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author | Paul Gilbert | 2011-09-09 19:06:07 +1000 |
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committer | Paul Gilbert | 2011-09-09 19:06:07 +1000 |
commit | 1fc0140c32800d95ba1fe5cbbaac761b3a8ffd0b (patch) | |
tree | f379997d0364280cfaeace5e4e455f09b761dcfb /engines/tsage/blue_force | |
parent | 2fd13c48d2cf76330cb41ba5fa565b22d657be73 (diff) | |
download | scummvm-rg350-1fc0140c32800d95ba1fe5cbbaac761b3a8ffd0b.tar.gz scummvm-rg350-1fc0140c32800d95ba1fe5cbbaac761b3a8ffd0b.tar.bz2 scummvm-rg350-1fc0140c32800d95ba1fe5cbbaac761b3a8ffd0b.zip |
TSAGE: Fix to correctly show the heads of Blue Force speakers
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_speakers.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp index 95a7372cdd..58db8659b6 100644 --- a/engines/tsage/blue_force/blueforce_speakers.cpp +++ b/engines/tsage/blue_force/blueforce_speakers.cpp @@ -150,7 +150,7 @@ void SpeakerSutter::setText(const Common::String &msg) { _object2.setVisage(329); _object2.setStrip2(1); _object2.fixPriority(255); - _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45, + _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45, BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); VisualSpeaker::setText(msg); @@ -192,7 +192,7 @@ void SpeakerHarrison::setText(const Common::String &msg) { _object2.fixPriority(255); _object2.setVisage(325); _object2.setStrip2(6); - _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 277, + _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 277, BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); VisualSpeaker::setText(msg); @@ -221,7 +221,7 @@ void SpeakerJakeJacket::setText(const Common::String &msg) { _object2.setVisage(1001); _object2.setStrip2(1); _object2.fixPriority(255); - _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp, + _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + _xp, BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); VisualSpeaker::setText(msg); @@ -250,7 +250,7 @@ void SpeakerJakeUniform::setText(const Common::String &msg) { _object2.setVisage(1001); _object2.setStrip2(1); _object2.fixPriority(255); - _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45, + _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 45, BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); VisualSpeaker::setText(msg); @@ -279,7 +279,7 @@ void SpeakerJailer::setText(const Common::String &msg) { _object2.setVisage(395); _object2.setStrip(5); _object2.fixPriority(255); - _object1.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40, + _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 40, BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166)); VisualSpeaker::setText(msg); |