aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage/blue_force/blueforce_scenes9.h
diff options
context:
space:
mode:
authorStrangerke2011-09-23 21:52:40 +0200
committerStrangerke2011-09-23 21:52:40 +0200
commit5a62f5bad0020fe47526cde3a13a4430e444253e (patch)
tree70adc6c3adace99c871d83baae3fad8fe75e8ab5 /engines/tsage/blue_force/blueforce_scenes9.h
parent36ce418854270aa5246ede7573f4cacd062752df (diff)
downloadscummvm-rg350-5a62f5bad0020fe47526cde3a13a4430e444253e.tar.gz
scummvm-rg350-5a62f5bad0020fe47526cde3a13a4430e444253e.tar.bz2
scummvm-rg350-5a62f5bad0020fe47526cde3a13a4430e444253e.zip
TSAGE: Implement Blue Force Scene 900
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes9.h')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.h128
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h
new file mode 100644
index 0000000000..09752d40d5
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes9.h
@@ -0,0 +1,128 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES9_H
+#define TSAGE_BLUEFORCE_SCENES9_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene900: public PalettedScene {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ /* Objects */
+ class Object1: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object2: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object6: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object7: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actions */
+ class Action1 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3 : public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4 : public Action {
+ public:
+ virtual void signal();
+ };
+
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ Item1 _item1;
+ Object1 _object1;
+ Object2 _object2;
+ Object3 _object3;
+ NamedHotspot _item2;
+ NamedHotspot _item3;
+ NamedObject _object4;
+ NamedObject _object5;
+ Object6 _lyle;
+ Object7 _object7;
+ Item4 _item4;
+ ASoundExt _sound1;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ int _field1974;
+ int _field1976;
+
+ Scene900();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ void synchronize(Serializer &s);
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif