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authorPaul Gilbert2011-09-08 20:40:23 +1000
committerPaul Gilbert2011-09-08 20:40:23 +1000
commit88e68abd4b0e2b8430395cc0ad87dac45ef974c6 (patch)
tree97caa31ec3b2c99f20c33fb62dc9af4553bb7ab2 /engines/tsage/blue_force/blueforce_speakers.cpp
parenta2620d6edfb5beef2eb4ae6c9f855f46ece6ae42 (diff)
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TSAGE: Separated speaker classes for both games into separate files
Diffstat (limited to 'engines/tsage/blue_force/blueforce_speakers.cpp')
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.cpp291
1 files changed, 291 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp
new file mode 100644
index 0000000000..95a7372cdd
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_speakers.cpp
@@ -0,0 +1,291 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/graphics.h"
+#include "tsage/staticres.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+VisualSpeaker::VisualSpeaker(): Speaker() {
+ _textWidth = 312;
+ _color1 = 19;
+ _hideObjects = false;
+ _removeObject1 = false;
+ _removeObject2 = false;
+ _xp = 160;
+ _fontNumber = 4;
+ _color2 = 82;
+ _offsetPos = Common::Point(4, 170);
+ _numFrames = 0;
+}
+
+void VisualSpeaker::remove() {
+ if (_removeObject2)
+ _object2.remove();
+ if (_removeObject1)
+ _object1.remove();
+
+ Speaker::remove();
+}
+
+void VisualSpeaker::synchronize(Serializer &s) {
+ Speaker::synchronize(s);
+
+ s.syncAsByte(_removeObject1);
+ s.syncAsByte(_removeObject2);
+ s.syncAsSint16LE(_xp);
+ s.syncAsSint16LE(_numFrames);
+ s.syncAsSint16LE(_offsetPos.x);
+ s.syncAsSint16LE(_offsetPos.y);
+}
+
+void VisualSpeaker::proc12(Action *action) {
+ Speaker::proc12(action);
+ _textPos = Common::Point(_offsetPos.x + BF_GLOBALS._sceneManager._scene->_sceneBounds.left,
+ _offsetPos.y + BF_GLOBALS._sceneManager._scene->_sceneBounds.top);
+ _numFrames = 0;
+}
+
+void VisualSpeaker::setText(const Common::String &msg) {
+ _objectList.draw();
+ BF_GLOBALS._sceneObjects->draw();
+
+ _sceneText._color1 = _color1;
+ _sceneText._color2 = _color2;
+ _sceneText._color3 = _color3;
+ _sceneText._width = _textWidth;
+ _sceneText._fontNumber = _fontNumber;
+ _sceneText._textMode = _textMode;
+ _sceneText.setup(msg);
+
+ // Get the string bounds
+ GfxFont f;
+ f.setFontNumber(_fontNumber);
+ Rect bounds;
+ f.getStringBounds(msg.c_str(), bounds, _textWidth);
+
+ // Set the position for the text
+ switch (_textMode) {
+ case ALIGN_LEFT:
+ case ALIGN_JUSTIFIED:
+ _sceneText.setPosition(_textPos);
+ break;
+ case ALIGN_CENTER:
+ _sceneText.setPosition(Common::Point(_textPos.x + (_textWidth - bounds.width()) / 2, _textPos.y));
+ break;
+ case ALIGN_RIGHT:
+ _sceneText.setPosition(Common::Point(_textPos.x + _textWidth - bounds.width(), _textPos.y));
+ break;
+ default:
+ break;
+ }
+
+ // Ensure the text is in the foreground
+ _sceneText.fixPriority(256);
+
+ // Count the number of words (by spaces) in the string
+ const char *s = msg.c_str();
+ int spaceCount = 0;
+ while (*s) {
+ if (*s++ == ' ')
+ ++spaceCount;
+ }
+
+ _numFrames = spaceCount * 3 + 2;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerGameText::SpeakerGameText(): VisualSpeaker() {
+ _speakerName = "GAMETEXT";
+ _color1 = 8;
+ _color2 = 19;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerSutter::SpeakerSutter() {
+ _speakerName = "SUTTER";
+ _color1 = 20;
+ _color2 = 22;
+ _textMode = ALIGN_CENTER;
+}
+
+void SpeakerSutter::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(329);
+ _object1.setStrip2(2);
+ _object1.fixPriority(254);
+ _object1.changeZoom(100);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(329);
+ _object2.setStrip2(1);
+ _object2.fixPriority(255);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerDoug::SpeakerDoug(): VisualSpeaker() {
+ _color1 = 32;
+ _speakerName = "DOUG";
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerJakeNoHead::SpeakerJakeNoHead(): VisualSpeaker() {
+ _color1 = 13;
+ _speakerName = "JAKE_NO_HEAD";
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerHarrison::SpeakerHarrison(): VisualSpeaker() {
+ _color1 = 32;
+ _speakerName = "HARRISON";
+}
+
+void SpeakerHarrison::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(325);
+ _object1.setStrip2(7);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 277,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.fixPriority(255);
+ _object2.setVisage(325);
+ _object2.setStrip2(6);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 277,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerJakeJacket::SpeakerJakeJacket(): VisualSpeaker() {
+ _color1 = 13;
+ _color2 = 7;
+ _speakerName = "JAKEJACKET";
+}
+
+void SpeakerJakeJacket::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(1001);
+ _object1.setStrip2(4);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(1001);
+ _object2.setStrip2(1);
+ _object2.fixPriority(255);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerJakeUniform::SpeakerJakeUniform(): VisualSpeaker() {
+ _color1 = 13;
+ _color2 = 7;
+ _speakerName = "JAKEUNIFORM";
+}
+
+void SpeakerJakeUniform::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(1001);
+ _object1.setStrip2(3);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(1001);
+ _object2.setStrip2(1);
+ _object2.fixPriority(255);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerJailer::SpeakerJailer(): VisualSpeaker() {
+ _color1 = 13;
+ _color2 = 7;
+ _speakerName = "JAILER";
+}
+
+void SpeakerJailer::setText(const Common::String &msg) {
+ _removeObject1 = _removeObject2 = true;
+
+ _object1.postInit();
+ _object1.setVisage(395);
+ _object1.setStrip(6);
+ _object1.fixPriority(254);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ _object2.postInit();
+ _object2.setVisage(395);
+ _object2.setStrip(5);
+ _object2.fixPriority(255);
+ _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE