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authorStrangerke2011-10-30 08:49:39 +0100
committerStrangerke2011-10-30 08:49:39 +0100
commit002b6ec5725dd8243efff776e4749013714c31fc (patch)
tree2398484d2f33cbc5333e9d9a6e5fc857530177ab /engines/tsage/blue_force
parent38ce3011fc8aa999a0e3514b09530d1e5cb1f238 (diff)
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TSAGE: intro, bar (109): fix a couple of glitches, rename some objects.
Drunk and Neon still not animated properly
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp44
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.h4
2 files changed, 24 insertions, 24 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 425446d6fb..c73f3f8499 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -243,8 +243,8 @@ void Scene109::Action1::signal() {
scene->_drunk.show();
scene->_drunk.setAction(&scene->_action3);
scene->_object2.show();
- scene->_object9.show();
- scene->_object9.setAction(&scene->_action2);
+ scene->_beerSign.show();
+ scene->_beerSign.setAction(&scene->_action2);
BF_GLOBALS._v501FC = 170;
setDelay(60);
@@ -257,27 +257,27 @@ void Scene109::Action1::signal() {
break;
case 5:
// Open briefcase and pass over disk
- setAction(&scene->_sequenceManager6, this, 105, &scene->_object10, NULL);
+ setAction(&scene->_sequenceManager6, this, 105, &scene->_animationInset, NULL);
break;
case 6:
// Protaginist 2 walk to the bar
- scene->_object10.remove();
+ scene->_animationInset.remove();
setAction(&scene->_sequenceManager6, this, 100, &scene->_protaginist2, NULL);
break;
case 7:
// Two thugs enter and walk to table
- scene->_object7.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_object7, NULL);
- scene->_object5.setAction(&scene->_sequenceManager8, this, 102, &scene->_object5, NULL);
+ scene->_cop2.setAction(&scene->_sequenceManager7, NULL, 103, &scene->_cop2, NULL);
+ scene->_cop1.setAction(&scene->_sequenceManager8, this, 102, &scene->_cop1, NULL);
scene->_protaginist2.setAction(&scene->_sequenceManager6, NULL, 104, &scene->_protaginist2, &scene->_bartender, NULL);
break;
case 8:
// Protaginist 1 leaves, protaginist 2 stands up
- setAction(&scene->_sequenceManager8, this, 101, &scene->_object5, &scene->_protaginist1, NULL);
+ setAction(&scene->_sequenceManager8, this, 101, &scene->_cop1, &scene->_protaginist1, NULL);
break;
case 9:
// Shots fired!
scene->_protaginist1.setAction(&scene->_sequenceManager5, this, 98, &scene->_protaginist1, NULL);
- scene->_object7.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_object7, NULL);
+ scene->_cop2.setAction(&scene->_sequenceManager7, NULL, 99, &scene->_cop2, NULL);
break;
case 10:
// End scene
@@ -289,12 +289,12 @@ void Scene109::Action1::signal() {
void Scene109::Action2::signal() {
Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
- scene->setAction(&scene->_sequenceManager2, this, 3117, &scene->_object9, NULL);
+ setAction(&scene->_sequenceManager2, this, 3117, &scene->_beerSign, NULL);
}
void Scene109::Action3::signal() {
Scene109 *scene = (Scene109 *)BF_GLOBALS._sceneManager._scene;
- scene->setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL);
+ setAction(&scene->_sequenceManager3, this, 108, &scene->_drunk, NULL);
}
/*--------------------------------------------------------------------------*/
@@ -353,21 +353,21 @@ void Scene109::postInit(SceneObjectList *OwnerList) {
_object2.setPosition(Common::Point(104, 64));
_object2.hide();
- _object9.postInit();
- _object9.setVisage(115);
- _object9.setStrip(4);
- _object9.setFrame(1);
- _object9.setPosition(Common::Point(262, 29));
- _object9.hide();
+ _beerSign.postInit();
+ _beerSign.setVisage(115);
+ _beerSign.setStrip(4);
+ _beerSign.setFrame(1);
+ _beerSign.setPosition(Common::Point(262, 29));
+ _beerSign.hide();
- _object5.postInit();
- _object5.hide();
+ _cop1.postInit();
+ _cop1.hide();
- _object7.postInit();
- _object7.hide();
+ _cop2.postInit();
+ _cop2.hide();
- _object10.postInit();
- _object10.hide();
+ _animationInset.postInit();
+ _animationInset.hide();
BF_GLOBALS._player.disableControl();
setAction(&_action1, this);
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index bdf414ec9b..97450aa5b0 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -99,8 +99,8 @@ public:
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
SequenceManager _sequenceManager4, _sequenceManager5, _sequenceManager6;
SequenceManager _sequenceManager7, _sequenceManager8;
- SceneObject _object1, _object2, _protaginist2, _protaginist1, _object5;
- SceneObject _drunk, _object7, _bartender, _object9, _object10;
+ SceneObject _object1, _object2, _protaginist2, _protaginist1, _cop1;
+ SceneObject _drunk, _cop2, _bartender, _beerSign, _animationInset;
IntroSceneText _text;
Action1 _action1;
Action _action2, _action3;