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author | Paul Gilbert | 2011-09-29 20:54:47 +1000 |
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committer | Paul Gilbert | 2011-09-29 20:54:47 +1000 |
commit | 0cb6a66273ab4f54dcafa7232dd78dbde907f548 (patch) | |
tree | a3b0e8463664599f151c4405d2a5e22ed1b287ae /engines/tsage/blue_force | |
parent | 0c468901e1400b38afdf235dc0c6c45b1d991309 (diff) | |
download | scummvm-rg350-0cb6a66273ab4f54dcafa7232dd78dbde907f548.tar.gz scummvm-rg350-0cb6a66273ab4f54dcafa7232dd78dbde907f548.tar.bz2 scummvm-rg350-0cb6a66273ab4f54dcafa7232dd78dbde907f548.zip |
TSAGE: Implemented Blue Force scene 550
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 3 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.cpp | 295 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.h | 83 |
3 files changed, 381 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index b94bef297e..16eace4ddf 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -26,6 +26,7 @@ #include "tsage/blue_force/blueforce_scenes1.h" #include "tsage/blue_force/blueforce_scenes3.h" #include "tsage/blue_force/blueforce_scenes4.h" +#include "tsage/blue_force/blueforce_scenes5.h" #include "tsage/blue_force/blueforce_scenes6.h" #include "tsage/blue_force/blueforce_scenes7.h" #include "tsage/blue_force/blueforce_scenes8.h" @@ -138,6 +139,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Inside Alleycat Bowl return new Scene450(); case 550: + // Outside Bikini Hut + return new Scene550(); case 551: case 560: case 570: diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp new file mode 100644 index 0000000000..81afb9336a --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -0,0 +1,295 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "tsage/blue_force/blueforce_scenes5.h" +#include "tsage/blue_force/blueforce_dialogs.h" +#include "tsage/scenes.h" +#include "tsage/tsage.h" +#include "tsage/staticres.h" + +namespace TsAGE { + +namespace BlueForce { + +/*-------------------------------------------------------------------------- + * Scene 550 - Outside Bikini Hut + * + *--------------------------------------------------------------------------*/ + +void Scene550::Action1::signal() { + Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + BF_GLOBALS._player.disableControl(); + setDelay(5); + break; + case 1: + scene->_stripManager.start(scene->_sceneMode, this); + break; + case 2: + BF_GLOBALS._player.enableControl(); + remove(); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene550::Object1::startAction(CursorType action, Event &event) { + Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || + (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { + if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && + (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { + BF_GLOBALS.setFlag(fToldLyleOfSchedule); + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 5501; + scene->setAction(&scene->_sequenceManager, scene, 5514, &BF_GLOBALS._player, this, NULL); + } else { + scene->_sceneMode = 0; + scene->_stripManager.start(5509, scene); + } + } else if (BF_GLOBALS._sceneManager._previousScene == 930) { + scene->_sceneMode = 5512; + scene->setAction(&scene->_action1); + } else { + scene->_sceneMode = BF_INVENTORY.getObjectScene(BF_LAST_INVENT) == 1 ? 5513 : 5512; + scene->_stripManager.setAction(&scene->_action1); + } + return true; + case INV_SCHEDULE: + BF_GLOBALS.setFlag(fToldLyleOfSchedule); + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 5501; + scene->setAction(&scene->_sequenceManager, scene, 5514, &BF_GLOBALS._player, this, NULL); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene550::CaravanDoor::startAction(CursorType action, Event &event) { + Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(550, 0); + return true; + case CURSOR_USE: + SceneItem::display2(550, 7); + return true; + case BF_LAST_INVENT: + if ((BF_GLOBALS._dayNumber == 3) || !BF_GLOBALS.getFlag(fWithLyle)) + SceneItem::display2(550, 33); + else { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 5500; + scene->setAction(&scene->_sequenceManager, scene, 5500, &BF_GLOBALS._player, this, NULL); + } + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene550::Vechile::startAction(CursorType action, Event &event) { + Scene550 *scene = (Scene550 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(550, 3); + return true; + case CURSOR_USE: + if (!BF_GLOBALS.getFlag(fWithLyle)) { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 5510; + scene->setAction(&scene->_sequenceManager, scene, BF_GLOBALS.getFlag(fWithLyle) ? 5510 : 5515, + &BF_GLOBALS._player, this, NULL); + } else if (BF_GLOBALS.getFlag(fToldLyleOfSchedule)) { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL); + } else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) || + (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1)) { + if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) == 1) { + scene->_sceneMode = 5501; + scene->_stripManager.start(5511, scene); + } else { + scene->_sceneMode = 0; + scene->_stripManager.start(5509, scene); + } + } else if (BF_GLOBALS._sceneManager._previousScene == 930) { + scene->_sceneMode = 5512; + scene->setAction(&scene->_action1); + } else { + BF_GLOBALS._player.disableControl(); + scene->_sceneMode = 2; + scene->setAction(&scene->_sequenceManager, scene, 5501, &BF_GLOBALS._player, NULL); + } + return true; + default: + return NamedObject::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +Scene550::Scene550(): SceneExt() { + _fieldF90 = 0; +} + +void Scene550::postInit(SceneObjectList *OwnerList) { + BF_GLOBALS._sound1.fadeSound(16); + + if ((BF_GLOBALS._bookmark == bInspectionDone) && !BF_GLOBALS.getFlag(fHasDrivenFromDrunk)) { + _sceneMode = 1; + signal(); + return; + } + + SceneExt::postInit(); + loadScene(550); + + _stripManager.addSpeaker(&_gameTextSpeaker); + _stripManager.addSpeaker(&_lyleHatSpeaker); + _stripManager.addSpeaker(&_jakeJacketSpeaker); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + BF_GLOBALS._player.setPosition(Common::Point(160, 100)); + BF_GLOBALS._player._moveDiff = Common::Point(2, 1); + BF_GLOBALS._player.enableControl(); + + _caravanDoor.postInit(); + _caravanDoor.setVisage(550); + _caravanDoor.setPosition(Common::Point(34, 66)); + BF_GLOBALS._sceneItems.push_back(&_caravanDoor); + + _vechile.postInit(); + _vechile.fixPriority(70); + + if (BF_GLOBALS.getFlag(fWithLyle)) { + BF_GLOBALS._walkRegions.proc1(10); + BF_GLOBALS._walkRegions.proc1(11); + + _vechile.setVisage(444); + _vechile.setStrip(4); + _vechile.setFrame2(2); + _vechile.setPosition(Common::Point(110, 85)); + _vechile.fixPriority(76); + + _object1.postInit(); + _object1.setVisage(835); + _object1.setPosition(Common::Point(139, 83)); + _object1.setDetails(550, 29, 30, 31, 1, NULL); + _object1.setStrip(8); + + BF_GLOBALS._player.setVisage(303); + BF_GLOBALS._player.setPosition(Common::Point(89, 76)); + BF_GLOBALS._player.updateAngle(_object1._position); + } else { + BF_GLOBALS._walkRegions.proc1(12); + + _vechile.setPosition(Common::Point(205, 77)); + _vechile.changeZoom(80); + + if (BF_GLOBALS.getFlag(onDuty)) { + _vechile.setVisage(301); + _vechile.setStrip(1); + + BF_GLOBALS._player.setVisage(304); + } else { + _vechile.setVisage(580); + _vechile.setStrip(2); + _vechile.setFrame(2); + + BF_GLOBALS._player.setVisage(303); + } + + BF_GLOBALS._sceneItems.push_back(&_vechile); + + if (BF_GLOBALS._sceneManager._previousScene == 930) { + _caravanDoor.setFrame(_caravanDoor.getFrameCount()); + BF_GLOBALS._player.disableControl(); + + _sceneMode = 0; + setAction(&_sequenceManager, this, 5512, &BF_GLOBALS._player, &_caravanDoor, NULL); + } else if (BF_GLOBALS.getFlag(onDuty)) { + BF_GLOBALS._player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 5502, &BF_GLOBALS._player, &_vechile, NULL); + } else if (!BF_GLOBALS.getFlag(fWithLyle)) { + BF_GLOBALS._player.setPosition(Common::Point(185, 70)); + } else if (BF_GLOBALS._bookmark == bFlashBackOne) { + BF_GLOBALS._player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 5513, &_object1, NULL); + } else { + _sceneMode = 0; + } + } + + _item2.setDetails(Rect(0, 26, 53, 67), 550, 1, -1, 2, 1, NULL); + _item3.setDetails(Rect(53, 12, 173, 65), 550, 4, -1, 5, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 170), 550, 6, -1, -1, 1, NULL); +} + +void Scene550::signal() { + switch (_sceneMode) { + case 0: + BF_GLOBALS._player.enableControl(); + break; + case 1: + BF_GLOBALS._sceneManager.changeScene(551); + break; + case 2: + case 5510: + BF_GLOBALS._sceneManager.changeScene(60); + break; + case 3: + BF_GLOBALS._driveFromScene = 16; + BF_GLOBALS._driveToScene = 128; + BF_GLOBALS._mapLocationId = 128; + BF_GLOBALS._sound1.fadeOut2(NULL); + BF_GLOBALS._sceneManager.changeScene(800); + break; + case 5500: + BF_GLOBALS._sceneManager.changeScene(930); + break; + case 5501: + BF_GLOBALS._player.disableControl(); + _sceneMode = 3; + setAction(&_sequenceManager, this, 5501, &BF_GLOBALS._player, NULL); + break; + default: + break; + } +} + +} // End of namespace BlueForce + +} // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h new file mode 100644 index 0000000000..5e80edfe6b --- /dev/null +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TSAGE_BLUEFORCE_SCENES5_H +#define TSAGE_BLUEFORCE_SCENES5_H + +#include "common/scummsys.h" +#include "tsage/blue_force/blueforce_logic.h" +#include "tsage/blue_force/blueforce_speakers.h" +#include "tsage/converse.h" +#include "tsage/events.h" +#include "tsage/core.h" +#include "tsage/scenes.h" +#include "tsage/globals.h" +#include "tsage/sound.h" + +namespace TsAGE { + +namespace BlueForce { + +using namespace TsAGE; + +class Scene550 : public SceneExt { + /* Objects */ + class Object1: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class CaravanDoor: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Vechile: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Object1 _object1; + CaravanDoor _caravanDoor; + Vechile _vechile; + NamedHotspot _item1, _item2, _item3; + SpeakerGameText _gameTextSpeaker; + SpeakerLyleHat _lyleHatSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + Action1 _action1; + int _fieldF90; + + Scene550(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); +}; + +} // End of namespace BlueForce + +} // End of namespace TsAGE + +#endif |