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authorStrangerke2011-10-30 10:50:20 +0100
committerStrangerke2011-10-30 10:52:53 +0100
commite20626dfa8f94b9fccbf8599581ca5205870a1c0 (patch)
tree054b2d629f112041c4b215865fdc20a71d33f384 /engines/tsage/blue_force
parent7ec4052c1b0ef9a83c4bb79b7d9fccc701fd0046 (diff)
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TSAGE: Blue Force - Logo: Fix a glitch in scene initialisation
Sounds is still cracking
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index bb283d051e..69a2273237 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -121,7 +121,7 @@ void Scene20::Action1::signal() {
void Scene20::postInit(SceneObjectList *OwnerList) {
loadScene(20);
- Scene::postInit();
+ SceneExt::postInit();
setZoomPercents(60, 85, 200, 100);
BF_GLOBALS._interfaceY = SCREEN_HEIGHT;