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authorPaul Gilbert2011-10-09 17:27:17 +1100
committerPaul Gilbert2011-10-09 17:27:17 +1100
commita5a1bf253bbf7fda2dee4323b95cfa796b717e2c (patch)
treef92da5ee45c21bb672d6fdbb81e3977ffcc79caf /engines/tsage/blue_force/blueforce_scenes8.cpp
parent4a9b8ee7b964c79f71485dffcdf281032e38d4fb (diff)
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TSAGE: Implemented Blue Force scene 880 - Beach Path
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes8.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp401
1 files changed, 400 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index e3ef55a102..e527e20fa1 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -3182,7 +3182,406 @@ void Scene870::dispatch() {
BF_GLOBALS._player.disableControl();
_sceneMode = 8701;
- setAction(&_sequenceManager, this, 701, &BF_GLOBALS._player, NULL);
+ setAction(&_sequenceManager, this, 8701, &BF_GLOBALS._player, NULL);
+ }
+}
+
+/*--------------------------------------------------------------------------
+ * Scene 880 - Beach Path
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene880::Action1::signal() {
+ Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ _actionIndex = 1 + BF_GLOBALS._randomSource.getRandomNumber(1);
+ setDelay(BF_GLOBALS._randomSource.getRandomNumber(90));
+ break;
+ case 1:
+ _actionIndex = 0;
+ scene->_sequenceManager2._onCallback = SequenceManager_callbackProc;
+ setAction(&scene->_sequenceManager2, this, 8811, &scene->_object4, NULL);
+ break;
+ case 2:
+ _actionIndex = 1;
+ setAction(&scene->_sequenceManager2, this, 8814, &scene->_object4, NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene880::Action1::SequenceManager_callbackProc(int v1, int v2) {
+ int idx = BF_GLOBALS._randomSource.getRandomNumber(2);
+ Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (idx) {
+ case 0:
+ scene->_object5.show();
+ break;
+ case 1:
+ scene->_object6.show();
+ break;
+ case 2:
+ scene->_object7.show();
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene880::Object4::startAction(CursorType action, Event &event) {
+ Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (!scene->_seqNumber)
+ break;
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8815;
+ scene->setAction(&scene->_sequenceManager1, scene, scene->_seqNumber, &BF_GLOBALS._player, NULL);
+ return true;
+ case CURSOR_TALK:
+ if (scene->_sceneMode != 2)
+ break;
+
+ scene->_stripManager.start(8800, &BF_GLOBALS._stripProxy);
+ return true;
+ case INV_COLT45:
+ if (scene->_sceneMode != 2)
+ break;
+
+ scene->gunDisplay();
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene880::NorthExit::startAction(CursorType action, Event &event) {
+ ADD_PLAYER_MOVER(40, 113);
+ return true;
+}
+
+bool Scene880::SouthEastExit::startAction(CursorType action, Event &event) {
+ Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
+
+ if (scene->_sceneMode == 2)
+ return false;
+ else {
+ ADD_PLAYER_MOVER(300, 158);
+ return true;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene880::Scene880(): SceneExt() {
+ _seqNumber = 0;
+}
+
+void Scene880::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ s.syncAsSint16LE(_seqNumber);
+}
+
+void Scene880::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(880);
+
+ if (BF_GLOBALS._dayNumber == 0)
+ BF_GLOBALS._dayNumber = 5;
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(1358);
+ BF_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ BF_GLOBALS._player.disableControl();
+
+ _northExit.setDetails(Rect(25, 99, 54, 127), 880, -1, -1, -1, 1, NULL);
+ _seExit.setDetails(Rect(279, 150, 320, 167), 880, -1, -1, -1, 1, NULL);
+
+ if (BF_GLOBALS._dayNumber == 5) {
+ BF_GLOBALS._sound1.changeSound(107);
+ _object1.postInit();
+ _object1.hide();
+
+ if ((BF_GLOBALS._bookmark != bFinishedWGreen) && (BF_GLOBALS._bookmark >= bInvestigateBoat) &&
+ BF_GLOBALS.getFlag(fTookTrailerAmmo)) {
+ BF_GLOBALS.setFlag(fLyleOnIsland);
+ }
+
+ _object2.postInit();
+ _object2.setVisage(880);
+ _object2.setPosition(Common::Point(209, 76));
+ _object2.setDetails(880, 4, 5, 6, 1, NULL);
+
+ _object4.postInit();
+ _object4.setVisage(875);
+ _object4.setDetails(880, 7, -1, 9, 1, NULL);
+
+ _object5.postInit();
+ _object5.setVisage(874);
+ _object5.setStrip(2);
+ _object5.setFrame(2);
+ _object5.fixPriority(118);
+ _object5.setPosition(Common::Point(55, 117));
+ _object5.hide();
+
+ _object6.postInit();
+ _object6.setVisage(874);
+ _object6.setStrip(3);
+ _object6.setFrame(2);
+ _object6.fixPriority(118);
+ _object6.setPosition(Common::Point(60, 109));
+ _object6.hide();
+
+ _object7.postInit();
+ _object7.setVisage(874);
+ _object7.setStrip(4);
+ _object7.setFrame(2);
+ _object7.fixPriority(118);
+ _object7.setPosition(Common::Point(57, 100));
+ _object7.hide();
+
+ if (BF_GLOBALS.getFlag(fShootGoon)) {
+ _object4.setStrip(6);
+ _object4.setFrame2(_object4.getFrameCount());
+ _object4.fixPriority(160);
+ _object4.setPosition(Common::Point(255, 148));
+
+ _seqNumber = 8816;
+ } else if (BF_GLOBALS.getFlag(fBlowUpGoon)) {
+ _object4.setStrip(7);
+ _object4.setFrame2(_object4.getFrameCount());
+ _object4.fixPriority(130);
+ _object4.setPosition(Common::Point(255, 148));
+
+ _seqNumber = 8815;
+ } else {
+ _object4.setStrip(2);
+ _object4.setPosition(Common::Point(258, 147));
+
+ _object3.postInit();
+ _object3.setVisage(871);
+ _object3.setStrip(4);
+ _object3.hide();
+
+ _seqNumber = 0;
+ }
+ } else if (BF_GLOBALS._sceneManager._previousScene != 900) {
+ BF_GLOBALS._sound1.changeSound(91);
+ }
+
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 900:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 8802, &BF_GLOBALS._player, NULL);
+ break;
+ default:
+ BF_GLOBALS._player.disableControl();
+
+ if (BF_GLOBALS._dayNumber != 5) {
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 8800, &BF_GLOBALS._player, NULL);
+ } else if ((BF_GLOBALS._bookmark > bFinishedWGreen) || (_seqNumber != 0)) {
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 8800, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS._bookmark = bFinishedWGreen;
+ _sceneMode = 8805;
+ setAction(&_sequenceManager1, this, 8805, &BF_GLOBALS._player, &_object1, &_object4, NULL);
+ }
+ break;
+ }
+
+ _background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 880, 0, -1, -1, 1, NULL);
+}
+
+void Scene880::signal() {
+ switch (_sceneMode) {
+ case 0:
+ case 2:
+ BF_GLOBALS._player._moveDiff = Common::Point(3, 2);
+ BF_GLOBALS._player.fixPriority(-1);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 1:
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 3:
+ BF_GLOBALS._uiElements.addScore(50);
+ BF_GLOBALS.clearFlag(gunDrawn);
+ BF_INVENTORY.setObjectScene(INV_GRENADES, 880);
+ _sceneMode = 0;
+ signal();
+ break;
+ case 4:
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS.clearFlag(gunDrawn);
+ _sceneMode = 0;
+ signal();
+ break;
+ case 6:
+ BF_GLOBALS._deathReason = 10;
+ BF_GLOBALS.clearFlag(gunDrawn);
+
+ if (_object4._action) {
+ handleAction(_object4._action);
+ }
+
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1;
+ setAction(&_sequenceManager1, this, 8806, &BF_GLOBALS._player, &_object4, NULL);
+ break;
+ case 7:
+ BF_GLOBALS.clearFlag(gunDrawn);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8801;
+ setAction(&_sequenceManager1, this, 8801, &BF_GLOBALS._player, NULL);
+ break;
+ case 8801:
+ BF_GLOBALS._sceneManager.changeScene(870);
+ break;
+ case 8803:
+ BF_GLOBALS._sceneManager.changeScene(900);
+ break;
+ case 8805:
+ _object4.setAction(&_action1);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 2;
+ setAction(&_sequenceManager1, this, 8807, &BF_GLOBALS._player, NULL);
+ BF_GLOBALS.setFlag(gunDrawn);
+ break;
+ case 8815:
+ if (BF_INVENTORY.getObjectScene(INV_DOG_WHISTLE) == 880) {
+ BF_INVENTORY.setObjectScene(INV_DOG_WHISTLE, 1);
+ BF_GLOBALS._uiElements.addScore(30);
+
+ SceneItem::display2(880, 13);
+ } else {
+ SceneItem::display2(880, 12);
+ }
+ BF_GLOBALS._player.enableControl();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene880::process(Event &event) {
+ if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_northExit.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
+ BF_GLOBALS._events.setCursor(surface);
+ } else if (_seExit.contains(event.mousePos) && (_sceneMode != 2)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SE);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ switch (BF_GLOBALS._events.getCursor()) {
+ case INV_COLT45:
+ if (_sceneMode != 2) {
+ _sceneMode = 0;
+ SceneItem::display2(880, 11);
+ signal();
+ } else if (BF_GLOBALS.getFlag(gunDrawn)) {
+ BF_GLOBALS.clearFlag(gunDrawn);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 6;
+ setAction(&_sequenceManager1, this, 8812, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 2;
+ setAction(&_sequenceManager1, this, 8807, &BF_GLOBALS._player, NULL);
+ }
+
+ event.handled = true;
+ break;
+ case INV_GRENADES:
+ if (_sceneMode == 2) {
+ if (event.mousePos.x >= 150) {
+ BF_GLOBALS.setFlag(fBlowUpGoon);
+ _seqNumber = 8815;
+ if (_object4._action)
+ handleAction(_object4._action);
+
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3;
+ setAction(&_sequenceManager1, this, 8809, &BF_GLOBALS._player, &_object3, &_object4, NULL);
+ } else {
+ if (_object4._action)
+ handleAction(_object4._action);
+
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._deathReason = 11;
+ _sceneMode = 1;
+ setAction(&_sequenceManager1, this, 8810, &BF_GLOBALS._player, &_object3, NULL);
+ }
+ event.handled = true;
+ }
+ break;
+ case CURSOR_WALK:
+ if (_sceneMode == 2) {
+ event.handled = true;
+ BF_GLOBALS._player.disableControl();
+
+ _sceneMode = (event.mousePos.y <= BF_GLOBALS._player._position.y) ? 7 : 6;
+ setAction(&_sequenceManager1, this, 8812, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ }
+ }
+
+ SceneExt::process(event);
+}
+
+void Scene880::handleAction(Action *action) {
+ if (action->_action)
+ // Work down into sub-actions
+ handleAction(action->_action);
+
+ if (action->_owner) {
+ action->_owner->_action = NULL;
+ action->_owner = NULL;
+ }
+}
+
+void Scene880::dispatch() {
+ SceneExt::dispatch();
+
+ if (!_action) {
+ if ((BF_GLOBALS._player._position.y <= 123) && (BF_GLOBALS._player._priority != 5)) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8801;
+ setAction(&_sequenceManager1, this, 8801, &BF_GLOBALS._player, NULL);
+ }
+
+ if ((BF_GLOBALS._player._position.x >= 275) && (BF_GLOBALS._player._position.y > 155)) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8803;
+ setAction(&_sequenceManager1, this, 8803, &BF_GLOBALS._player, NULL);
+ }
}
}