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authorStrangerke2011-09-28 21:55:03 +0200
committerStrangerke2011-09-28 21:55:03 +0200
commitea1c6cd8dff97242c3e84c662d52b0b58e4591e1 (patch)
tree3522e10a8cb46c6b101f37b826d807416febefdc /engines/tsage/blue_force/blueforce_scenes7.h
parent8c89dec6f486c4c64209b3495528a53866cc3555 (diff)
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TsAGE: Add Scene 710
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes7.h')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes7.h103
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diff --git a/engines/tsage/blue_force/blueforce_scenes7.h b/engines/tsage/blue_force/blueforce_scenes7.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES7_H
+#define TSAGE_BLUEFORCE_SCENES7_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene710: public SceneExt {
+ // Actions
+ class Action1: public ActionExt {
+ public:
+ void signal();
+ };
+ // Timers
+ class Timer1: public Timer {
+ public:
+ void signal();
+ };
+ // Objects
+ class Object3: public NamedObject {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Object4: public NamedObject {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ bool startAction(CursorType action, Event &event);
+ };
+
+public:
+ SequenceManager _sequenceManager1;
+ SequenceManager _sequenceManager2;
+ SequenceManager _sequenceManager3;
+ Timer1 _timer1;
+ SpeakerJake _jakeSpeaker;
+ SpeakerLaura _lauraSpeaker;
+ SpeakerSkip _skipSpeaker;
+ SpeakerGameText _gameTextSpeaker;
+ Action1 _action1;
+ NamedObject _object1;
+ NamedObject _kid;
+ Object3 _laura;
+ Object4 _dog;
+ Object5 _stick;
+ ASoundExt _soundExt1;
+ NamedHotspot _item1;
+ NamedHotspot _item2;
+ NamedHotspot _item3;
+ NamedHotspot _item4;
+ NamedHotspot _item5;
+ NamedHotspot _item6;
+ NamedHotspot _item7;
+ NamedHotspot _item8;
+ NamedHotspot _item9;
+ int _v1D62, _v1D64, _v1D66, _v1D68;
+
+ void postInit(SceneObjectList *OwnerList = NULL);
+ void signal();
+ void dispatch();
+ void synchronize(Serializer &s);
+};
+
+} // End of namespace BlueForce
+} // End of namespace TsAGE
+
+#endif