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author | Paul Gilbert | 2011-10-02 18:20:21 +1100 |
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committer | Paul Gilbert | 2011-10-02 18:20:21 +1100 |
commit | aeedbeebb2ff105e2a73637e56c73aa043d18b05 (patch) | |
tree | c2095fa233c8f4eee27b62d37490846408dae8af /engines/tsage/blue_force | |
parent | ddf7454f0e5f23208470cdd8969f344832997204 (diff) | |
download | scummvm-rg350-aeedbeebb2ff105e2a73637e56c73aa043d18b05.tar.gz scummvm-rg350-aeedbeebb2ff105e2a73637e56c73aa043d18b05.tar.bz2 scummvm-rg350-aeedbeebb2ff105e2a73637e56c73aa043d18b05.zip |
TSAGE: Implemented Blue Force scene 590
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 3 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.cpp | 253 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes5.h | 49 |
3 files changed, 304 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 63aaee7d80..ef2c85c77c 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -154,7 +154,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) { // Child Protective Services Parking Lot return new Scene580(); case 590: - error("Scene group 5 not implemented"); + // Child Protective Services + return new Scene590(); case 600: // Crash cut-scene return new Scene600(); diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp index 558df09743..491c97f236 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.cpp +++ b/engines/tsage/blue_force/blueforce_scenes5.cpp @@ -2281,6 +2281,259 @@ void Scene580::process(Event &event) { } } +/*-------------------------------------------------------------------------- + * Scene 590 - Child Protective Services + * + *--------------------------------------------------------------------------*/ + +bool Scene590::Laura::startAction(CursorType action, Event &event) { + Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + if (!scene->_field17DC) + scene->_stripNumber = 5905; + else if (!scene->_field17DE) { + if (scene->_field17E2) { + scene->_stripNumber = 5907; + } else { + scene->_field17E2 = 1; + scene->_stripNumber = 5906; + } + } + + scene->setAction(&scene->_action1); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +bool Scene590::Skip::startAction(CursorType action, Event &event) { + Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; + + switch (action) { + case CURSOR_TALK: + if (BF_INVENTORY.getObjectScene(INV_BASEBALL_CARD) == 1) { + scene->_stripNumber = !scene->_field17DC ? 5903 : 5902; + } else { + scene->_stripNumber = !scene->_field17DC ? 5901 : 5902; + } + + scene->setAction(&scene->_action1); + scene->_field17DC = 1; + return true; + case INV_BASEBALL_CARD: + scene->_field17DE = 1; + BF_GLOBALS._uiElements.addScore(10); + BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 2); + BF_GLOBALS._player.disableControl(); + + scene->_stripNumber = !scene->_field17DC ? 5900 : 5904; + scene->_field17DC = 1; + scene->setAction(&scene->_action2); + return true; + default: + return NamedObject::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene590::Exit::startAction(CursorType action, Event &event) { + ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x - 100, BF_GLOBALS._player._position.y + 75); + return true; +} + +/*--------------------------------------------------------------------------*/ + +void Scene590::Action1::signal() { + Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + ADD_PLAYER_MOVER(220, 132); + break; + case 1: + scene->_stripManager.start(scene->_stripNumber, this); + break; + case 2: + BF_GLOBALS._player.enableControl(); + remove(); + break; + default: + break; + } +} + +void Scene590::Action2::signal() { + Scene590 *scene = (Scene590 *)BF_GLOBALS._sceneManager._scene; + + switch (_actionIndex++) { + case 0: { + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 220, 132); + break; + } + case 1: + ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 220, 132); + break; + case 2: + BF_GLOBALS._player.setVisage(381); + BF_GLOBALS._player.setStrip(2); + BF_GLOBALS._player.setFrame(1); + BF_GLOBALS._player.setPosition(Common::Point(257, 130)); + BF_GLOBALS._player.animate(ANIM_MODE_4, 3, 1, this); + + scene->_skip.setStrip(2); + scene->_skip.animate(ANIM_MODE_5, NULL); + break; + case 3: + scene->_skip.animate(ANIM_MODE_6, NULL); + BF_GLOBALS._player.animate(ANIM_MODE_5, this); + break; + case 4: + scene->_skip.setStrip(1); + scene->_skip.animate(ANIM_MODE_1, NULL); + + BF_GLOBALS._player.setVisage(368); + BF_GLOBALS._player.setStrip(7); + BF_GLOBALS._player.setPosition(Common::Point(238, 131)); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + scene->_stripManager.start(scene->_stripNumber, this); + break; + case 5: + scene->_sceneMode = 3; + scene->signal(); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene590::Scene590(): PalettedScene() { + _field17DC = _field17DE = _stripNumber = _field17E2 = 0; +} + +void Scene590::synchronize(Serializer &s) { + PalettedScene::synchronize(s); + s.syncAsSint16LE(_field17DC); + s.syncAsSint16LE(_field17DE); + s.syncAsSint16LE(_stripNumber); + s.syncAsSint16LE(_field17E2); +} + +void Scene590::postInit(SceneObjectList *OwnerList) { + PalettedScene::postInit(); + loadScene(590); + + BF_GLOBALS._sound1.fadeOut2(NULL); + _sound1.play(18); + _sound1.fade(100, 5, 10, false, NULL); + + if (BF_GLOBALS._dayNumber == 0) { + BF_GLOBALS._dayNumber = 1; + BF_GLOBALS._bookmark = bEndOfWorkDayOne; + BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 1); + } + + _exit.setDetails(Rect(0, 157, 182, 167), 590, -1, -1, -1, 1, NULL); + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + BF_GLOBALS._player.setPosition(Common::Point(0, 190)); + + _stripManager.addSpeaker(&_skipSpeaker); + _stripManager.addSpeaker(&_lauraSpeaker); + _stripManager.addSpeaker(&_jakeJacketSpeaker); + + if (BF_GLOBALS.getFlag(onDuty)) { + BF_GLOBALS._player.setVisage(361); + BF_GLOBALS._player._moveDiff = Common::Point(6, 2); + } else { + BF_GLOBALS._player.setVisage(368); + BF_GLOBALS._player._moveDiff = Common::Point(6, 2); + + if ((BF_GLOBALS._bookmark >= bEndOfWorkDayOne) && (BF_GLOBALS._bookmark < bLyleStoppedBy)) { + _skip.postInit(); + _skip.setVisage(693); + _skip.setPosition(Common::Point(271, 117)); + _skip.setDetails(590, 26, -1, 27, 1, NULL); + + _laura.postInit(); + _laura.setVisage(692); + _laura.setPosition(Common::Point(248, 115)); + _laura.setDetails(590, 24, -1, 25, 1, NULL); + } + } + + _item2.setDetails(1, 590, 0, -1, 12, 1); + _item3.setDetails(3, 590, 2, -1, 14, 1); + _item4.setDetails(20, 590, 3, -1, 15, 1); + _item5.setDetails(22, 590, 4, -1, 16, 1); + _item6.setDetails(7, 590, 6, -1, 17, 1); + _item7.setDetails(7, 590, 6, -1, 18, 1); + _item8.setDetails(9, 590, 7, -1, 19, 1); + _item9.setDetails(11, 590, 8, -1, 20, 1); + _item10.setDetails(13, 590, 9, -1, 21, 1); + _item11.setDetails(15, 590, 10, -1, 22, 1); + _item12.setDetails(17, 590, 11, -1, 23, 1); + + BF_GLOBALS._player.disableControl(); + _sceneMode = 0; + setAction(&_sequenceManager, this, 5900, &BF_GLOBALS._player, NULL); +} + +void Scene590::signal() { + static uint32 black = 0; + + switch (_sceneMode) { + case 1: + _sound1.fadeOut2(NULL); + BF_GLOBALS._sceneManager.changeScene(271); + break; + case 2: + _sound1.fadeOut2(NULL); + BF_GLOBALS._sceneManager.changeScene(580); + break; + case 3: + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 0, 170); + + _skip.animate(ANIM_MODE_1, NULL); + ADD_MOVER_NULL(_skip, 0, 170); + + _laura.animate(ANIM_MODE_1, NULL); + ADD_MOVER_NULL(_laura, 0, 170); + + _sceneMode = 1; + addFader((byte *)&black, 2, this); + break; + default: + BF_GLOBALS._player.enableControl(); + break; + } +} + +void Scene590::process(Event &event) { + SceneExt::process(event); + + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + // Check if the cursor is on an exit + if (_exit.contains(event.mousePos)) { + GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW); + BF_GLOBALS._events.setCursor(surface); + } else { + // In case an exit cursor was being shown, restore the previously selected cursor + CursorType cursorId = BF_GLOBALS._events.getCursor(); + BF_GLOBALS._events.setCursor(cursorId); + } + } +} + } // End of namespace BlueForce } // End of namespace TsAGE diff --git a/engines/tsage/blue_force/blueforce_scenes5.h b/engines/tsage/blue_force/blueforce_scenes5.h index d2932f95f4..d198e1bf13 100644 --- a/engines/tsage/blue_force/blueforce_scenes5.h +++ b/engines/tsage/blue_force/blueforce_scenes5.h @@ -350,6 +350,55 @@ public: virtual void process(Event &event); }; +class Scene590: public PalettedScene { + /* Objects */ + class Laura: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Skip: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Items */ + class Exit: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; +public: + SequenceManager _sequenceManager; + Laura _laura; + Skip _skip; + SceneObject _object3; + Exit _exit; + NamedHotspot _item2, _item3, _item4, _item5, _item6, _item7; + NamedHotspot _item8, _item9, _item10, _item11, _item12; + SpeakerSkip _skipSpeaker; + SpeakerJakeJacket _jakeJacketSpeaker; + SpeakerLaura _lauraSpeaker; + ASoundExt _sound1; + Action1 _action1; + Action2 _action2; + int _field17DC, _field17DE, _stripNumber, _field17E2; + + Scene590(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + } // End of namespace BlueForce } // End of namespace TsAGE |