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authorStrangerke2011-11-05 17:39:50 +0100
committerStrangerke2011-11-05 17:40:17 +0100
commit21fa7bda57c2656db5abd68fdabe0bcd5f292e18 (patch)
tree051cd43ba2e8775c7bb2cf1d5cd6cd9fdac98a36 /engines/tsage/blue_force
parentf691cadfc14ef8a358e9b9409a4f8b58f3348d0e (diff)
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TSAGE: Blue Force - Inside PD (315): Implement a missing case in signal()
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index cd664dfd3d..be102b9f83 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -1287,6 +1287,10 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
_object9.remove();
break;
+ case 3169:
+ T2_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
+ BF_GLOBALS._player.enableControl();
case 3154:
default:
break;