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author | Paul Gilbert | 2011-10-10 22:19:49 +1100 |
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committer | Paul Gilbert | 2011-10-10 22:19:49 +1100 |
commit | f4ad86b70729588f2ee300d6edace992fa51d30f (patch) | |
tree | febe4f27b90448d692bad7f036f18dbb755d5ea8 /engines/tsage/blue_force | |
parent | 4e1face8901ab1f997242a9c927836005be37ba5 (diff) | |
download | scummvm-rg350-f4ad86b70729588f2ee300d6edace992fa51d30f.tar.gz scummvm-rg350-f4ad86b70729588f2ee300d6edace992fa51d30f.tar.bz2 scummvm-rg350-f4ad86b70729588f2ee300d6edace992fa51d30f.zip |
TSAGE: Implemented Blue Force scene 180 - Front of Home
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 372 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.h | 32 |
3 files changed, 407 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 593b941818..c9538f6b8c 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -72,8 +72,10 @@ Scene *BlueForceGame::createScene(int sceneNumber) { case 140: case 150: case 160: - case 180: error("Scene group 1 not implemented"); + case 180: + // Front of Home + return new Scene180(); case 190: // Front of Police Station return new Scene190(); diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 7ddd913a08..d802a7e497 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -434,6 +434,378 @@ void Scene109::signal() { } /*-------------------------------------------------------------------------- + * Scene 180 - Front of Home + * + *--------------------------------------------------------------------------*/ + +bool Scene180::Vechile::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) { + BF_GLOBALS._sceneManager.changeScene(60); + return true; + } else { + return NamedObject::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +bool Scene180::GarageExit::startAction(CursorType action, Event &event) { + Scene180 *scene = (Scene180 *)BF_GLOBALS._sceneManager._scene; + + if (scene->_garageExit.contains(event.mousePos)) { + ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 256, 114); + return true; + } else { + return NamedHotspot::startAction(action, event); + } +} + +/*--------------------------------------------------------------------------*/ + +Scene180::Scene180(): SceneExt() { + _fieldC56 = 0; +} + +void Scene180::synchronize(Serializer &s) { + SceneExt::synchronize(s); + s.syncAsSint16LE(_fieldC56); +} + +void Scene180::postInit(SceneObjectList *OwnerList) { + SceneExt::postInit(); + if (((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) || + ((BF_GLOBALS._bookmark == bDroppedOffLyle) && (BF_GLOBALS._dayNumber == 3)) || + ((BF_GLOBALS._bookmark == bDoneAtLyles) && (BF_GLOBALS._dayNumber == 4))) + loadScene(999); + else + loadScene(1180); + setZoomPercents(121, 60, 125, 70); + + _gameTextSpeaker._textPos.y = 180; + _stripManager.addSpeaker(&_gameTextSpeaker); + + if ((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) { + BF_GLOBALS._v501FC = 87; + BF_GLOBALS._v501FA = _sceneBounds.left; +// _unk.setupText(THE_NEXT_DAY); + _sceneMode = 6; +// setAction(&_unk); + BF_GLOBALS._driveFromScene = 4; + BF_GLOBALS._driveToScene = 4; + BF_GLOBALS._mapLocationId = 4; + } else if (((BF_GLOBALS._bookmark == bDroppedOffLyle) && (BF_GLOBALS._dayNumber == 3)) || + ((BF_GLOBALS._bookmark == bDoneAtLyles) && (BF_GLOBALS._dayNumber == 4))) { + BF_GLOBALS._v501FC = 87; + BF_GLOBALS._v501FA = _sceneBounds.left; +// _unk.setupText(THE_NEXT_DAY); + _sceneMode = 6; +// setAction(&_unk); + } else if (BF_GLOBALS._dayNumber == 0) { + BF_GLOBALS._player.setPosition(Common::Point(0, 150)); + _garageExit.postInit(); + + BF_GLOBALS._driveToScene = 190; + BF_GLOBALS._sound1.play(31); + BF_GLOBALS._sound1.holdAt(1); + _sceneMode = 1800; + + setAction(&_sequenceManager, this, 1800, &_vechile, &_object1, NULL); + } else if (BF_GLOBALS._driveFromScene == 180) { + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.setVisage(831); + BF_GLOBALS._player.setPosition(Common::Point(285, 125)); + BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + BF_GLOBALS._player.animate(ANIM_MODE_1, NULL); + BF_GLOBALS._player._strip = 3; + BF_GLOBALS._player.changeZoom(-1); + + _vechile.postInit(); + _vechile.setVisage(580); + _vechile.setStrip(2); + _vechile.setPosition(Common::Point(262, 131)); + _vechile.setZoom(65); + _vechile.setDetails(180, 33, 34, 35, 1, NULL); + + _object1.postInit(); + _object1.setVisage(182); + _object1.setStrip(2); + _object1.setPosition(Common::Point(258, 122)); + _object1.setFrame(6); + + BF_GLOBALS._driveFromScene = 0; + BF_GLOBALS._player.enableControl(); + } else if (BF_GLOBALS._driveToScene != 180) { + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.disableControl(); + + _vechile.postInit(); + _vechile.setDetails(180, 33, 34, 35, 1, NULL); + + _object1.postInit(); + + BF_GLOBALS._driveFromScene = 4; + BF_GLOBALS._driveToScene = 4; + BF_GLOBALS._mapLocationId = 4; + + BF_GLOBALS._sound1.fadeSound(33); + _sceneMode = 1801; + setAction(&_sequenceManager, this, 1801, &BF_GLOBALS._player, &_vechile, &_object1, NULL); + } else if (!BF_GLOBALS.getFlag(onDuty) && !BF_GLOBALS.getFlag(fWithLyle)) { + BF_GLOBALS._player.setPosition(Common::Point(0, 150)); + + _object1.postInit(); + _object1.setVisage(182); + _object1.setStrip(2); + _object1.setPosition(Common::Point(258, 122)); + + _vechile.postInit(); + _vechile.setVisage(181); + _vechile.setStrip(2); + _vechile.changeZoom(80); + _vechile.fixPriority(150); + _vechile._moveDiff = Common::Point(40, 5); + _vechile.setPosition(Common::Point(-25, 171)); + + _fieldC56 = 1; + BF_GLOBALS._sound1.play(29); + _sceneMode = 1; + ADD_MOVER(_vechile, 259, 150); + } else { + BF_GLOBALS._player.setPosition(Common::Point(0, 150)); + + _object1.postInit(); + _object1.setVisage(182); + _object1.setStrip(2); + _object1.setPosition(Common::Point(258, 122)); + + _vechile.postInit(); + if (BF_GLOBALS.getFlag(onDuty)) { + BF_GLOBALS._sound1.play(29); + + _vechile.setVisage(191); + _vechile.setStrip(3); + _vechile._frame = 5; + _vechile.changeZoom(75); + + _fieldC56 = 1; + _vechile._moveDiff.x = 45; + } else { + _vechile.setVisage(444); + _vechile.setStrip(2); + _vechile.changeZoom(85); + + _fieldC56 = 3; + _vechile._moveDiff.x = 30; + } + + _vechile.fixPriority(150); + _vechile._moveDiff.y = 5; + _vechile.setPosition(Common::Point(-25, 171)); + + _sceneMode = 3; + ADD_MOVER(_vechile, 258, 145); + } + + if (_sceneMode != 6) { + _frontDoor.setDetails(Rect(183, 92, 218, 122), 180, 27, 28, 29, 1, NULL); + _driveway.setDetails(8, 180, 36, 37, 38, 1); + _street.setDetails(1, 180, 21, 22, 23, 1); + _lawn.setDetails(3, 180, 18, 19, 20, 1); + _bushes.setDetails(4, 180, 15, 16, 17, 1); + _palms.setDetails(6, 180, 12, 13, 14, 1); + _garage.setDetails(Rect(241, 85, 319, 121), 180, 30, 31, 32, 1, NULL); + _fence.setDetails(Rect(0, 109, 21, 125), 180, 9, 10, 11, 1, NULL); + _house.setDetails(5, 180, 24, 25, 26, 1); + _steps.setDetails(7, 180, 6, 7, 8, 1); + _curb.setDetails(2, 180, 3, 4, 5, 1); + _sky.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 180, 0, 1, 2, 1, NULL); + } +} + +void Scene180::signal() { + switch (_sceneMode) { + case 1: + _fieldC56 = 0; + switch (BF_GLOBALS._bookmark) { + case bFlashBackThree: + BF_GLOBALS._bookmark = bDroppedOffLyle; + _sceneMode = 7; + break; + case bDoneWithIsland: + BF_GLOBALS._bookmark = bDoneAtLyles; + _sceneMode = 8; + break; + default: + _sceneMode = 1802; + break; + } + + setAction(&_sequenceManager, this, 1802, &_vechile, &_object1, NULL); + break; + case 2: + _fieldC56 = 0; + BF_GLOBALS._sound1.fadeOut2(NULL); + BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._driveToScene); + break; + case 3: + _fieldC56 = 0; + BF_GLOBALS._sound1.stop(); + _stripManager.start(1800, this); + _sceneMode = 4; + break; + case 4: + _sceneMode = 5; + BF_GLOBALS._sound1.fadeSound(29); + ADD_MOVER(_vechile, 340, 140); + _vechile._moveDiff.y = 1; + break; + case 5: + BF_GLOBALS._sceneManager.changeScene(50); + break; + case 6: + loadScene(1180); + BF_GLOBALS._sound1.fadeSound(33); + + switch (BF_GLOBALS._bookmark) { + case bLyleStoppedBy: + BF_GLOBALS._dayNumber = 2; + BF_INVENTORY.alterInventory(2); + break; + case bDroppedOffLyle: + BF_GLOBALS._dayNumber = 4; + BF_INVENTORY.alterInventory(4); + break; + case bDoneAtLyles: + BF_GLOBALS._dayNumber = 5; + BF_INVENTORY.alterInventory(5); + break; + default: + break; + } + + BF_GLOBALS._player.postInit(); + BF_GLOBALS._player.disableControl(); + + _vechile.postInit(); + _vechile.setDetails(180, 33, 34, 35, 1, NULL); + + _object1.postInit(); + _sceneMode = 1801; + setAction(&_sequenceManager, this, 1801, &BF_GLOBALS._player, &_vechile, &_object1, NULL); + + _frontDoor.setDetails(Rect(183, 92, 218, 122), 180, 27, 28, 29, 1, NULL); + _driveway.setDetails(8, 180, 36, 37, 38, 1); + _street.setDetails(1, 180, 21, 22, 23, 1); + _lawn.setDetails(3, 180, 18, 19, 20, 1); + _bushes.setDetails(4, 180, 15, 16, 17, 1); + _palms.setDetails(6, 180, 12, 13, 14, 1); + _garage.setDetails(Rect(241, 85, 319, 121), 180, 30, 31, 32, 1, NULL); + _fence.setDetails(Rect(0, 109, 21, 125), 180, 9, 10, 11, 1, NULL); + _house.setDetails(4, 180, 24, 25, 26, 1); + _steps.setDetails(7, 180, 6, 7, 8, 1); + _curb.setDetails(2, 180, 3, 4, 5, 1); + _sky.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 180, 0, 1, 2, 1, NULL); + break; + case 7: + BF_INVENTORY.setObjectScene(INV_COBB_RAP, 0); + BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 0); + BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 0); + BF_INVENTORY.setObjectScene(INV_LYLE_CARD, 0); + BF_INVENTORY.setObjectScene(INV_NAPKIN, 0); + BF_INVENTORY.setObjectScene(INV_9MM_BULLETS, 0); + BF_INVENTORY.setObjectScene(INV_SCHEDULE, 0); + BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 0); + break; + case 8: + if (BF_GLOBALS.getFlag(fLeftTraceIn900) || BF_GLOBALS.getFlag(fGotPointsForSearchingDA) || + BF_GLOBALS.getFlag(fLeftTraceIn920)) { + BF_GLOBALS._sound1.fadeOut2(NULL); + BF_GLOBALS._driveToScene = 0; + BF_GLOBALS._driveFromScene = 0; + BF_GLOBALS._sceneManager.changeScene(271); + } else { + BF_GLOBALS._sceneManager.changeScene(180); + } + break; + case 1800: + _fieldC56 = 2; + _vechile._moveDiff.x = 10; + ADD_MOVER(_vechile, -25, 171); + break; + case 1801: + BF_GLOBALS._player._strip = 3; + BF_GLOBALS._player.enableControl(); + break; + case 1802: + BF_GLOBALS._sound1.release(); + BF_GLOBALS._driveToScene = 0; + BF_GLOBALS._driveFromScene = 0; + BF_GLOBALS._sceneManager.changeScene(270); + break; + default: + break; + } +} + +void Scene180::process(Event &event) { + SceneExt::process(event); + + if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) { + if (_vechile.contains(event.mousePos)) { + CursorType cursorId = BF_GLOBALS._events.getCursor(); + BF_GLOBALS._events.setCursor(cursorId); + } else if (_garageExit.contains(event.mousePos)) { + GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW); + BF_GLOBALS._events.setCursor(surface); + } else { + // In case an exit cursor was being shown, restore the previously selected cursor + CursorType cursorId = BF_GLOBALS._events.getCursor(); + BF_GLOBALS._events.setCursor(cursorId); + } + } +} + +void Scene180::dispatch() { + switch (_fieldC56) { + case 1: + if (_vechile._mover && (_vechile._percent > 50)) + _vechile.changeZoom(_vechile._percent); + if (_vechile._moveDiff.x > 15) + --_vechile._moveDiff.x; + break; + case 2: + if (_vechile._mover && (_vechile._percent < 100)) + _vechile.changeZoom(_vechile._percent); + if (_vechile._moveDiff.x < 35) + ++_vechile._moveDiff.x; + break; + case 3: + if (_vechile._mover && (_vechile._percent > 70)) + _vechile.changeZoom(_vechile._percent); + if (_vechile._moveDiff.x > 15) + --_vechile._moveDiff.x; + break; + default: + break; + } + + SceneExt::dispatch(); + + if (!_action && (BF_GLOBALS._player._position.y < 120)) { + BF_GLOBALS._player.disableControl(); + BF_GLOBALS._sound1.fadeOut2(NULL); + BF_GLOBALS._driveToScene = 0; + BF_GLOBALS._driveFromScene = 0; + + if (BF_GLOBALS.getFlag(fLeftTraceIn900) || BF_GLOBALS.getFlag(fGotPointsForSearchingDA) || + BF_GLOBALS.getFlag(fLeftTraceIn920)) + BF_GLOBALS._sceneManager.changeScene(271); + else + BF_GLOBALS._sceneManager.changeScene(270); + } +} + +/*-------------------------------------------------------------------------- * Scene 190 - Front of Police Station * *--------------------------------------------------------------------------*/ diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index 3fd38e35ca..17f326ad07 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -124,6 +124,38 @@ public: virtual void signal(); }; +class Scene180: public SceneExt { + /* Objects */ + class Vechile: public NamedObject { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + /* Items */ + class GarageExit: public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; +public: + SequenceManager _sequenceManager; + SpeakerGameText _gameTextSpeaker; + NamedObject _object1; + Vechile _vechile; + NamedHotspot _driveway, _garage, _frontDoor, _house, _street; + NamedHotspot _lawn, _bushes, _palms, _fence, _steps; + NamedHotspot _curb, _sky; + GarageExit _garageExit; + ASoundExt _sound1; + int _fieldC56; + + Scene180(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void dispatch(); +}; + class Scene190: public SceneExt { /* Objects */ class Object4: public NamedObject { |