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authorPaul Gilbert2011-10-08 09:12:22 +1100
committerPaul Gilbert2011-10-08 09:14:17 +1100
commit5d409006e48d92923479ba301320410094dba40c (patch)
tree62a30f269be76a2a6732e8453b1a80ff83a087cc /engines/tsage/blue_force
parente651f36d435decfecf9c0b7b30eee68e9421f8b1 (diff)
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TSAGE: Implemented Blue Force scene 810 - Lyle's Office
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp940
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.h140
3 files changed, 1082 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 614d116a05..f7f0284ca2 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -190,6 +190,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Jamison & Ryan
return new Scene800();
case 810:
+ // Lyle's Office
+ return new Scene810();
case 820:
error("Scene group 8 not implemented");
case 830:
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 49de0be65c..55274c6cab 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -357,6 +357,946 @@ void Scene800::dispatch() {
}
/*--------------------------------------------------------------------------
+ * Scene 810 - Lyle's Office
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene810::Action1::signal() {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ if (scene->_lyle._position.x == 115) {
+ ADD_PLAYER_MOVER(174, 142);
+ } else if (scene->_lyle._position.x < 160) {
+ ADD_PLAYER_MOVER(scene->_lyle._position.x + 20, scene->_lyle._position.y + 15);
+ } else {
+ ADD_PLAYER_MOVER(scene->_lyle._position.x - 20, scene->_lyle._position.y + 15);
+ }
+ break;
+ case 1:
+ BF_GLOBALS._player.updateAngle(scene->_lyle._position);
+ scene->_stripManager.start(scene->_sceneMode, this);
+ break;
+ case 2:
+ if (BF_GLOBALS.getFlag(shownFax) && (BF_GLOBALS._dayNumber == 3) && !BF_GLOBALS.getFlag(fWithLyle))
+ BF_GLOBALS.setFlag(showMugAround);
+
+ BF_GLOBALS._player.enableControl();
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene810::Action2::signal() {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ if (!BF_GLOBALS.getFlag(shownLyleCrate1Day1))
+ BF_GLOBALS._uiElements.addScore(30);
+
+ if (scene->_lyle._position.x == 115) {
+ ADD_PLAYER_MOVER(174, 142);
+ } else {
+ ADD_PLAYER_MOVER(193, 105);
+ }
+ break;
+ case 1:
+ BF_GLOBALS._player.setStrip(8);
+ if (scene->_lyle._position.x != 115)
+ _actionIndex = 3;
+
+ if (BF_GLOBALS.getFlag(shownLyleCrate1Day1)) {
+ if (BF_GLOBALS.getFlag(onDuty)) {
+ scene->_stripManager.start(8138, this);
+ } else {
+ scene->_stripManager.start((BF_GLOBALS._dayNumber == 3) ? 8110 : 8126, this);
+ }
+ } else if (BF_GLOBALS._dayNumber >= 3) {
+ scene->_stripManager.start(8110, this);
+ } else {
+ scene->_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8140 : 8128, this);
+ }
+ break;
+ case 2:
+ scene->setAction(&scene->_sequenceManager1, this, 8117, &scene->_lyle, &scene->_chair, NULL);
+ break;
+ case 3:
+ BF_GLOBALS._walkRegions.proc2(4);
+ ADD_PLAYER_MOVER_THIS(scene->_lyle, 27, 124);
+ break;
+ case 4:
+ scene->_lyle.setVisage(813);
+ scene->_lyle.setStrip(2);
+ scene->_lyle.setFrame(1);
+
+ ADD_PLAYER_MOVER(84, 113);
+ break;
+ case 5:
+ BF_GLOBALS._player.setStrip(8);
+ scene->_lyle.animate(ANIM_MODE_4, 5, 1, this);
+ break;
+ case 6:
+ scene->_lyle.animate(ANIM_MODE_5, NULL);
+ scene->_stripManager.start(8111, this);
+ break;
+ case 7:
+ scene->_lyle.setVisage(845);
+ scene->_lyle.setStrip(1);
+ scene->_lyle.setFrame(1);
+ scene->_lyle.animate(ANIM_MODE_1, NULL);
+
+ scene->_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8137 : 8112, this);
+ break;
+ case 8:
+ BF_GLOBALS._walkRegions.proc1(13);
+ BF_GLOBALS._player.enableControl();
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene810::Lyle::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 26);
+ return true;
+
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.updateAngle(_position);
+
+ switch (BF_GLOBALS._dayNumber) {
+ case 4:
+ scene->_sceneMode = (BF_INVENTORY.getObjectScene(INV_AUTO_RIFLE) == 810) ? 8001 : 8123;
+ break;
+ case 2:
+ if (BF_GLOBALS.getFlag(shownFax))
+ scene->_sceneMode = 8151;
+ else if (BF_GLOBALS.getFlag(onDuty)) {
+ if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
+ scene->_sceneMode = BF_GLOBALS.getFlag(shownLyleCrate1Day1) ? 8145 : 8154;
+ } else if (BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLylePO)) {
+ scene->_sceneMode = 8145;
+ } else if (!_flag) {
+ ++_flag;
+ scene->_sceneMode = 8139;
+ } else {
+ scene->_sceneMode = 8152;
+ }
+ } else {
+ if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
+ scene->_sceneMode = BF_GLOBALS.getFlag(shownLyleCrate1Day1) ? 8133 : 8153;
+ } else if (BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLylePO)) {
+ scene->_sceneMode = 8133;
+ } else if (!_flag) {
+ ++_flag;
+ scene->_sceneMode = 8127;
+ } else {
+ scene->_sceneMode = 8152;
+ }
+ }
+ break;
+ default:
+ if (BF_GLOBALS.getFlag(shownFax))
+ scene->_sceneMode = 8146;
+ else if (BF_GLOBALS.getFlag(shownLylePO) || BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLyleCrate1))
+ scene->_sceneMode = 8108;
+ else if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1)
+ scene->_sceneMode = 8107;
+ else
+ scene->_sceneMode = 8155;
+ break;
+ }
+
+ scene->setAction(&scene->_action1);
+ return true;
+
+ case INV_FOREST_RAP:
+ if (BF_GLOBALS.getFlag(shownLyleRapsheet))
+ scene->_sceneMode = 8148;
+ else {
+ BF_GLOBALS.setFlag(shownLyleRapsheet);
+ if (BF_GLOBALS._dayNumber != 2) {
+ scene->_sceneMode = BF_GLOBALS.getFlag(shownLylePO) ? 8122 : 8101;
+ } else if (BF_GLOBALS.getFlag(onDuty)) {
+ scene->_sceneMode = BF_GLOBALS.getFlag(shownLylePO) ? 8142 : 8143;
+ } else {
+ scene->_sceneMode = BF_GLOBALS.getFlag(shownLylePO) ? 8130 : 8131;
+ }
+ }
+ BF_GLOBALS._player.disableControl();
+ scene->setAction(&scene->_action1);
+ return true;
+
+ case INV_COBB_RAP:
+ if (BF_GLOBALS.getFlag(shownFax)) {
+ scene->_sceneMode = 8151;
+ } else {
+ BF_GLOBALS.setFlag(shownFax);
+ scene->_sceneMode = 8118;
+ }
+
+ BF_GLOBALS._player.disableControl();
+ scene->setAction(&scene->_action1);
+ return true;
+
+ case INV_AUTO_RIFLE:
+ BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 810);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8116;
+ scene->setAction(&scene->_sequenceManager1, scene, 8116, &BF_GLOBALS._player, NULL);
+ return true;
+
+ case INV_PRINT_OUT:
+ if (BF_GLOBALS.getFlag(shownLylePO)) {
+ scene->_sceneMode = 8149;
+ } else if (!BF_GLOBALS.getFlag(shownLylePO)) {
+ if (!BF_GLOBALS.getFlag(shownFax)) {
+ // WORKAROUND: Original did not do a 'not', but I think this is correct
+ BF_GLOBALS.setFlag(shownFax);
+ scene->_sceneMode = 8125;
+ } else if (BF_GLOBALS.getFlag(shownLyleRapsheet)) {
+ scene->_sceneMode = 8104;
+ } else {
+ scene->_sceneMode = 8121;
+ }
+ } else if (BF_GLOBALS.getFlag(onDuty)) {
+ scene->_sceneMode = 8141;
+ } else {
+ if (BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLyleCrate1))
+ scene->_sceneMode = 8129;
+ else
+ scene->_sceneMode = 8121;
+ }
+ BF_GLOBALS._player.disableControl();
+ scene->setAction(&scene->_action1);
+ return true;
+
+ case INV_CRATE1:
+ if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8147;
+ scene->setAction(&scene->_action1);
+ } else {
+ BF_GLOBALS.setFlag(shownLyleCrate1);
+ BF_GLOBALS._player.disableControl();
+ scene->setAction(&scene->_action2);
+ }
+ return true;
+
+ default:
+ return NamedObjectExt::startAction(action, event);
+ }
+}
+
+bool Scene810::Chair::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 28);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 29);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene810::Object3::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 30);
+ return true;
+ case CURSOR_USE:
+ if (!BF_GLOBALS.getFlag(seenFolder)) {
+ BF_GLOBALS.setFlag(seenFolder);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8104;
+ scene->setAction(&scene->_sequenceManager1, scene, 8104, &BF_GLOBALS._player, this, NULL);
+ } else if (BF_INVENTORY.getObjectScene(INV_MICROFILM) == 810) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8114;
+ scene->setAction(&scene->_sequenceManager1, scene, 8114, &BF_GLOBALS._player, NULL);
+ } else {
+ SceneItem::display2(810, 38);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene810::Object4::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_WALK:
+ return true;
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 32);
+ return true;
+ case CURSOR_USE:
+ if (scene->_rect3.contains(event.mousePos)) {
+ if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
+ BF_GLOBALS._uiElements.addScore(50);
+ scene->_sound1.play(77);
+ BF_GLOBALS._player.disableControl();
+
+ scene->_sceneMode = 8109;
+ scene->setAction(&scene->_sequenceManager1, scene, 8109, &BF_GLOBALS._player,
+ &scene->_object6, &scene->_object5, NULL);
+ scene->_fieldA70 = 1;
+ scene->_fieldA74 = 1;
+ remove();
+ } else {
+ SceneItem::display2(810, 39);
+ }
+ }
+
+ if (scene->_rect1.contains(event.mousePos) || scene->_rect2.contains(event.mousePos)) {
+ if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
+ scene->_sound1.play(77);
+ BF_GLOBALS._player.disableControl();
+
+ scene->_sceneMode = 8109;
+ scene->setAction(&scene->_sequenceManager1, scene, 8109, &BF_GLOBALS._player,
+ &scene->_object6, &scene->_object5, NULL);
+ scene->_fieldA74 = 1;
+ remove();
+ } else {
+ SceneItem::display2(810, 39);
+ }
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene810::Object5::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 33);
+ return true;
+ case CURSOR_USE: {
+ scene->_sceneMode = 8195;
+ BF_GLOBALS._player.disableControl();
+
+ PlayerMover *mover = new PlayerMover();
+ Common::Point destPos(67, 111);
+ BF_GLOBALS._player.addMover(mover, &destPos, scene);
+ return true;
+ }
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene810::Object7::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ case CURSOR_USE:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8113;
+ scene->setAction(&scene->_sequenceManager1, scene, 8113, &BF_GLOBALS._player, NULL);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene810::Map::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 0);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 1);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Window::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 2);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 3);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Bookcase::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 4);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 5);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::FaxMachine::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 6);
+ return true;
+ case CURSOR_USE:
+ if (scene->_fieldA74 == 1) {
+ scene->_object5.startAction(action, event);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8105;
+ ADD_PLAYER_MOVER(67, 111);
+ }
+ return true;
+ case INV_PRINT_OUT:
+ BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 811);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 811;
+
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) {
+ scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105,
+ &scene->_object6, NULL);
+ } else {
+ scene->setAction(&scene->_sequenceManager1, scene, 8111, &BF_GLOBALS._player, &scene->_object6, NULL);
+ }
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::GarbageCan::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 8);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 9);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::FileCabinets::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 10);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 11);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::CoffeeMaker::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 12);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 13);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Shelves::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 14);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 15);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::MicroficheReader::startAction(CursorType action, Event &event) {
+ Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 16);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 17);
+ return true;
+ case INV_MICROFILM:
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8106;
+ scene->setAction(&scene->_sequenceManager1, scene, 8106, &BF_GLOBALS._player, NULL);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Item10::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 18);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 19);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Pictures::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 20);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 21);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Item12::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 22);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 23);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Background::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 24);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Desk::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(810, 36);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(810, 37);
+ return true;
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+bool Scene810::Exit::startAction(CursorType action, Event &event) {
+ ADD_PLAYER_MOVER(event.mousePos.x, event.mousePos.y);
+ return true;
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene810::Scene810(): SceneExt() {
+ _fieldA70 = _fieldA74 = 0;
+ _rect1 = Rect(68, 12, 120, 22);
+ _rect2 = Rect(59, 27, 117, 37);
+ _rect3 = Rect(49, 43, 112, 54);
+}
+
+void Scene810::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ s.syncAsSint16LE(_fieldA70);
+ s.syncAsSint16LE(_fieldA72);
+ s.syncAsSint16LE(_fieldA74);
+}
+
+void Scene810::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(810);
+ setZoomPercents(90, 80, 135, 100);
+ if (BF_GLOBALS._sceneManager._previousScene != 820)
+ BF_GLOBALS._sound1.fadeSound(76);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.changeZoom(-1);
+ BF_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ BF_GLOBALS._player.enableControl();
+
+ if (BF_GLOBALS._dayNumber == 2)
+ BF_GLOBALS.setFlag(beenToJRDay2);
+
+ if (BF_GLOBALS._dayNumber == 3) {
+ _object3.postInit();
+ _object3.setVisage(810);
+ _object3.setStrip(3);
+ _object3.setPosition(Common::Point(154, 97));
+ _object3.fixPriority(128);
+ BF_GLOBALS._sceneItems.push_back(&_object3);
+ }
+
+ if (BF_GLOBALS._dayNumber == 4) {
+ BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 0);
+ BF_INVENTORY.setObjectScene(INV_COBB_RAP, 0);
+ BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 0);
+ BF_INVENTORY.setObjectScene(INV_CRATE1, 0);
+ }
+
+ _desk._sceneRegionId = 12;
+ BF_GLOBALS._sceneItems.push_back(&_desk);
+
+ _lyle.postInit();
+ _lyle.setVisage(812);
+ _lyle.setPosition(Common::Point(115, 112));
+ _lyle._moveDiff = Common::Point(4, 2);
+ _lyle.changeZoom(-1);
+ _lyle._flag = 0;
+ BF_GLOBALS._sceneItems.push_back(&_lyle);
+
+ _chair.postInit();
+ _chair.setVisage(810);
+ _chair.setStrip(2);
+ _chair.setPosition(Common::Point(113, 126));
+ _chair.hide();
+ BF_GLOBALS._sceneItems.push_back(&_chair);
+
+ _object6.postInit();
+ _object6.setVisage(810);
+ _object6.setStrip(6);
+ _object6.setPosition(Common::Point(51, 65));
+ _object6._numFrames = 3;
+ _object6.hide();
+
+ _object5.postInit();
+ _object5.setVisage(810);
+ _object5.setStrip(5);
+ _object5.setPosition(Common::Point(58, 82));
+ _object5._numFrames = 3;
+ _object5.fixPriority(108);
+ _object5.hide();
+
+ if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
+ _object5.show();
+ BF_GLOBALS._sceneItems.push_back(&_object5);
+ }
+
+ if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark < bEndDayThree)) {
+ _lyle.remove();
+ _chair.show();
+ }
+
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 820:
+ BF_GLOBALS._player.setStrip(7);
+ BF_GLOBALS._player.setPosition(Common::Point(278, 116));
+
+ _lyle.setVisage(845);
+ _lyle.setPosition(Common::Point(340, 175));
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+
+ _chair.show();
+
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8107;
+ setAction(&_sequenceManager1, this, 8107, &BF_GLOBALS._player, &_lyle, NULL);
+ break;
+ case 935:
+ BF_GLOBALS._v51C44 = 1;
+ BF_GLOBALS._scenePalette.loadPalette(2);
+ _lyle.remove();
+
+ BF_GLOBALS._player.setPosition(Common::Point(174, 142));
+ BF_GLOBALS._player.setStrip(8);
+ BF_GLOBALS._player.enableControl();
+
+ _chair.remove();
+ break;
+ default:
+ BF_GLOBALS._player.setPosition(Common::Point(340, 180));
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8100;
+
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _lyle.setVisage(845);
+ _lyle.setPosition(Common::Point(340, 175));
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+
+ _chair.show();
+ _sceneMode = 8196;
+ setAction(&_sequenceManager1, NULL, 8100, &BF_GLOBALS._player, NULL);
+ _lyle.setAction(&_sequenceManager2, this, 8107, &BF_GLOBALS._player, &_lyle, NULL);
+ } else {
+ setAction(&_sequenceManager1, this, 8100, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ }
+
+ _exit.setDetails(Rect(315, 117, 320, 154), 810, -1, -1, -1, 1, NULL);
+ _map.setBounds(Rect(10, 10, 81, 52));
+ _window.setBounds(Rect(96, 10, 155, 49));
+ _bookcase.setBounds(Rect(5, 70, 74, 105));
+ _garbageCan.setBounds(Rect(84, 118, 101, 142));
+ _fileCabinets.setBounds(Rect(203, 41, 255, 100));
+ _coffeeMaker.setBounds(Rect(182, 54, 202, 89));
+ _shelves.setBounds(Rect(265, 10, 319, 41));
+ _microficheReader.setBounds(Rect(283, 47, 314, 73));
+
+ _faxMachine._sceneRegionId = 8;
+ BF_GLOBALS._sceneItems.push_back(&_faxMachine);
+ _item10._sceneRegionId = 9;
+ BF_GLOBALS._sceneItems.push_back(&_item10);
+ _pictures._sceneRegionId = 10;
+ BF_GLOBALS._sceneItems.push_back(&_pictures);
+ _item12._sceneRegionId = 8;
+ BF_GLOBALS._sceneItems.push_back(&_item12);
+
+ BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
+ &_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL);
+ _background.setBounds(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y));
+}
+
+void Scene810::signal() {
+ switch (_sceneMode) {
+ case 811:
+ case 8105:
+ _object4.postInit();
+ _object4.setVisage(810);
+ _object4.setPosition(Common::Point(77, 94));
+ _object4.setStrip(8);
+ _object4.fixPriority(250);
+ BF_GLOBALS._sceneItems.push_back(&_object4);
+ break;
+ case 8100:
+ if (BF_GLOBALS.getFlag(examinedFile810)) {
+ if ((BF_GLOBALS._dayNumber == 4) && BF_GLOBALS._sceneObjects->contains(&_lyle)) {
+ _sceneMode = 8115;
+ setAction(&_sequenceManager1, this, 8115, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+ } else {
+ if ((BF_GLOBALS._dayNumber == 3) && BF_GLOBALS._sceneObjects->contains(&_lyle)) {
+ _sceneMode = 8103;
+ setAction(&_sequenceManager1, this, 8103, &BF_GLOBALS._player, &_lyle, &_chair, NULL);
+ } else if (BF_GLOBALS.getFlag(shownLyleCrate1Day1) && !BF_GLOBALS.getFlag(shownLyleCrate1)) {
+ BF_GLOBALS.setFlag(shownLyleCrate1);
+ setAction(&_action2);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+ }
+ break;
+ case 8101:
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(800);
+ break;
+ case 8103:
+ _lyle.remove();
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8104:
+ BF_GLOBALS.setFlag(examinedFile810);
+ _object7.postInit();
+ _object7.setVisage(810);
+ _object7.setPosition(Common::Point(54, 101));
+ _object7.fixPriority(200);
+ BF_GLOBALS._sceneItems.push_front(&_object7);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8106:
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_MICROFILM, 820);
+ BF_GLOBALS._sceneManager.changeScene(820);
+ break;
+ case 8107:
+ if (BF_GLOBALS.getFlag(shownFax)) {
+ BF_GLOBALS.setFlag(showMugAround);
+ } else {
+ BF_GLOBALS._walkRegions.proc1(4);
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ case 8109:
+ _object6.setFrame(1);
+ BF_GLOBALS._sceneItems.push_front(&_object5);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8110:
+ case 8115:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8112:
+ BF_GLOBALS.setFlag(fWithLyle);
+ BF_GLOBALS._sceneManager.changeScene(800);
+ break;
+ case 8113:
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(935);
+ break;
+ case 8114:
+ BF_GLOBALS._uiElements.addScore(10);
+ BF_INVENTORY.setObjectScene(INV_MICROFILM, 1);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8116:
+ BF_GLOBALS._bookmark = bDoneWithIsland;
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8195:
+ BF_GLOBALS._player.setStrip(8);
+ BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 1);
+ if (_fieldA70 == 1) {
+ BF_INVENTORY.setObjectScene(INV_COBB_RAP, 1);
+ _sceneMode = 8110;
+ if (BF_GLOBALS._sceneObjects->contains(&_lyle)) {
+ _sceneMode = 8198;
+ BF_GLOBALS.setFlag(shownFax);
+ _stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8135 : 8106, this);
+ } else {
+ _stripManager.start(8117, this);
+ }
+ } else {
+ SceneItem::display2(810, 34);
+ BF_GLOBALS._player.enableControl();
+ }
+
+ _fieldA74 = 0;
+ _object5.hide();
+ _object5.setFrame(1);
+ break;
+ case 8196:
+ BF_GLOBALS._walkRegions.proc1(4);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8198:
+ if (BF_GLOBALS._dayNumber == 3) {
+ BF_GLOBALS.setFlag(showMugAround);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene810::process(Event &event) {
+ if (BF_GLOBALS._player._enabled && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_exit.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+
+ if (!event.handled)
+ SceneExt::process(event);
+}
+
+void Scene810::dispatch() {
+ SceneExt::dispatch();
+
+ if (BF_GLOBALS._sceneObjects->contains(&_lyle) && (BF_GLOBALS._player._position.x != 115) && !_lyle._mover) {
+ _lyle.updateAngle(BF_GLOBALS._player._position);
+ }
+
+ if (BF_GLOBALS._sceneObjects->contains(&_object4) && (BF_GLOBALS._player._position.x != 67) &&
+ (BF_GLOBALS._player._position.y != 111)) {
+ _object4.remove();
+ }
+
+ if (!_action) {
+ if (BF_GLOBALS.getFlag(showMugAround)) {
+ if (_lyle._position.y == 115) {
+ BF_GLOBALS._player.disableControl();
+
+ _sceneMode = 8110;
+ setAction(&_sequenceManager1, this, 8117, &_lyle, &_chair, NULL);
+ } else {
+ BF_GLOBALS.clearFlag(showMugAround);
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._walkRegions.proc2(4);
+ BF_GLOBALS._walkRegions.proc2(13);
+
+ _sceneMode = 8112;
+ setAction(&_sequenceManager1, this, 8112, &BF_GLOBALS._player, &_lyle, NULL);
+ }
+ }
+
+ if (BF_GLOBALS._player._position.x >= 318) {
+ BF_GLOBALS._player.disableControl();
+
+ if ((BF_GLOBALS._dayNumber == 3) && !BF_GLOBALS.getFlag(examinedFile810)) {
+ SceneItem::display2(810, 35);
+ _sceneMode = 8100;
+ setAction(&_sequenceManager1, this, 8100, &BF_GLOBALS._player, NULL);
+ } else if (BF_GLOBALS.getFlag(fWithLyle)) {
+ BF_GLOBALS._walkRegions.proc2(4);
+ BF_GLOBALS._walkRegions.proc2(13);
+
+ ADD_MOVER_NULL(_lyle, 320, 155);
+
+ _sceneMode = 8101;
+ setAction(&_sequenceManager1, this, 8101, &BF_GLOBALS._player, NULL);
+ }
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------
* Scene 830 - Outside Boat Rentals
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h
index 84a11805a2..db106c07ea 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.h
+++ b/engines/tsage/blue_force/blueforce_scenes8.h
@@ -99,6 +99,146 @@ public:
virtual void dispatch();
};
+class Scene810: public SceneExt {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Items */
+ class Map: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Window: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Bookcase: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class FaxMachine: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class GarbageCan: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class FileCabinets: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class CoffeeMaker: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Shelves: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class MicroficheReader: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item10: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Pictures: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item12: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Background: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Desk: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Lyle: public NamedObjectExt {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Chair: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object4: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object7: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ Action1 _action1;
+ Action2 _action2;
+ SequenceManager _sequenceManager1, _sequenceManager2;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ Lyle _lyle;
+ Chair _chair;
+ Object3 _object3;
+ Object4 _object4;
+ Object5 _object5;
+ NamedObject _object6;
+ Object7 _object7;
+ Map _map;
+ Window _window;
+ Bookcase _bookcase;
+ FaxMachine _faxMachine;
+ GarbageCan _garbageCan;
+ FileCabinets _fileCabinets;
+ CoffeeMaker _coffeeMaker;
+ Shelves _shelves;
+ MicroficheReader _microficheReader;
+ Item10 _item10;
+ Pictures _pictures;
+ Item12 _item12;
+ Background _background;
+ Desk _desk;
+ Exit _exit;
+ ASoundExt _sound1;
+ Rect _rect1, _rect2, _rect3;
+ int _fieldA70, _fieldA72, _fieldA74;
+
+ Scene810();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
class Scene830: public PalettedScene {
/* Items */
class SouthEastExit: public NamedHotspot {