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author | Strangerke | 2011-09-23 21:52:40 +0200 |
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committer | Strangerke | 2011-09-23 21:52:40 +0200 |
commit | 5a62f5bad0020fe47526cde3a13a4430e444253e (patch) | |
tree | 70adc6c3adace99c871d83baae3fad8fe75e8ab5 /engines/tsage/blue_force/blueforce_scenes9.h | |
parent | 36ce418854270aa5246ede7573f4cacd062752df (diff) | |
download | scummvm-rg350-5a62f5bad0020fe47526cde3a13a4430e444253e.tar.gz scummvm-rg350-5a62f5bad0020fe47526cde3a13a4430e444253e.tar.bz2 scummvm-rg350-5a62f5bad0020fe47526cde3a13a4430e444253e.zip |
TSAGE: Implement Blue Force Scene 900
Diffstat (limited to 'engines/tsage/blue_force/blueforce_scenes9.h')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h new file mode 100644 index 0000000000..09752d40d5 --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes9.h @@ -0,0 +1,128 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES9_H +#define TSAGE_BLUEFORCE_SCENES9_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene900: public PalettedScene { + /* Items */ + class Item1: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Item4: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + /* Objects */ + class Object1: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object2: public NamedObjectExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object3: public NamedObjectExt { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object6: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Object7: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Actions */ + class Action1 : public Action { + public: + virtual void signal(); + }; + class Action2 : public Action { + public: + virtual void signal(); + }; + class Action3 : public Action { + public: + virtual void signal(); + }; + class Action4 : public Action { + public: + virtual void signal(); + }; + +public: + SequenceManager _sequenceManager1, _sequenceManager2; + SpeakerGameText _gameTextSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + Item1 _item1; + Object1 _object1; + Object2 _object2; + Object3 _object3; + NamedHotspot _item2; + NamedHotspot _item3; + NamedObject _object4; + NamedObject _object5; + Object6 _lyle; + Object7 _object7; + Item4 _item4; + ASoundExt _sound1; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + int _field1974; + int _field1976; + + Scene900(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); + void synchronize(Serializer &s); +}; + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |