player, &scene->_harrison, this, NULL);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+void Scene551::TrunkInset::remove() {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+ scene->_trunkKits.remove();
+ BF_GLOBALS._player.disableControl();
+
+ scene->_sceneMode = 0;
+ scene->setAction(&scene->_sequenceManager, scene, 5516, &scene->_harrison,
+ &scene->_patrolCarTrunk, NULL);
+
+ FocusObject::remove();
+}
+
+bool Scene551::TrunkInset::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(550, 18);
+ return true;
+ case CURSOR_USE:
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene551::TrunkKits::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ Rect tempRect = _bounds;
+ tempRect.collapse(10, 6);
+ if (!tempRect.contains(event.mousePos))
+ return false;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ switch (_frame) {
+ case 1:
+ SceneItem::display2(550, 19);
+ break;
+ case 2:
+ SceneItem::display2(550, 20);
+ break;
+ case 3:
+ SceneItem::display2(550, 21);
+ break;
+ default:
+ break;
+ }
+ return true;
+ case CURSOR_USE:
+ if (event.mousePos.y < _bounds.top) {
+ setFrame(1);
+ } else if ((event.mousePos.x < (_bounds.left - 25)) && (_frame > 1)) {
+ SceneItem::display2(550, 28);
+ } else {
+ switch (_frame) {
+ case 1:
+ setFrame(BF_INVENTORY.getObjectScene(INV_CENTER_PUNCH) == 1 ? 3 : 2);
+ break;
+ case 2:
+ if (!BF_GLOBALS.getFlag(fShowedBluePrint)) {
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.setFlag(fShowedBluePrint);
+ }
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 5520;
+ scene->setAction(&scene->_sequenceManager, scene, 5520, &BF_GLOBALS._player, NULL);
+ BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 1);
+ setFrame(3);
+ break;
+ case 3:
+ setFrame(1);
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+ case INV_CENTER_PUNCH:
+ SceneItem::display2(550, 22);
+ BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 0);
+ setFrame(2);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene551::Harrison::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(550, 23);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(550, 24);
+ return true;
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+
+ if (scene->_drunkStanding._flag == 1) {
+ _flag = 5508;
+ } else if (!scene->_field1CD0) {
+ _flag = 5502;
+ } else {
+ scene->_field1CD0 = 1;
+ _flag = 5500;
+ }
+ scene->setAction(&scene->_action2);
+ return true;
+ default:
+ return NamedObjectExt::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene551::Item4::startAction(CursorType action, Event &event) {
+ Scene551 *scene = (Scene551 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(550, 34);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 1;
+ scene->setAction(&scene->_sequenceManager, scene, 5510, &BF_GLOBALS._player, &scene->_vechile2, NULL);
+ return true;
+ default:
+ return false;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene551::Scene551(): Scene550() {
+ _field1CD0 = _field1CD2 = 0;
+}
+
+void Scene551::synchronize(Serializer &s) {
+ Scene550::synchronize(s);
+ s.syncAsSint16LE(_field1CD0);
+ s.syncAsSint16LE(_field1CD2);
+}
+
+void Scene551::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(550);
+ BF_GLOBALS._walkRegions.load(551);
+ BF_GLOBALS._sound1.fadeSound(16);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+ _stripManager.addSpeaker(&_gigglesSpeaker);
+ _stripManager.addSpeaker(&_drunkSpeaker);
+
+ if (BF_GLOBALS.getFlag(fHasLeftDrunk)) {
+ _item4.setBounds(Rect(0, 0, 320, 170));
+ BF_GLOBALS._sceneItems.push_back(&_item4);
+ }
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.setPosition(Common::Point(160, 100));
+ BF_GLOBALS._player._moveDiff = Common::Point(2, 1);
+ BF_GLOBALS._player.enableControl();
+
+ _caravanDoor.postInit();
+ _caravanDoor.setVisage(550);
+ _caravanDoor.setPosition(Common::Point(34, 66));
+ BF_GLOBALS._sceneItems.push_back(&_caravanDoor);
+
+ _vechile2.postInit();
+ _vechile2.setVisage(301);
+ _vechile2.setStrip(1);
+ _vechile2.setPosition(Common::Point(205, 77));
+ _vechile2.fixPriority(70);
+ _vechile2.changeZoom(80);
+ BF_GLOBALS._sceneItems.push_back(&_vechile2);
+
+ BF_GLOBALS._walkRegions.proc1(14);
+
+ _drunk.postInit();
+ _drunk.setVisage(550);
+ _drunk.setStrip(3);
+ _drunk.fixPriority(84);
+ _drunk.setPosition(Common::Point(29, 92));
+ _drunk._flag = 0;
+ BF_GLOBALS._sceneItems.push_back(&_drunk);
+
+ _object12.postInit();
+ _object12.setVisage(550);
+ _object12.setStrip(7);
+ _object12.setPosition(Common::Point(29, 92));
+ _object12.hide();
+
+ _object13.postInit();
+ _object13.setVisage(550);
+ _object13.setStrip(2);
+ _object13.setPosition(Common::Point(29, 92));
+ _object13.fixPriority(82);
+ _object13.setDetails(550, 8, -1, 9, 1, NULL);
+
+ if (BF_GLOBALS.getFlag(didDrunk)) {
+ _drunk._flag = 3;
+ _drunk.setStrip(3);
+
+ _object12.show();
+ _object12.setDetails(550, 25, -1, 26, 1, NULL);
+ BF_GLOBALS._sceneItems.push_front(&_object12);
+
+ _harrison.postInit();
+ _harrison.setVisage(304);
+ _harrison.setPosition(Common::Point(67, 102));
+ _harrison.setStrip(8);
+ _harrison.setFrame(1);
+ _harrison._flag = 1;
+ BF_GLOBALS._sceneItems.push_back(&_harrison);
+
+ _object14.postInit();
+ _object14.setVisage(550);
+ _object14.setStrip(5);
+ _object14.animate(ANIM_MODE_2, NULL);
+ _object14.fixPriority(80);
+ _object14.setPosition(Common::Point(122, 57));
+
+ _object11.postInit();
+ _object11.setVisage(550);
+ _object11.setStrip(2);
+ _object11.setFrame(2);
+ _object11.setPosition(Common::Point(116, 84));
+ _object11.fixPriority(77);
+ _object11.setDetails(550, 32, -1, 10, 1, NULL);
+
+ _drunkStanding.postInit();
+ _drunkStanding._flag = 0;
+ _drunkStanding.setVisage(554);
+ _drunkStanding.setStrip(7);
+ _drunkStanding.setFrame(8);
+ _drunkStanding.fixPriority(83);
+ _drunkStanding.setPosition(Common::Point(57, 99));
+ } else {
+ _harrison.postInit();
+ _harrison.setVisage(304);
+ _harrison.setPosition(Common::Point(126, 83));
+ _harrison.setObjectWrapper(new SceneObjectWrapper());
+ _harrison._flag = 0;
+ _harrison._moveDiff = Common::Point(2, 1);
+ BF_GLOBALS._sceneItems.push_back(&_harrison);
+
+ _object14.postInit();
+ _object14.setVisage(550);
+ _object14.setStrip(5);
+ _object14.animate(ANIM_MODE_2, NULL);
+ _object14.fixPriority(80);
+ _object14.setPosition(Common::Point(122, 57));
+
+ _patrolCarTrunk.postInit();
+ _patrolCarTrunk.setVisage(550);
+ _patrolCarTrunk.setStrip(4);
+ _patrolCarTrunk.setFrame(1);
+ _patrolCarTrunk.setPosition(Common::Point(149, 69));
+ _patrolCarTrunk.fixPriority(79);
+ _patrolCarTrunk.setDetails(550, 18, -1, 9, 1, NULL);
+
+ _object11.postInit();
+ _object11.setVisage(550);
+ _object11.setStrip(2);
+ _object11.setFrame(2);
+ _object11.setPosition(Common::Point(116, 84));
+ _object11.fixPriority(77);
+ _object11.setDetails(550, 32, -1, 10, 1, NULL);
+
+ _drunkStanding.postInit();
+ _drunkStanding._flag = 0;
+ _drunkStanding.setVisage(554);
+ _drunkStanding.fixPriority(83);
+ _drunkStanding.setPosition(Common::Point(47, 93));
+
+ _object15.postInit();
+ _object15.setVisage(552);
+ _object15.setPosition(Common::Point(59, 94));
+ _object15.fixPriority(200);
+ _object15.hide();
+ }
+
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3;
+ setAction(&_sequenceManager, this, 5502, &BF_GLOBALS._player, &_vechile2, NULL);
+
+ _item2.setDetails(Rect(0, 26, 53, 67), 550, 1, -1, 2, 1, NULL);
+ _item3.setDetails(Rect(53, 12, 173, 65), 550, 4, -1, 5, 1, NULL);
+ _item1.setDetails(Rect(0, 0, 320, 170), 550, 6, -1, -1, 1, NULL);
+}
+
+void Scene551::signal() {
+ switch (_sceneMode) {
+ case 0:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 1:
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS.set2Flags(f1027Drunk);
+ BF_GLOBALS.set2Flags(f1097Drunk);
+
+ if (BF_GLOBALS.getFlag(didDrunk))
+ BF_GLOBALS.setFlag(f1098Drunk);
+
+ BF_GLOBALS._sceneManager.changeScene(60);
+ break;
+ case 2:
+ BF_GLOBALS._walkRegions.proc1(18);
+
+ _trunkInset.postInit();
+ _trunkInset.setVisage(553);
+ _trunkInset.setPosition(Common::Point(59, 92));
+ _trunkInset.fixPriority(252);
+ BF_GLOBALS._sceneItems.push_front(&_trunkInset);
+
+ _trunkKits.postInit();
+ _trunkKits.setVisage(553);
+ _trunkKits.setStrip(2);
+ _trunkKits.setPosition(Common::Point(57, 73));
+ _trunkKits.fixPriority(254);
+ BF_GLOBALS._sceneItems.push_front(&_trunkKits);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 3:
+ if (BF_GLOBALS.getFlag(talkedToHarrisAboutDrunk)) {
+ BF_GLOBALS._player.enableControl();
+ } else {
+ BF_GLOBALS.setFlag(talkedToHarrisAboutDrunk);
+ _harrison._flag = 5500;
+ setAction(&_action2);
+ }
+ break;
+ case 5506:
+ _harrison.setObjectWrapper(new SceneObjectWrapper());
+ ADD_PLAYER_MOVER_NULL(_harrison, 88, 91);
+
+ _object12.show();
+ _object12.setDetails(550, 25, -1, 26, 1, NULL);
+ BF_GLOBALS._sceneItems.push_front(&_object12);
+ BF_GLOBALS._player.enableControl();
+
+ _sceneMode = 5507;
+ setAction(&_sequenceManager, this, 5507, &BF_GLOBALS._player, &_drunk, &_drunkStanding, NULL);
+ break;
+ case 5507:
+ BF_GLOBALS._walkRegions.proc1(2);
+ BF_GLOBALS._walkRegions.proc1(4);
+
+ _drunkStanding._flag = 1;
+ BF_GLOBALS._sceneItems.push_front(&_drunkStanding);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 5508:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager, this, 5505, &BF_GLOBALS._player, &_object15, NULL);
+ break;
+ case 5509:
+ BF_INVENTORY.setObjectScene(INV_CENTER_PUNCH, 0);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 5510;
+ setAction(&_sequenceManager, this, 5510, &BF_GLOBALS._player, &_vechile2, NULL);
+ break;
+ case 5510:
+ BF_GLOBALS._bookmark = bCalledToDrunkStop;
+ if (BF_GLOBALS.getFlag(didDrunk))
+ BF_GLOBALS.setFlag(fHasLeftDrunk);
+
+ BF_GLOBALS._sceneManager.changeScene(60);
+ break;
+ case 5520:
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ _harrison.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.enableControl();
+ break;
+ default:
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene551::dispatch() {
+ SceneExt::dispatch();
+
+ if ((_drunkStanding._flag != 2) && !_harrison._mover && !_field1CD2)
+ _harrison.updateAngle(BF_GLOBALS._player._position);
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE