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author | Strangerke | 2013-11-26 08:09:35 +0100 |
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committer | Strangerke | 2013-11-26 08:18:46 +0100 |
commit | a8e49412cc03fef52b4f1b18bb199676e11cd2b9 (patch) | |
tree | b2f7592097cf9f2779d03ac30af9437a93e595eb /engines/tsage/blue_force/blueforce_scenes8.cpp | |
parent | c211cede06224a2d7fab1f94ce94f723a3022ebb (diff) | |
download | scummvm-rg350-a8e49412cc03fef52b4f1b18bb199676e11cd2b9.tar.gz scummvm-rg350-a8e49412cc03fef52b4f1b18bb199676e11cd2b9.tar.bz2 scummvm-rg350-a8e49412cc03fef52b4f1b18bb199676e11cd2b9.zip |
TSAGE: BF - More renaming
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes8.cpp')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes8.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp index 867b6a9f6e..cf48017643 100644 --- a/engines/tsage/blue_force/blueforce_scenes8.cpp +++ b/engines/tsage/blue_force/blueforce_scenes8.cpp @@ -1958,7 +1958,7 @@ void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) { _waveKeys.setDetails(840, 53, 8, -1, 2, (SceneItem *)NULL); } - _v1B4 = _v1B6 = 0; + _usedRentalKeys = _usedWaveKeys = false; } void Scene840::BoatKeysInset::remove() { @@ -2067,7 +2067,7 @@ bool Scene840::BoatKeysInset::RentalKeys::startAction(CursorType action, Event & BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1); T2_GLOBALS._uiElements.addScore(30); - scene->_boatKeysInset._v1B4 = 1; + scene->_boatKeysInset._usedRentalKeys = true; remove(); } return true; @@ -2085,7 +2085,7 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev SceneItem::display2(840, 56); BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 1); T2_GLOBALS._uiElements.addScore(50); - scene->_boatKeysInset._v1B6 = 1; + scene->_boatKeysInset._usedWaveKeys = true; remove(); } else { SceneItem::display2(840, 9); @@ -2467,10 +2467,10 @@ void Scene840::signal() { _boatKeysInset.setDetails(840, 50, 8, 51); break; case 8412: - if (_boatKeysInset._v1B6) { + if (_boatKeysInset._usedWaveKeys) { _sceneMode = 8409; setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL); - } else if (!_boatKeysInset._v1B4) { + } else if (!_boatKeysInset._usedRentalKeys) { BF_GLOBALS._player.enableControl(); } else { _sceneMode = 3; |