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authorPaul Gilbert2011-10-09 22:28:30 +1100
committerPaul Gilbert2011-10-09 22:28:30 +1100
commit2f9796b34b50072cddba6f59ce25e337ee4bc60f (patch)
tree6b843ecdc93b908ff6f575d7b0c6540672604bcc /engines/tsage/blue_force
parent5bf59d7d161a5da383f9d87e45e5655e4c51d09b (diff)
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TSAGE: Cleanup and bugfixes for Blue Force scene 410 - Traffic Stop
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp223
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.h28
2 files changed, 129 insertions, 122 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 07445a7e76..4acb962d67 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -66,7 +66,7 @@ void Scene410::Action2::signal() {
Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
BF_GLOBALS._player.disableControl();
- switch (scene->_field1FB8++) {
+ switch (scene->_talkCount++) {
case 0:
scene->_sceneMode = 4105;
scene->_stripManager.start(BF_GLOBALS.getFlag(fTalkedShooterNoBkup) ? 4123 : 4107, scene);
@@ -103,7 +103,7 @@ void Scene410::Action3::signal() {
if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 2;
- scene->setAction(&scene->_sequenceManager1, scene, 4102, &scene->_object2, &BF_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 4102, &scene->_passenger, &BF_GLOBALS._player, NULL);
} else {
BF_GLOBALS.setFlag(fTalkedShooterNoBkup);
scene->_sceneMode = 0;
@@ -123,7 +123,7 @@ void Scene410::Action4::signal() {
}
break;
case 1:
- BF_GLOBALS._player.updateAngle(scene->_object2._position);
+ BF_GLOBALS._player.updateAngle(scene->_passenger._position);
setDelay(3);
break;
case 2:
@@ -153,7 +153,7 @@ void Scene410::Action5::signal() {
}
break;
case 1:
- BF_GLOBALS._player.updateAngle(scene->_object2._position);
+ BF_GLOBALS._player.updateAngle(scene->_passenger._position);
setDelay(3);
break;
case 2:
@@ -183,7 +183,7 @@ void Scene410::Action6::signal() {
}
break;
case 1:
- BF_GLOBALS._player.updateAngle(scene->_object1._position);
+ BF_GLOBALS._player.updateAngle(scene->_driver._position);
setDelay(3);
break;
case 2:
@@ -222,8 +222,8 @@ void Scene410::Action7::signal() {
case 3:
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.updateAngle(Common::Point(100, 170));
- scene->setAction(&scene->_sequenceManager1, this, 4112, &scene->_object1, &scene->_object2,
- &scene->_object3, NULL);
+ scene->setAction(&scene->_sequenceManager1, this, 4112, &scene->_driver, &scene->_passenger,
+ &scene->_harrison, NULL);
break;
case 5:
BF_GLOBALS._uiElements.addScore(30);
@@ -241,7 +241,7 @@ void Scene410::Action7::signal() {
/*--------------------------------------------------------------------------*/
-bool Scene410::Item2::startAction(CursorType action, Event &event) {
+bool Scene410::Motorcycle::startAction(CursorType action, Event &event) {
Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -249,7 +249,7 @@ bool Scene410::Item2::startAction(CursorType action, Event &event) {
if (!BF_GLOBALS.getFlag(fCalledBackup)) {
scene->_sceneMode = 4103;
scene->signal();
- } else if (BF_GLOBALS.getFlag(fSearchedTruck) && !BF_GLOBALS._sceneObjects->contains(&scene->_object3)) {
+ } else if (BF_GLOBALS.getFlag(fSearchedTruck) && !BF_GLOBALS._sceneObjects->contains(&scene->_harrison)) {
scene->_sceneMode = 4103;
scene->signal();
} else if (scene->_field1FBC != 0) {
@@ -264,7 +264,7 @@ bool Scene410::Item2::startAction(CursorType action, Event &event) {
}
}
-bool Scene410::Item4::startAction(CursorType action, Event &event) {
+bool Scene410::TruckFront::startAction(CursorType action, Event &event) {
Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -291,7 +291,7 @@ bool Scene410::Item4::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
-bool Scene410::Object1::startAction(CursorType action, Event &event) {
+bool Scene410::Driver::startAction(CursorType action, Event &event) {
Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -318,7 +318,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) {
return true;
case INV_HANDCUFFS:
if (BF_GLOBALS.getFlag(fCalledBackup)) {
- if ((scene->_field1FB8 < 5) || (scene->_field1FB6 < 1) || (scene->_field1FBC != 0))
+ if ((scene->_talkCount < 5) || (scene->_field1FB6 < 1) || (scene->_field1FBC != 0))
break;
BF_GLOBALS._player.disableControl();
@@ -340,7 +340,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) {
} else if (!scene->_field1FC4) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 2;
- scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_object2, &BF_GLOBALS._player, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_passenger, &BF_GLOBALS._player, NULL);
} else if ((scene->_field1FBC != 0) || (scene->_field1FC2 != 0)) {
break;
} else {
@@ -348,7 +348,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 4127;
- scene->setAction(&scene->_sequenceManager1, scene, 4127, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 4127, &scene->_driver, NULL);
}
return true;
case INV_MIRANDA_CARD:
@@ -364,7 +364,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) {
scene->_sceneMode = 0;
// TODO: Original code pushes a copy of the entirety of object1 onto stack
- scene->setAction(&scene->_sequenceManager1, scene, 4126, &BF_GLOBALS._player, &scene->_object1, NULL);
+ scene->setAction(&scene->_sequenceManager1, scene, 4126, &BF_GLOBALS._player, &scene->_driver, NULL);
}
return true;
default:
@@ -374,7 +374,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) {
return NamedObject::startAction(action, event);
}
-bool Scene410::Object2::startAction(CursorType action, Event &event) {
+bool Scene410::Passenger::startAction(CursorType action, Event &event) {
Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -401,12 +401,14 @@ bool Scene410::Object2::startAction(CursorType action, Event &event) {
return true;
case INV_HANDCUFFS:
if (BF_GLOBALS.getFlag(fCalledBackup)) {
- if ((scene->_field1FB8 < 5) || (scene->_field1FBA != 0))
+ if ((scene->_talkCount < 5) || (scene->_field1FBA != 0))
break;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9;
- ADD_PLAYER_MOVER(195, 139);
+ Common::Point destPos(195, 139);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, scene);
} else if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
scene->setAction(&scene->_action3);
} else {
@@ -426,7 +428,7 @@ bool Scene410::Object2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 0;
scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player,
- &scene->_object2, NULL);
+ &scene->_passenger, NULL);
}
return true;
default:
@@ -436,7 +438,7 @@ bool Scene410::Object2::startAction(CursorType action, Event &event) {
return NamedObject::startAction(action, event);
}
-bool Scene410::Object3::startAction(CursorType action, Event &event) {
+bool Scene410::Harrison::startAction(CursorType action, Event &event) {
Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@@ -445,7 +447,10 @@ bool Scene410::Object3::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(fSearchedTruck)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8;
- ADD_PLAYER_MOVER(147, 143);
+
+ Common::Point destPos(147, 143);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &destPos, scene);
} else {
SceneItem::display2(350, 13);
}
@@ -457,7 +462,7 @@ bool Scene410::Object3::startAction(CursorType action, Event &event) {
BF_GLOBALS.set2Flags(f1098Frankie);
BF_GLOBALS.clearFlag(f1098Marina);
} else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) ||
- (!scene->_field1FBA && (scene->_field1FB8 < 5))) {
+ (!scene->_field1FBA && (scene->_talkCount < 5))) {
SceneItem::display2(350, 13);
} else if (!scene->_field1FBA) {
if (scene->_field1FBA)
@@ -493,14 +498,14 @@ bool Scene410::Object3::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
Scene410::Scene410(): SceneExt() {
- _field1FB6 = _field1FB8 = _field1FBA = _field1FBC = 0;
+ _field1FB6 = _talkCount = _field1FBA = _field1FBC = 0;
_field1FBE = _field1FC0 = _field1FC2 = _field1FC4 = 0;
}
void Scene410::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field1FB6);
- s.syncAsSint16LE(_field1FB8);
+ s.syncAsSint16LE(_talkCount);
s.syncAsSint16LE(_field1FBA);
s.syncAsSint16LE(_field1FBC);
s.syncAsSint16LE(_field1FBE);
@@ -524,6 +529,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_jakeUniformSpeaker);
_stripManager.addSpeaker(&_harrisonSpeaker);
_stripManager.addSpeaker(&_shooterSpeaker);
+ _stripManager.addSpeaker(&_driverSpeaker);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(1341);
@@ -533,20 +539,20 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.setPosition(Common::Point(114, 133));
BF_GLOBALS._player.changeZoom(-1);
- _item2.setDetails(8, 410, 15, -1, -1, 1);
+ _motorcycle.setDetails(8, 410, 15, -1, -1, 1);
- _object2.postInit();
- _object2.setVisage(415);
- _object2.setStrip(1);
- _object2.setPosition(Common::Point(278, 92));
- _object2.setDetails(410, 4, -1, 5, 1, NULL);
+ _passenger.postInit();
+ _passenger.setVisage(415);
+ _passenger.setStrip(1);
+ _passenger.setPosition(Common::Point(278, 92));
+ _passenger.setDetails(410, 4, -1, 5, 1, NULL);
- _object1.postInit();
- _object1.setVisage(416);
- _object1.setStrip(2);
- _object1.setPosition(Common::Point(244, 85));
- _object1.setDetails(410, 6, -1, 7, 1, NULL);
- _object1.changeZoom(-1);
+ _driver.postInit();
+ _driver.setVisage(416);
+ _driver.setStrip(2);
+ _driver.setPosition(Common::Point(244, 85));
+ _driver.setDetails(410, 6, -1, 7, 1, NULL);
+ _driver.changeZoom(-1);
_object5.postInit();
_object5.setVisage(410);
@@ -558,32 +564,32 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_object6.setStrip(4);
_object6.setPosition(Common::Point(240, 43));
- _item4.setDetails(6, 410, 3, -1, -1, 1);
- _item3.setDetails(7, 410, 3, -1, -1, 1);
+ _truckFront.setDetails(6, 410, 3, -1, -1, 1);
+ _truckBack.setDetails(7, 410, 3, -1, -1, 1);
switch (BF_GLOBALS._sceneManager._previousScene) {
case 415:
BF_GLOBALS.setFlag(fSearchedTruck);
BF_GLOBALS._player.setPosition(Common::Point(210, 90));
- _object2.remove();
- _object1.remove();
+ _passenger.remove();
+ _driver.remove();
BF_GLOBALS._walkRegions.proc1(21);
BF_GLOBALS._walkRegions.proc1(22);
- _object3.postInit();
- _object3.setVisage(343);
- _object3.setObjectWrapper(new SceneObjectWrapper());
- _object3.animate(ANIM_MODE_1, NULL);
- _object3.setDetails(350, 12, 13, 14, 1, NULL);
- _object3.setPosition(Common::Point(97, 185));
- _object3.changeZoom(-1);
+ _harrison.postInit();
+ _harrison.setVisage(343);
+ _harrison.setObjectWrapper(new SceneObjectWrapper());
+ _harrison.animate(ANIM_MODE_1, NULL);
+ _harrison.setDetails(350, 12, 13, 14, 1, NULL);
+ _harrison.setPosition(Common::Point(97, 185));
+ _harrison.changeZoom(-1);
- _object4.postInit();
- _object4.setVisage(410);
- _object4.setDetails(410, 8, 9, 10, 1, NULL);
- _object4.fixPriority(148);
- _object4.setPosition(Common::Point(39, 168));
+ _patrolCar.postInit();
+ _patrolCar.setVisage(410);
+ _patrolCar.setDetails(410, 8, 9, 10, 1, NULL);
+ _patrolCar.fixPriority(148);
+ _patrolCar.setPosition(Common::Point(39, 168));
_field1FC4 = 1;
_sceneMode = 0;
@@ -591,35 +597,35 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
break;
case 60:
if (BF_GLOBALS.getFlag(fSearchedTruck)) {
- _object2.remove();
- _object1.remove();
+ _passenger.remove();
+ _driver.remove();
_sceneMode = 0;
} else {
_field1FC4 = BF_GLOBALS._v50CC8;
_field1FBA = BF_GLOBALS._v50CC2;
- _field1FB8 = BF_GLOBALS._v50CC6;
+ _talkCount = BF_GLOBALS._v50CC6;
_field1FB6 = BF_GLOBALS._v50CC4;
- _object2.setVisage(418);
- _object2.setStrip(6);
- _object2.setPosition(Common::Point(227, 137));
+ _passenger.setVisage(418);
+ _passenger.setStrip(6);
+ _passenger.setPosition(Common::Point(227, 137));
- if (_field1FB8 > 0) {
- _object2.setVisage(415);
- _object2.setStrip(2);
- _object2.setFrame(5);
+ if (_talkCount > 0) {
+ _passenger.setVisage(415);
+ _passenger.setStrip(2);
+ _passenger.setFrame(5);
}
if (_field1FBA) {
- _object2.setVisage(415);
- _object2.setStrip(6);
- _object2.setFrame(8);
+ _passenger.setVisage(415);
+ _passenger.setStrip(6);
+ _passenger.setFrame(8);
}
BF_GLOBALS._walkRegions.proc1(16);
if (BF_GLOBALS.getFlag(fDriverOutOfTruck)) {
- _object1.setVisage(417);
- _object1.setStrip(1);
- _object1.setPosition(Common::Point(152, 97));
+ _driver.setVisage(417);
+ _driver.setStrip(1);
+ _driver.setPosition(Common::Point(152, 97));
BF_GLOBALS._walkRegions.proc1(7);
}
@@ -628,25 +634,25 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._walkRegions.proc1(21);
BF_GLOBALS._walkRegions.proc1(22);
- _object3.postInit();
- _object3.setVisage(343);
- _object3.setObjectWrapper(new SceneObjectWrapper());
- _object3.animate(ANIM_MODE_1, NULL);
- _object3.setDetails(350, 12, 13, 14, 1, NULL);
- BF_GLOBALS._sceneItems.addBefore(&_object1, &_object3);
+ _harrison.postInit();
+ _harrison.setVisage(343);
+ _harrison.setObjectWrapper(new SceneObjectWrapper());
+ _harrison.animate(ANIM_MODE_1, NULL);
+ _harrison.setDetails(350, 12, 13, 14, 1, NULL);
+ BF_GLOBALS._sceneItems.addBefore(&_driver, &_harrison);
- _object3.setPosition(Common::Point(-10, 124));
- _object3.changeZoom(-1);
+ _harrison.setPosition(Common::Point(-10, 124));
+ _harrison.changeZoom(-1);
- _object4.postInit();
- _object4.setVisage(410);
- _object4.setDetails(410, 8, 9, 10, 1, NULL);
- _object4.fixPriority(148);
+ _patrolCar.postInit();
+ _patrolCar.setVisage(410);
+ _patrolCar.setDetails(410, 8, 9, 10, 1, NULL);
+ _patrolCar.fixPriority(148);
if (_field1FC4) {
- _object3.setPosition(Common::Point(108, 112));
- _object4.fixPriority(148);
- _object4.setPosition(Common::Point(39, 168));
+ _harrison.setPosition(Common::Point(108, 112));
+ _patrolCar.fixPriority(148);
+ _patrolCar.setPosition(Common::Point(39, 168));
_sceneMode = 0;
} else {
@@ -669,7 +675,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
signal();
- _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 410, 0, 1, 2, 1, NULL);
+ _background.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 410, 0, 1, 2, 1, NULL);
}
void Scene410::signal() {
@@ -680,7 +686,7 @@ void Scene410::signal() {
BF_GLOBALS._v50CC8 = _field1FC4;
BF_GLOBALS._v50CC2 = _field1FBA;
- BF_GLOBALS._v50CC6 = _field1FB8;
+ BF_GLOBALS._v50CC6 = _talkCount;
BF_GLOBALS._v50CC4 = _field1FB6;
BF_GLOBALS._sceneManager.changeScene(60);
break;
@@ -714,7 +720,7 @@ void Scene410::signal() {
case 8:
BF_GLOBALS._walkRegions.proc2(22);
BF_GLOBALS._player.changeAngle(225);
- _object3.changeAngle(45);
+ _harrison.changeAngle(45);
_sceneMode = 4114;
_stripManager.start(4120, this);
break;
@@ -726,19 +732,19 @@ void Scene410::signal() {
BF_GLOBALS._uiElements.addScore(30);
break;
case 10:
- BF_GLOBALS._player.updateAngle(_object3._position);
+ BF_GLOBALS._player.updateAngle(_harrison._position);
_sceneMode = 0;
break;
case 4100:
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4100, &_object2, &_object5, NULL);
+ setAction(&_sequenceManager1, this, 4100, &_passenger, &_object5, NULL);
BF_GLOBALS._walkRegions.proc1(16);
break;
case 4101:
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4100, &_object1, &_object6, NULL);
+ setAction(&_sequenceManager1, this, 4101, &_driver, &_object6, NULL);
BF_GLOBALS.setFlag(fDriverOutOfTruck);
BF_GLOBALS._walkRegions.proc1(7);
break;
@@ -751,21 +757,22 @@ void Scene410::signal() {
_field1FC4 = 1;
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4104, &_object4, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 4104, &_patrolCar, &_harrison, NULL);
break;
case 4105:
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4105, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 4105, &_passenger, NULL);
+ break;
case 4106:
BF_GLOBALS._player.disableControl();
_sceneMode = 4119;
- setAction(&_sequenceManager1, this, 4106, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 4106, &_passenger, NULL);
break;
case 4107:
BF_GLOBALS._player.disableControl();
_sceneMode = 5;
- setAction(&_sequenceManager1, this, 4107, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 4107, &BF_GLOBALS._player, &_passenger, NULL);
break;
case 4108:
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
@@ -774,7 +781,7 @@ void Scene410::signal() {
BF_GLOBALS._walkRegions.proc2(16);
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4108, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 4108, &_harrison, NULL);
break;
case 4109:
if ((BF_GLOBALS._player._position.x > 116) && (BF_GLOBALS._player._position.x != 195) &&
@@ -785,12 +792,12 @@ void Scene410::signal() {
BF_GLOBALS._walkRegions.proc2(22);
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4109, &_object1, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 4109, &_driver, &_harrison, NULL);
break;
case 4110:
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4110, &_object3, &_object1, NULL);
+ setAction(&_sequenceManager1, this, 4110, &_harrison, &_driver, NULL);
break;
case 4112:
BF_GLOBALS.setFlag(fGangInCar);
@@ -798,21 +805,21 @@ void Scene410::signal() {
BF_GLOBALS._player.updateAngle(Common::Point(100, 170));
BF_GLOBALS._player.disableControl();
_sceneMode = 4108;
- setAction(&_sequenceManager1, this, 4112, &_object1, &_object2, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 4112, &_driver, &_passenger, &_harrison, NULL);
break;
case 4114:
BF_GLOBALS._walkRegions.proc2(22);
BF_GLOBALS._player.disableControl();
_sceneMode = 4116;
- setAction(&_sequenceManager1, this, 4114, &_object3, &_object4, NULL);
+ setAction(&_sequenceManager1, this, 4114, &_harrison, &_patrolCar, NULL);
break;
case 4116:
BF_GLOBALS._walkRegions.proc2(21);
BF_GLOBALS._walkRegions.proc2(22);
- _object3.remove();
+ _harrison.remove();
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4116, &_object4, NULL);
+ setAction(&_sequenceManager1, this, 4116, &_patrolCar, NULL);
break;
case 4118:
BF_GLOBALS._player.disableControl();
@@ -822,30 +829,30 @@ void Scene410::signal() {
case 4119:
BF_GLOBALS._player.disableControl();
_sceneMode = 4107;
- setAction(&_sequenceManager1, this, 4119, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 4119, &BF_GLOBALS._player, &_passenger, NULL);
break;
case 4121:
BF_GLOBALS._player.disableControl();
_sceneMode = 6;
- setAction(&_sequenceManager1, this, 4121, &BF_GLOBALS._player, &_object2, NULL);
+ setAction(&_sequenceManager1, this, 4121, &BF_GLOBALS._player, &_passenger, NULL);
break;
case 4122:
BF_GLOBALS._walkRegions.proc2(22);
BF_INVENTORY.setObjectScene(INV_22_SNUB, 0);
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
- setAction(&_sequenceManager1, this, 4122, &_object2, &_object3, NULL);
+ setAction(&_sequenceManager1, this, 4122, &_passenger, &_harrison, NULL);
break;
case 4123:
BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 0);
BF_GLOBALS._player.disableControl();
_sceneMode = 5;
- setAction(&_sequenceManager1, this, 4123, &_object1, &BF_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 4123, &_driver, &BF_GLOBALS._player, NULL);
break;
case 4124:
BF_GLOBALS._player.disableControl();
_sceneMode = 7;
- setAction(&_sequenceManager1, this, 4124, &_object1, &BF_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 4124, &_driver, &BF_GLOBALS._player, NULL);
break;
case 4127:
SceneItem::display2(410, 16);
@@ -867,14 +874,14 @@ void Scene410::process(Event &event) {
event.handled = true;
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
- setAction(&_sequenceManager1, this, 4102, &_object2, &BF_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 4102, &_passenger, &BF_GLOBALS._player, NULL);
}
} else if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
if (!_action) {
_sceneMode = 1;
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
- setAction(&_sequenceManager1, this, 4120, &_object2, &BF_GLOBALS._player, NULL);
+ setAction(&_sequenceManager1, this, 4120, &_passenger, &BF_GLOBALS._player, NULL);
}
}
}
@@ -886,7 +893,7 @@ void Scene410::process(Event &event) {
void Scene410::dispatch() {
SceneExt::dispatch();
if ((_sceneMode == 4112) || (_sceneMode == 4101)) {
- _object3.updateAngle(_object1._position);
+ _harrison.updateAngle(_driver._position);
}
}
diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h
index 5da61cfaa0..1b961b7ba8 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.h
+++ b/engines/tsage/blue_force/blueforce_scenes4.h
@@ -71,38 +71,38 @@ class Scene410: public SceneExt {
};
/* Objects */
- class Object1: public NamedObject {
+ class Driver: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Object2: public NamedObject {
+ class Passenger: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Object3: public NamedObject {
+ class Harrison: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
/* Items */
- class Item2: public NamedHotspot {
+ class Motorcycle: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
- class Item4: public NamedHotspot {
+ class TruckFront: public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
public:
SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
- Object1 _object1;
- Object2 _object2;
- Object3 _object3;
- NamedObject _object4, _object5, _object6;
- NamedHotspot _item1;
- Item2 _item2;
- NamedHotspot _item3;
- Item4 _item4;
+ Driver _driver;
+ Passenger _passenger;
+ Harrison _harrison;
+ NamedObject _patrolCar, _object5, _object6;
+ NamedHotspot _background;
+ Motorcycle _motorcycle;
+ NamedHotspot _truckBack;
+ TruckFront _truckFront;
Action1 _action1;
Action2 _action2;
Action3 _action3;
@@ -116,7 +116,7 @@ public:
SpeakerDriver _driverSpeaker;
SpeakerShooter _shooterSpeaker;
ASoundExt _sound1;
- int _field1FB6, _field1FB8, _field1FBA;
+ int _field1FB6, _talkCount, _field1FBA;
int _field1FBC, _field1FBE;
int _field1FC0, _field1FC2, _field1FC4;