diff options
author | Paul Gilbert | 2011-09-25 10:00:02 +1000 |
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committer | Paul Gilbert | 2011-09-25 10:00:02 +1000 |
commit | 1b4f9f063c533984fa87031a7ec22f8ecb2398cf (patch) | |
tree | f87f68fff4739b733339681acf78d38e067b5a90 /engines/tsage/blue_force | |
parent | 546eeb2c43895706edbba211c57a70fcd64c2da6 (diff) | |
download | scummvm-rg350-1b4f9f063c533984fa87031a7ec22f8ecb2398cf.tar.gz scummvm-rg350-1b4f9f063c533984fa87031a7ec22f8ecb2398cf.tar.bz2 scummvm-rg350-1b4f9f063c533984fa87031a7ec22f8ecb2398cf.zip |
TSAGE: Cleanup of variable/method names in Blue Force scene 355
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.cpp | 205 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes3.h | 21 |
2 files changed, 114 insertions, 112 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp index 69bfb11796..71ca456e3a 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.cpp +++ b/engines/tsage/blue_force/blueforce_scenes3.cpp @@ -2827,14 +2827,14 @@ void Scene350::checkGun() { * *--------------------------------------------------------------------------*/ -void Scene355::Object2::synchronize(Serializer &s) { +void Scene355::Doorway::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_v1); s.syncAsSint16LE(_v2); s.syncAsSint16LE(_v3); } -bool Scene355::Object2::startAction(CursorType action, Event &event) { +bool Scene355::Doorway::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -2846,7 +2846,7 @@ bool Scene355::Object2::startAction(CursorType action, Event &event) { scene->_sceneMode = 9984; scene->signal(); } else { - scene->proc1(1, 9984); + scene->setMode(true, 9984); } return true; case CURSOR_TALK: @@ -2890,7 +2890,7 @@ bool Scene355::Object2::startAction(CursorType action, Event &event) { return NamedObject::startAction(action, event); } -bool Scene355::Object3::startAction(CursorType action, Event &event) { +bool Scene355::Locker::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -2902,14 +2902,14 @@ bool Scene355::Object3::startAction(CursorType action, Event &event) { SceneItem::display2(355, 46); else if (BF_INVENTORY.getObjectScene(INV_FLARE) != 355) SceneItem::display2(355, 45); - else if (scene->_fieldB10) - scene->proc1(1, 9996); + else if (scene->_modeFlag) + scene->setMode(true, 9996); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9996; - if (scene->_fieldB0E) { - scene->_fieldB0E = 0; + if (scene->_nextSceneMode) { + scene->_nextSceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } else { scene->signal(); @@ -2917,15 +2917,15 @@ bool Scene355::Object3::startAction(CursorType action, Event &event) { } return true; case INV_SCREWDRIVER: - if (scene->_fieldB10) - scene->proc1(1, 9996); + if (scene->_modeFlag) + scene->setMode(true, 9996); else { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9996; - if (!scene->_fieldB0E) + if (!scene->_nextSceneMode) scene->signal(); else { - scene->_fieldB0E = 0; + scene->_nextSceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } } @@ -2935,7 +2935,7 @@ bool Scene355::Object3::startAction(CursorType action, Event &event) { } } -bool Scene355::Object4::startAction(CursorType action, Event &event) { +bool Scene355::LockerDoor::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; switch (action) { @@ -2969,7 +2969,7 @@ bool Scene355::Object4::startAction(CursorType action, Event &event) { BF_GLOBALS._sceneItems.push_front(&scene->_object5); SceneItem::display2(355, 27); - scene->_object3.setFrame(2); + scene->_locker.setFrame(2); return true; default: return NamedObject::startAction(action, event); @@ -3003,7 +3003,7 @@ bool Scene355::Object6::startAction(CursorType action, Event &event) { SceneItem::display2(355, 34); return true; case CURSOR_USE: - if (scene->_fieldB10) + if (scene->_modeFlag) SceneItem::display2(355, 35); else if (!_flag) SceneItem::display2(355, 38); @@ -3038,7 +3038,7 @@ bool Scene355::Object6::startAction(CursorType action, Event &event) { return true; default: - if ((action < BF_LAST_INVENT) && scene->_fieldB10) { + if ((action < BF_LAST_INVENT) && scene->_modeFlag) { SceneItem::display2(355, 35); return true; } @@ -3160,13 +3160,13 @@ bool Scene355::Item1::startAction(CursorType action, Event &event) { SceneItem::display2(355, 37); return true; case INV_RENTAL_KEYS: - if (scene->_fieldB10) { + if (scene->_modeFlag) { scene->_sceneMode = 9980; scene->signal(); - } else if (!scene->_fieldB0E) + } else if (!scene->_nextSceneMode) SceneItem::display2(355, 36); else - scene->proc1(0, 9980); + scene->setMode(false, 9980); return true; default: return SceneHotspot::startAction(action, event); @@ -3201,8 +3201,8 @@ bool Scene355::Item3::startAction(CursorType action, Event &event) { case CURSOR_USE: if (BF_GLOBALS._dayNumber < 5) SceneItem::display2(355, 21); - else if (scene->_fieldB10) - scene->proc1(1, 9987); + else if (scene->_modeFlag) + scene->setMode(true, 9987); else { scene->_sceneMode = 9987; scene->signal(); @@ -3224,14 +3224,14 @@ bool Scene355::Item3::startAction(CursorType action, Event &event) { // Handling for inventory objects BF_INVENTORY.setObjectScene(action, 0); - if (scene->_fieldB10) - scene->proc1(1, 9986); + if (scene->_modeFlag) + scene->setMode(true, 9986); else { scene->_sceneMode = 9986; scene->signal(); } - scene->_fieldB0E = 0; + scene->_nextSceneMode = 0; return true; } @@ -3245,8 +3245,8 @@ bool Scene355::Item4::startAction(CursorType action, Event &event) { case CURSOR_USE: if ((BF_GLOBALS._dayNumber < 5) || (BF_INVENTORY.getObjectScene(INV_GRENADES) != 355)) SceneItem::display2(355, 21); - else if (scene->_fieldB10) - scene->proc1(1, 9987); + else if (scene->_modeFlag) + scene->setMode(true, 9987); else { scene->_sceneMode = 9987; scene->signal(); @@ -3264,14 +3264,14 @@ bool Scene355::Item5::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 355) { - if (scene->_fieldB10) { + if (scene->_modeFlag) { scene->_sceneMode = 9992; scene->signal(); - } else if (!scene->_fieldB0E) { - scene->proc1(0, 9992); + } else if (!scene->_nextSceneMode) { + scene->setMode(false, 9992); } else { scene->_sceneMode = 9977; - scene->_fieldB0E = 0; + scene->_nextSceneMode = 0; scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } } else { @@ -3279,11 +3279,11 @@ bool Scene355::Item5::startAction(CursorType action, Event &event) { } return true; case INV_RENTAL_KEYS: - if (scene->_fieldB10) { + if (scene->_modeFlag) { scene->_sceneMode = 9980; scene->signal(); - } else if (!scene->_fieldB0E) { - scene->proc1(0, 9980); + } else if (!scene->_nextSceneMode) { + scene->setMode(false, 9980); } else { SceneItem::display2(355, 36); } @@ -3308,14 +3308,14 @@ bool Scene355::Item11::startAction(CursorType action, Event &event) { return true; case CURSOR_TALK: if (BF_GLOBALS._dayNumber == 5) { - switch (scene->_object2._v2) { + switch (scene->_doorway._v2) { case 0: BF_GLOBALS._player.disableControl(); scene->_sceneMode = 0; BF_GLOBALS.setFlag(fTookTrailerAmmo); scene->_stripManager.start(3575, scene); scene->_object7._flag = 1; - scene->_object2._v2 = 1; + scene->_doorway._v2 = 1; break; case 1: BF_GLOBALS._player.disableControl(); @@ -3353,12 +3353,12 @@ bool Scene355::Item12::startAction(CursorType action, Event &event) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; if (!BF_GLOBALS.getFlag(gunDrawn)) { - if (scene->_fieldB10) - scene->proc1(1, 0); - else if (!scene->_fieldB0E) - scene->proc1(0, 0); + if (scene->_modeFlag) + scene->setMode(true, 0); + else if (!scene->_nextSceneMode) + scene->setMode(false, 0); else { - scene->_fieldB0E = 0; + scene->_nextSceneMode = 0; BF_GLOBALS._player.disableControl(); scene->setAction(&scene->_sequenceManager, scene, 3555, &BF_GLOBALS._player, NULL); } @@ -3406,13 +3406,14 @@ void Scene355::Action2::signal() { /*--------------------------------------------------------------------------*/ Scene355::Scene355(): PalettedScene() { - _fieldB0E = _fieldB10 = 0; + _nextSceneMode = 0; + _modeFlag = false; } void Scene355::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_fieldB0E); - s.syncAsSint16LE(_fieldB10); + s.syncAsSint16LE(_nextSceneMode); + s.syncAsSint16LE(_modeFlag); } void Scene355::postInit(SceneObjectList *OwnerList) { @@ -3465,12 +3466,12 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _item4._sceneRegionId = 17; BF_GLOBALS._sceneItems.push_back(&_item4); - _object3.postInit(); - _object3.setVisage(2356); - _object3.setPosition(Common::Point(88, 99)); + _locker.postInit(); + _locker.setVisage(2356); + _locker.setPosition(Common::Point(88, 99)); if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 999) { - _object3.setFrame(2); + _locker.setFrame(2); if (BF_INVENTORY.getObjectScene(INV_FLARE) == 355) { _object9.postInit(); @@ -3479,34 +3480,34 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _object9.fixPriority(100); } } - BF_GLOBALS._sceneItems.push_back(&_object3); + BF_GLOBALS._sceneItems.push_back(&_locker); - _object2.postInit(); - _object2.setVisage(355); - _object2.setPosition(Common::Point(193, 105)); - _object2.fixPriority(18); - _object2._v1 = 0; - _object2._v3 = 0; - BF_GLOBALS._sceneItems.push_back(&_object2); + _doorway.postInit(); + _doorway.setVisage(355); + _doorway.setPosition(Common::Point(193, 105)); + _doorway.fixPriority(18); + _doorway._v1 = 0; + _doorway._v3 = 0; + BF_GLOBALS._sceneItems.push_back(&_doorway); switch (BF_GLOBALS._dayNumber) { case 1: if (!BF_GLOBALS.getFlag(onDuty)) - _object2._v3 = 1; + _doorway._v3 = 1; else if (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 320) - _object2._v3 = 1; + _doorway._v3 = 1; break; case 2: case 3: case 4: - _object2._v3 = 1; + _doorway._v3 = 1; break; default: break; } if (BF_GLOBALS._dayNumber == 5) - _object2._v2 = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; + _doorway._v2 = BF_GLOBALS.getFlag(fTookTrailerAmmo) ? 1 : 0; _object8.postInit(); _object8.setVisage(355); @@ -3527,7 +3528,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) { break; case 5: BF_GLOBALS._player.disableControl(); - _fieldB10 = 1; + _modeFlag = true; BF_GLOBALS._player.setPosition(Common::Point(133, 173)); BF_GLOBALS._player.fixPriority(249); BF_GLOBALS._player.setStrip(7); @@ -3536,7 +3537,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._bookmark = bEndDayFour; _item5.setDetails(Rect(22, 136, 46, 146), 355, 43, -1, -1, 1, NULL); - _fieldB0E = 0; + _nextSceneMode = 0; if (!BF_GLOBALS.getFlag(fLyleOnIsland)) { _object7.postInit(); @@ -3564,9 +3565,9 @@ void Scene355::postInit(SceneObjectList *OwnerList) { _object11.setPosition(Common::Point(183, 39)); _object11.animate(ANIM_MODE_2); - _object2.setPosition(Common::Point(146, 107)); - _object2._v3 = 0; - _object2._v2 = 2; + _doorway.setPosition(Common::Point(146, 107)); + _doorway._v3 = 0; + _doorway._v2 = 2; _object7._flag = 2; _object6.postInit(); @@ -3663,7 +3664,7 @@ void Scene355::signal() { _stripManager.start(BF_GLOBALS.getFlag(fBackupIn350) ? 3559 : 3554, this); break; case 1356: - switch (_object2._v1) { + switch (_doorway._v1) { case 0: _sceneMode = 9999; _stripManager.start(3550, this); @@ -3735,7 +3736,7 @@ void Scene355::signal() { BF_GLOBALS._uiElements.addScore(10); } - SceneItem::display(355, !_object2._v3 ? 24 : 25); + SceneItem::display(355, !_doorway._v3 ? 24 : 25); BF_GLOBALS._player.enableControl(); break; case 4550: @@ -3744,8 +3745,8 @@ void Scene355::signal() { BF_GLOBALS._sound1.play(90); BF_GLOBALS._player._regionBitList |= 0x10; - _object2._v3 = 0; - _object2._v2 = 2; + _doorway._v3 = 0; + _doorway._v2 = 2; _object7._flag = 2; BF_GLOBALS._player.enableControl(); break; @@ -3754,7 +3755,7 @@ void Scene355::signal() { break; case 4554: BF_GLOBALS._player.disableControl(); - switch (_fieldB0E) { + switch (_nextSceneMode) { case 9980: _sceneMode = 9980; break; @@ -3766,11 +3767,11 @@ void Scene355::signal() { break; } setAction(&_sequenceManager, this, 4554, &BF_GLOBALS._player, NULL); - _fieldB0E = 0; - _fieldB10 = 1; + _nextSceneMode = 0; + _modeFlag = true; break; case 9977: - proc1(0, 9992); + setMode(false, 9992); break; case 9979: _sceneMode = 0; @@ -3815,13 +3816,13 @@ void Scene355::signal() { case 9984: if (BF_GLOBALS._dayNumber == 5) { _sceneMode = 0; - switch (_object2._v2) { + switch (_doorway._v2) { case 0: BF_GLOBALS._sound1.play(109); BF_GLOBALS.setFlag(fTookTrailerAmmo); _stripManager.start(3575, this); _object7._flag = 1; - _object2._v2 = 0; + _doorway._v2 = 0; break; case 1: _stripManager.start(3573, this); @@ -3832,13 +3833,13 @@ void Scene355::signal() { break; } } else if (BF_GLOBALS.getFlag(greenTaken) || (BF_GLOBALS._dayNumber > 1)) { - if (_object2._v3) { + if (_doorway._v3) { SceneItem::display2(355, 23); signal(); } else { BF_GLOBALS._player.disableControl(); _sceneMode = 2358; - setAction(&_sequenceManager, this, 3551, &BF_GLOBALS._player, &_object2, NULL); + setAction(&_sequenceManager, this, 3551, &BF_GLOBALS._player, &_doorway, NULL); } } else if (BF_GLOBALS.getFlag(gunDrawn)) { BF_GLOBALS._player.disableControl(); @@ -3858,7 +3859,7 @@ void Scene355::signal() { BF_GLOBALS._player._regionBitList |= 0x10; break; case 9986: - if (_fieldB0E) { + if (_nextSceneMode) { _sceneMode = _item3._state; signal(); } else { @@ -3868,13 +3869,13 @@ void Scene355::signal() { } break; case 9987: - if (_fieldB0E) { - _fieldB0E = 0; + if (_nextSceneMode) { + _nextSceneMode = 0; BF_GLOBALS._player.disableControl(); _sceneMode = 3555; setAction(&_sequenceManager, this, 3555, &BF_GLOBALS._player, NULL); } else { - _fieldB0E = 1; + _nextSceneMode = 1; BF_GLOBALS._player.disableControl(); _sceneMode = 3553; setAction(&_sequenceManager, this, 3553, &BF_GLOBALS._player, NULL); @@ -3901,19 +3902,19 @@ void Scene355::signal() { BF_GLOBALS._sound1.fade(0, 5, 60, true, NULL); _sceneMode = 4550; - setAction(&_sequenceManager, this, 4550, &_object2, &_object6, &_object9, &_object10, &_object11, NULL); + setAction(&_sequenceManager, this, 4550, &_doorway, &_object6, &_object9, &_object10, &_object11, NULL); } else { BF_GLOBALS._player.enableControl(); } break; case 9989: - _object4.postInit(); - _object4.setVisage(2356); - _object4.setStrip(2); - BF_GLOBALS._sceneItems.push_front(&_object4); + _lockerDoor.postInit(); + _lockerDoor.setVisage(2356); + _lockerDoor.setStrip(2); + BF_GLOBALS._sceneItems.push_front(&_lockerDoor); if (BF_INVENTORY.getObjectScene(INV_SCREWDRIVER) == 999) { - _object4.setFrame(2); + _lockerDoor.setFrame(2); if (BF_INVENTORY.getObjectScene(INV_FLARE) == 355) { _object5.postInit(); _object5.setVisage(2356); @@ -3923,11 +3924,11 @@ void Scene355::signal() { BF_GLOBALS._sceneItems.push_front(&_object5); } } else { - _object4.setFrame(1); + _lockerDoor.setFrame(1); } - _object4.setPosition(Common::Point(82, 115)); - _object4.fixPriority(254); + _lockerDoor.setPosition(Common::Point(82, 115)); + _lockerDoor.fixPriority(254); BF_GLOBALS._player.enableControl(); break; case 9990: @@ -3936,7 +3937,7 @@ void Scene355::signal() { ADD_PLAYER_MOVER(145, 145); break; case 9991: - proc1(0, 0); + setMode(false, 0); break; case 9992: _sceneMode = 9993; @@ -3956,22 +3957,22 @@ void Scene355::signal() { } case 9997: _sceneMode = 9999; - _object2._v1 = 2; + _doorway._v1 = 2; _stripManager.start(3562, this); break; case 9998: error("Talkdoor state"); break; case 9999: - if (_object2._v2 != 2) { + if (_doorway._v2 != 2) { BF_GLOBALS._player.enableControl(); BF_GLOBALS._player._canWalk = false; } else if (BF_GLOBALS.getFlag(gunDrawn)) { _sceneMode = 2358; - setAction(&_sequenceManager, this, 2359, &BF_GLOBALS._player, &_object2, &_object1, NULL); + setAction(&_sequenceManager, this, 2359, &BF_GLOBALS._player, &_doorway, &_object1, NULL); } else { _sceneMode = 2358; - setAction(&_sequenceManager, this, 2358, &BF_GLOBALS._player, &_object2, &_object1, NULL); + setAction(&_sequenceManager, this, 2358, &BF_GLOBALS._player, &_doorway, &_object1, NULL); } break; case 0: @@ -4011,8 +4012,8 @@ void Scene355::process(Event &event) { setAction(&_sequenceManager, this, 3560, &BF_GLOBALS._player, NULL); } else { BF_GLOBALS.setFlag(gunDrawn); - if (_fieldB10) { - proc1(1, 3561); + if (_modeFlag) { + setMode(true, 3561); } else { _sceneMode = 3561; signal(); @@ -4046,7 +4047,7 @@ void Scene355::process(Event &event) { if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { // Check if the cursor is on an exit if (_item2.contains(event.mousePos)) { - GfxSurface surface = _cursorVisage.getFrame(!_fieldB10 ? EXITFRAME_SW : EXITFRAME_NE); + GfxSurface surface = _cursorVisage.getFrame(!_modeFlag ? EXITFRAME_SW : EXITFRAME_NE); BF_GLOBALS._events.setCursor(surface); } else { // In case an exit cursor was being shown, restore the previously selected cursor @@ -4090,17 +4091,17 @@ void Scene355::dispatch() { } } -void Scene355::proc1(int v1, int v2) { +void Scene355::setMode(bool mode, int sceneMode) { Scene355 *scene = (Scene355 *)BF_GLOBALS._sceneManager._scene; - if (v1) { + if (mode) { BF_GLOBALS._player.disableControl(); - _sceneMode = v2; + _sceneMode = sceneMode; setAction(&scene->_sequenceManager, this, 4553, &BF_GLOBALS._player, NULL); - _fieldB10 = 0; + _modeFlag = false; } else { _sceneMode = 9990; - _fieldB0E = v2; + _nextSceneMode = sceneMode; signal(); } } diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h index e1b9c5f949..4e0c87ede4 100644 --- a/engines/tsage/blue_force/blueforce_scenes3.h +++ b/engines/tsage/blue_force/blueforce_scenes3.h @@ -492,20 +492,20 @@ public: class Scene355: public PalettedScene { /* Objects */ - class Object2: public NamedObject { + class Doorway: public NamedObject { public: int _v1, _v2, _v3; - Object2() { _v1 = _v2 = _v3 = 0; } - virtual Common::String getClassName() { return "Scene355_Object2"; } + Doorway() { _v1 = _v2 = _v3 = 0; } + virtual Common::String getClassName() { return "Scene355_Doorway"; } virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); }; - class Object3: public NamedObject { + class Locker: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; - class Object4: public NamedObject { + class LockerDoor: public NamedObject { public: virtual bool startAction(CursorType action, Event &event); }; @@ -574,9 +574,9 @@ public: SpeakerLyleHat _lyleHatSpeaker; SpeakerGreen _greenSpeaker; NamedObject _object1; - Object2 _object2; - Object3 _object3; - Object4 _object4; + Doorway _doorway; + Locker _locker; + LockerDoor _lockerDoor; Object5 _object5; Object6 _object6; Object7 _object7; @@ -594,7 +594,8 @@ public: ASoundExt _sound1, _sound2, _sound3; Action1 _action1; Action2 _action2; - int _fieldB0E, _fieldB10; + int _nextSceneMode; + bool _modeFlag; Scene355(); virtual void synchronize(Serializer &s); @@ -603,7 +604,7 @@ public: virtual void process(Event &event); virtual void dispatch(); - void proc1(int v1, int v2); + void setMode(bool mode, int sceneMode); }; class Scene360: public SceneExt { |