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authorPaul Gilbert2011-09-27 21:48:30 +1000
committerPaul Gilbert2011-09-27 21:48:30 +1000
commit295394f9c10e5c4528ace907b5f7495d50187248 (patch)
treecfad6a0c2cdcca4eb0065778c0be7ae7c5d720c6 /engines/tsage/blue_force
parentd25533a57b3aa72b96e342f00afcd46941192c1b (diff)
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TSAGE: Implemented Blue Force scene 440
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp179
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.h32
3 files changed, 213 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index a13e3b1e57..26d613ca8f 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -132,6 +132,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Searching Truck
return new Scene415();
case 440:
+ // Outside Alleycat Bowl
+ return new Scene440();
case 450:
error("Scene group 4 not implemented");
case 550:
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 6a0be64f89..39e0f32431 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -1130,6 +1130,185 @@ void Scene415::showGunAndWig() {
BF_GLOBALS._sceneItems.push_front(&_gunAndWig);
}
+/*--------------------------------------------------------------------------
+ * Scene 440 - Outside Alleycat Bowl
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene440::Doorway::startAction(CursorType action, Event &event) {
+ Scene440 *scene = (Scene440 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(440, 1);
+ return true;
+ case CURSOR_USE:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4400;
+ scene->setAction(&scene->_sequenceManager, scene, 4400, &BF_GLOBALS._player, this, &scene->_lyle, NULL);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene440::Vechile::startAction(CursorType action, Event &event) {
+ Scene440 *scene = (Scene440 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ SceneItem::display2(440, 3);
+ } else {
+ SceneItem::display2(440, 2);
+ }
+ return true;
+ case CURSOR_USE:
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4403;
+ scene->setAction(&scene->_sequenceManager, scene, 4403, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ } else {
+ BF_GLOBALS._sceneManager.changeScene(60);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene440::Lyle::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(440, 4);
+ return true;
+ case CURSOR_TALK:
+ SceneItem::display2(440, 5);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene440::Item1::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(440, 0);
+ return true;
+ default:
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene440::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(440);
+ setZoomPercents(75, 60, 120, 100);
+ BF_GLOBALS._sound1.fadeSound(33);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(303);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.changeZoom(-1);
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.setPosition(Common::Point(203, 113));
+
+ _vechile.postInit();
+
+ _lyle.postInit();
+ _lyle.setVisage(835);
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.setPosition(Common::Point(-40, -10));
+ _lyle.changeZoom(-1);
+ _lyle.hide();
+ BF_GLOBALS._sceneItems.push_back(&_lyle);
+
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _vechile.setVisage(444);
+ _vechile.setFrame(2);
+ _vechile.setPosition(Common::Point(147, 128));
+ _vechile.fixPriority(114);
+
+ BF_GLOBALS._player.setVisage(303);
+ BF_GLOBALS._player.setPosition(Common::Point(187, 104));
+
+ _lyle.setPosition(Common::Point(135, 128));
+ _lyle.show();
+
+ BF_GLOBALS._walkRegions.proc1(12);
+ BF_GLOBALS._walkRegions.proc1(13);
+ } else {
+ _vechile.setPosition(Common::Point(169, 121));
+ _vechile.fixPriority(117);
+
+ if (BF_GLOBALS.getFlag(onDuty)) {
+ _vechile.setVisage(440);
+ _vechile.setStrip(1);
+
+ BF_GLOBALS._player.setVisage(304);
+ BF_GLOBALS._player.setStrip(3);
+ } else {
+ _vechile.setVisage(580);
+ _vechile.setStrip(2);
+ _vechile.setFrame(3);
+
+ BF_GLOBALS._player.setVisage(303);
+ }
+ }
+
+ BF_GLOBALS._sceneItems.push_back(&_vechile);
+ BF_GLOBALS._walkRegions.proc1(11);
+
+ _doorway.postInit();
+ _doorway.setVisage(440);
+ _doorway.setStrip(5);
+ _doorway.setPosition(Common::Point(198, 91));
+ _doorway.fixPriority(80);
+ BF_GLOBALS._sceneItems.push_back(&_doorway);
+
+ if (BF_GLOBALS._sceneManager._previousScene == 450) {
+ _lyle.setPosition(Common::Point(143, 93));
+ _lyle.setStrip(5);
+ _lyle.fixPriority(90);
+
+ _doorway.setFrame(_doorway.getFrameCount());
+ _sceneMode = 4401;
+ setAction(&_sequenceManager, this, 4401, &BF_GLOBALS._player, &_doorway, NULL);
+ } else if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _sceneMode = 4402;
+ setAction(&_sequenceManager, this, 4402, &_lyle, NULL);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+
+ _item1.setBounds(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y - 1));
+ BF_GLOBALS._sceneItems.push_back(&_item1);
+}
+
+void Scene440::signal() {
+ switch (_sceneMode) {
+ case 4400:
+ BF_GLOBALS._sceneManager.changeScene(450);
+ break;
+ case 4401:
+ BF_GLOBALS._player.fixPriority(-1);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 4402:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 4403:
+ BF_GLOBALS._sceneManager.changeScene(60);
+ break;
+ }
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h
index 6129cd5619..eee949f27c 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.h
+++ b/engines/tsage/blue_force/blueforce_scenes4.h
@@ -180,6 +180,38 @@ public:
virtual void dispatch();
};
+class Scene440: public SceneExt {
+ /* Objects */
+ class Doorway: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Vechile: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Lyle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ Doorway _doorway;
+ Vechile _vechile;
+ Lyle _lyle;
+ Item1 _item1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+};
+
} // End of namespace BlueForce
} // End of namespace TsAGE