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authorPaul Gilbert2011-09-18 15:56:07 +1000
committerPaul Gilbert2011-09-18 15:56:07 +1000
commit95467a379c6b929d55f9f4d6389e0ae715ff9087 (patch)
tree75097f87515771e21615fb6b1d790741101604a5 /engines/tsage/blue_force
parentc5615d7f58b7cde17c6f7693cc848f23278ca4ed (diff)
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TSAGE: Implemented Blue Force scene 370 - Future Wave bedroom
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp6
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h13
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp479
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.h64
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.cpp44
-rw-r--r--engines/tsage/blue_force/blueforce_speakers.h16
6 files changed, 620 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index d962215ce6..c0831e6ef6 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -107,8 +107,10 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
return new Scene350();
case 355:
case 360:
- case 370:
error("Scene group 3 not implemented");
+ case 370:
+ // Future Wave Bedroom
+ return new Scene370();
case 380:
// Outside City Hall & Jail
return new Scene380();
@@ -414,7 +416,7 @@ bool NamedObject::startAction(CursorType action, Event &event) {
}
if (!handled)
- ((SceneExt *)BF_GLOBALS._sceneManager._scene)->display(action);
+ handled = ((SceneExt *)BF_GLOBALS._sceneManager._scene)->display(action);
return handled;
}
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 21dc417b04..72e1f55644 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -124,6 +124,19 @@ public:
}
};
+class NamedObject2: public NamedObject {
+public:
+ int _v1, _v2;
+
+ NamedObject2() { _v1 = _v2 = 0; }
+ virtual Common::String getClassName() { return "NamedObject2"; }
+ virtual void synchronize(Serializer &s) {
+ NamedObject::synchronize(s);
+ s.syncAsSint16LE(_v1);
+ s.syncAsSint16LE(_v2);
+ }
+};
+
class CountdownObject: public NamedObject {
public:
int _countDown;
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 4a03fd13b0..2f38d3a43f 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -2819,6 +2819,485 @@ void Scene350::checkGun() {
}
/*--------------------------------------------------------------------------
+ * Scene 370 - Future Wave Bedroom
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene370::GreensGun::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(370, 4);
+ return true;
+ case CURSOR_USE:
+ if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) || BF_GLOBALS.getFlag(greenTaken)) {
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._walkRegions.proc2(3);
+ scene->_sceneMode = 3711;
+ scene->setAction(&scene->_sequenceManager, scene, 3711, &BF_GLOBALS._player, this, NULL);
+ } else {
+ SceneItem::display2(370, 5);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene370::Green::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(370, (_v2 < 3) ? 10 : 0);
+ return true;
+ case CURSOR_USE:
+ if (_v2 != 3)
+ SceneItem::display2(370, 1);
+ else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
+ SceneItem::display2(370, 26);
+ else if (BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) {
+ scene->_sceneMode = 2;
+ scene->_stripManager.start(3717, scene);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._walkRegions.proc2(3);
+ scene->_sceneMode = 3715;
+ scene->setAction(&scene->_sequenceManager, scene, 3715, &BF_GLOBALS._player, this, NULL);
+ }
+ return true;
+ case CURSOR_TALK:
+ BF_GLOBALS._player.disableControl();
+ switch (_v2) {
+ case 0:
+ ++_v2;
+ scene->_sceneMode = 3706;
+ scene->setAction(&scene->_sequenceManager, scene, 3706, NULL);
+ break;
+ case 1:
+ ++_v2;
+ scene->_sceneMode = 3707;
+
+ scene->_object5.postInit();
+ scene->_object5.setVisage(362);
+ scene->_object5.setStrip(3);
+ scene->_object5.setPosition(scene->_harrison._position);
+ scene->_object5.hide();
+
+ scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL);
+ break;
+ case 2:
+ ++_v2;
+ scene->_sceneMode = 3708;
+ scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
+ &scene->_object5, &scene->_greensGun, NULL);
+ break;
+ case 3:
+ scene->_sceneMode = BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1 ? 3713 : 2;
+ scene->_stripManager.start(3717, scene);
+ break;
+ default:
+ break;
+ }
+ return true;
+ case INV_COLT45:
+ if ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 370) || (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 1))
+ SceneItem::display2(370, 28);
+ else if (!BF_GLOBALS.getHasBullets())
+ SceneItem::display2(1, 1);
+ else {
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._deathReason = 9;
+ scene->_sceneMode = 3702;
+ scene->setAction(&scene->_sequenceManager, scene, 3702, &BF_GLOBALS._player, this, &scene->_harrison, NULL);
+ }
+ return true;
+ case INV_HANDCUFFS:
+ if (_v2 != 3)
+ SceneItem::display2(370, 2);
+ else {
+ BF_GLOBALS._uiElements.addScore(50);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 3704;
+ scene->setAction(&scene->_sequenceManager, scene, 3704, &BF_GLOBALS._player, this, &scene->_harrison, NULL);
+ }
+ return true;
+ case INV_MIRANDA_CARD:
+ if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
+ SceneItem::display2(370, 5);
+ else if (BF_GLOBALS.getFlag(readGreenRights))
+ SceneItem::display2(390, 15);
+ else {
+ BF_GLOBALS.setFlag(readGreenRights);
+ BF_GLOBALS._player.disableControl();
+ BF_GLOBALS._player.updateAngle(this->_position);
+ scene->_sceneMode = 3717;
+ scene->setAction(&scene->_sequenceManager, scene, 3717, &BF_GLOBALS._player, NULL);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject2::startAction(action, event);
+}
+
+bool Scene370::Harrison::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(370, 8);
+ return true;
+ case CURSOR_TALK:
+ if (scene->_green._v2 != 3) {
+ scene->_sceneMode = 3;
+ scene->_stripManager.start(3714, scene);
+ } else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) ||
+ ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 1) && BF_GLOBALS._sceneObjects->contains(&scene->_laura))) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 3716;
+ scene->setAction(&scene->_sequenceManager, scene, 3716, &BF_GLOBALS._player, &scene->_green, this, NULL);
+ } else {
+ BF_GLOBALS._player.updateAngle(this->_position);
+ scene->_stripManager.start(3715, scene);
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene370::Laura::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(370, 11);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(370, BF_GLOBALS._sceneObjects->contains(&scene->_green) ? 12 : 13);
+ return true;
+ case CURSOR_TALK:
+ if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 3705;
+ scene->setAction(&scene->_sequenceManager, scene, 3705, &BF_GLOBALS._player, this, NULL);
+ return true;
+ }
+ // Deliberate fall-through
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene370::Item1::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(370, 15);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(370, 16);
+ return true;
+ case INV_COLT45:
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370)) {
+ scene->_green.setAction(NULL);
+ scene->_sceneMode = 3703;
+ scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL);
+ return true;
+ }
+ // Deliberate fall-through
+ default:
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+bool Scene370::Item6::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(370, 14);
+ return true;
+ case CURSOR_USE:
+ SceneItem::display2(370, 29);
+ return true;
+ case INV_COLT45:
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_green) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 370) &&
+ (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_green.setAction(NULL);
+ scene->_sceneMode = 3703;
+ scene->setAction(&scene->_sequenceManager, scene, 3703, &BF_GLOBALS._player, &scene->_green, &scene->_harrison, NULL);
+ return true;
+ }
+ // Deliberate fall-through
+ default:
+ return SceneHotspot::startAction(action, event);
+ }
+}
+
+
+bool Scene370::Exit::startAction(CursorType action, Event &event) {
+ Scene370 *scene = (Scene370 *)BF_GLOBALS._sceneManager._scene;
+
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_green))
+ return false;
+ else {
+ ADD_PLAYER_MOVER(event.mousePos.x, event.mousePos.y);
+ return true;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene370::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(370);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+ _stripManager.addSpeaker(&_lauraSpeaker);
+ _stripManager.addSpeaker(&_lauraHeldSpeaker);
+ _stripManager.addSpeaker(&_greenSpeaker);
+ _stripManager.addSpeaker(&_harrisonSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(1351);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.setStrip(8);
+ BF_GLOBALS._player.setPosition(Common::Point(310, 153));
+ BF_GLOBALS._player._moveDiff = Common::Point(7, 2);
+ BF_GLOBALS._player.disableControl();
+
+ if (BF_GLOBALS.getFlag(greenTaken)) {
+ // Green has already been arrested
+ BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368);
+ BF_GLOBALS._player._moveDiff.x = 6;
+ BF_GLOBALS._player.enableControl();
+ } else {
+ // Hostage scene setup
+ _green.postInit();
+ _green.setVisage(373);
+ _green.setStrip(2);
+ _green._numFrames = 5;
+ _green.setPosition(Common::Point(164, 137));
+ _green.animate(ANIM_MODE_7, NULL);
+ _green.fixPriority(125);
+ BF_GLOBALS._sceneItems.push_back(&_green);
+
+ _laura.postInit();
+ _laura.setVisage(374);
+ _laura.setStrip(2);
+ _laura.setPosition(_green._position);
+ _laura.hide();
+ _laura.animate(ANIM_MODE_1, NULL);
+
+ _harrison.postInit();
+ _harrison.setVisage(372);
+ _harrison.setPosition(Common::Point(256, 166));
+ BF_GLOBALS._sceneItems.push_back(&_harrison);
+
+ _sceneMode = 3700;
+ setAction(&_sequenceManager, this, 3700, NULL);
+ }
+
+ if ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 320) && (BF_INVENTORY.getObjectScene(INV_GREENS_GUN) != 1)) {
+ _greensGun.postInit();
+ _greensGun.setVisage(362);
+ _greensGun.setStrip(6);
+ _greensGun.setPosition(_green._position);
+ _greensGun.fixPriority(149);
+ _greensGun.hide();
+ }
+
+ if ((BF_INVENTORY.getObjectScene(INV_GREENS_GUN) == 370) && (BF_GLOBALS._dayNumber == 1)) {
+ _greensGun.setPosition(Common::Point(172, 137));
+ _greensGun.show();
+ BF_GLOBALS._sceneItems.push_front(&_greensGun);
+ }
+
+ _item1._sceneRegionId = 8;
+ BF_GLOBALS._sceneItems.push_back(&_item1);
+ _item2.setDetails(9, 370, 17, -1, 18, 1);
+ _item3.setDetails(10, 370, 19, -1, 20, 1);
+ _item4.setDetails(11, 370, 21, -1, 22, 1);
+ _item5.setDetails(12, 370, 23, -1, 24, 1);
+ _exit.setDetails(Rect(316, 133, 320, 166), 360, -1, -1, -1, 1, NULL);
+ _item6.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
+
+ BF_GLOBALS._sceneItems.push_back(&_item6);
+ BF_GLOBALS._sceneItems.remove(&BF_GLOBALS._player);
+ BF_GLOBALS._sceneItems.push_back(&BF_GLOBALS._player);
+}
+
+void Scene370::signal() {
+ switch (_sceneMode) {
+ case 1:
+ BF_GLOBALS._bookmark = bArrestedGreen;
+ BF_GLOBALS._sceneManager.changeScene(350);
+ break;
+ case 2:
+ case 3717:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 3:
+ break;
+ case 3707:
+ _object5.setDetails(370, 6, -1, 7, 1, NULL);
+ BF_GLOBALS._sceneItems.push_back(&_object5);
+ // Deliberate fall-through
+ case 3700:
+ case 3706:
+ _green.setAction(&_sequenceManager, this, 3701, NULL);
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+ break;
+ case 3701:
+ BF_GLOBALS._player.disableControl();
+ setAction(&_sequenceManager, this, 3710, NULL);
+ break;
+ case 3702:
+ // Player tried to shoot Green
+ BF_GLOBALS._deathReason = 2;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 3703:
+ // Player dropped his gun
+ BF_GLOBALS._deathReason = 9;
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 3704:
+ BF_GLOBALS.clearFlag(gunDrawn);
+ BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 390);
+ BF_GLOBALS._player.setVisage(361);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.setStrip(3);
+
+ BF_GLOBALS._sceneItems.push_front(&_laura);
+ BF_GLOBALS._walkRegions.proc1(3);
+ _harrison.setAction(NULL);
+ BF_GLOBALS._player.enableControl();
+
+ BF_GLOBALS.set2Flags(f1015Marina);
+ BF_GLOBALS.set2Flags(f1027Marina);
+ BF_GLOBALS.set2Flags(f1098Marina);
+ break;
+ case 3705:
+ _laura.remove();
+ BF_GLOBALS._walkRegions.proc2(6);
+ BF_GLOBALS._walkRegions.proc2(1);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 3708:
+ _sound1.play(6);
+ BF_GLOBALS._sound1.changeSound(35);
+ BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 370);
+ BF_GLOBALS._uiElements.addScore(50);
+ BF_GLOBALS._sceneItems.push_front(&_greensGun);
+
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+
+ _sceneMode = 0;
+ _object5.remove();
+ _green.setAction(NULL);
+ BF_GLOBALS._walkRegions.proc1(6);
+ BF_GLOBALS._walkRegions.proc1(1);
+ break;
+ case 3709:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3713;
+ setAction(&_sequenceManager, this, 3713, NULL);
+ break;
+ case 3710:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+ _sceneMode = 3701;
+ _green.setAction(&_sequenceManager, this, 3701, NULL);
+ break;
+ case 3711:
+ BF_GLOBALS._walkRegions.proc1(3);
+ BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 1);
+ BF_GLOBALS._uiElements.addScore(30);
+ _greensGun.remove();
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 3712:
+ BF_GLOBALS._uiElements._active = false;
+ BF_GLOBALS._uiElements.hide();
+
+ if (BF_GLOBALS._sceneObjects->contains(&_greensGun))
+ _greensGun.remove();
+ _sceneMode = 1;
+ setAction(&_sequenceManager, this, 3714, NULL);
+ break;
+ case 3713:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player._canWalk = false;
+ break;
+ case 3715:
+ BF_GLOBALS._uiElements.addScore(50);
+ BF_INVENTORY.setObjectScene(INV_GREEN_ID, 1);
+ BF_INVENTORY.setObjectScene(INV_GREENS_KNIFE, 1);
+ BF_GLOBALS._walkRegions.proc1(3);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 3716:
+ BF_GLOBALS.clearFlag(fCalledBackup);
+ BF_GLOBALS.clearFlag(fBackupIn350);
+ BF_GLOBALS.clearFlag(fBackupArrived340);
+ BF_GLOBALS.setFlag(greenTaken);
+ BF_GLOBALS.setFlag(fToldToLeave340);
+
+ BF_GLOBALS._bookmark = bCalledToDomesticViolence;
+ _harrison.remove();
+ _green.remove();
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene370::process(Event &event) {
+ SceneExt::process(event);
+
+ if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_exit.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+}
+
+void Scene370::dispatch() {
+ SceneExt::dispatch();
+
+ if ((BF_GLOBALS._player._position.x >= 316) && !BF_GLOBALS._sceneObjects->contains(&_laura) &&
+ !BF_GLOBALS._sceneObjects->contains(&_green)) {
+ if (BF_GLOBALS._bookmark < bArrestedGreen) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3712;
+ setAction(&_sequenceManager, this, 3712, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS._sound1.fadeSound(35);
+ BF_GLOBALS._sceneManager.changeScene(360);
+ }
+ }
+}
+
+/*--------------------------------------------------------------------------
* Scene 385 - City Hall
*
*--------------------------------------------------------------------------*/
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index dfc963c1ba..24582d0c1a 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -490,6 +490,70 @@ public:
virtual void checkGun();
};
+class Scene370: public SceneExt {
+ /* Items */
+ class Item1: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item6: public SceneHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Exit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class GreensGun: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Green: public NamedObject2 {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Harrison: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Laura: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Speakers */
+ class SpeakerLaura370: public SpeakerLaura {
+ public:
+ virtual void setText(const Common::String &msg);
+ };
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerLaura _lauraSpeaker;
+ SpeakerLauraHeld _lauraHeldSpeaker;
+ SpeakerGreen _greenSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ GreensGun _greensGun;
+ Green _green;
+ Harrison _harrison;
+ Laura _laura;
+ NamedObject _object5;
+ SceneObject _object6;
+ Item1 _item1;
+ NamedHotspot _item2, _item3, _item4, _item5;
+ Item6 _item6;
+ Exit _exit;
+ ASound _sound1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
class Scene380: public SceneExt {
/* Objects */
class Vechile: public NamedObjectExt {
diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp
index ff6b477a91..66dd33c40c 100644
--- a/engines/tsage/blue_force/blueforce_speakers.cpp
+++ b/engines/tsage/blue_force/blueforce_speakers.cpp
@@ -574,6 +574,50 @@ void SpeakerJake385::setText(const Common::String &msg) {
_object2.fixCountdown(8, _numFrames);
}
+/*--------------------------------------------------------------------------*/
+
+SpeakerLaura::SpeakerLaura(): VisualSpeaker() {
+ _color1 = 97;
+ _color2 = 105;
+ _speakerName = "LAURA";
+}
+
+void SpeakerLaura::setText(const Common::String &msg) {
+ _removeObject2 = true;
+
+ _object2.postInit();
+ _object2.setVisage(345);
+ _object2.setStrip2(2);
+ _object2.fixPriority(255);
+ _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 38,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerLauraHeld::SpeakerLauraHeld(): VisualSpeaker() {
+ _color1 = 97;
+ _color2 = 105;
+ _speakerName = "LAURAHELD";
+}
+
+void SpeakerLauraHeld::setText(const Common::String &msg) {
+ _removeObject2 = true;
+
+ _object2.postInit();
+ _object2.setVisage(374);
+ _object2.setStrip2(1);
+ _object2.fixPriority(255);
+ _object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 120,
+ BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 120));
+
+ VisualSpeaker::setText(msg);
+ _object2.fixCountdown(8, _numFrames);
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_speakers.h b/engines/tsage/blue_force/blueforce_speakers.h
index d5a38f86c1..3e6728c771 100644
--- a/engines/tsage/blue_force/blueforce_speakers.h
+++ b/engines/tsage/blue_force/blueforce_speakers.h
@@ -211,6 +211,22 @@ public:
virtual void setText(const Common::String &msg);
};
+class SpeakerLaura: public VisualSpeaker {
+public:
+ SpeakerLaura();
+
+ virtual Common::String getClassName() { return "SpeakerLaura"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerLauraHeld: public VisualSpeaker {
+public:
+ SpeakerLauraHeld();
+
+ virtual Common::String getClassName() { return "SpeakerLaura"; }
+ virtual void setText(const Common::String &msg);
+};
+
} // End of namespace BlueForce
} // End of namespace TsAGE